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Habit forming
products
Hooked
Hook
- Hook: is an experience designed to connect user problems to your solutions
with enough frequency to form a habit.
- Through successive cycles through this hooks:
- Customer preferences are changed
- Tastes are formed
- Habits take hold
Hook
4 parts of Hook:
- Trigger
- Action
- Reward
- Investment
Trigger
- Call to action that tells user what to do next
- Two types of triggers
- Internal trigger
- External trigger
- External trigger: tells user what to do next and the information is in the trigger
itself
- E.g.: Buy now, Tweet
Trigger (cont.)
- Internal Trigger: call to action and The information for what to do next is
informed through an association in users mind e.g.: emotion
- Form long-term relationship
- Negative emotion are powerful internal trigger
- What itch occurs through users day frequently that are going to attach the
use of your product to
Internal Trigger
Action
- Simplest behavior done in anticipation of a reward
- E.g.: play in youtube, scroll in Facebook and search in google
- For any behavior to occur we need:
- b= m(motivation) + a(ability) + t(trigger)
- Motivation: The energy for action OR how much we want to do a particular
behavior
Motivation
- Six factors that increase motivation
- Seeking pleasure
- Avoiding pain
- Seeking Hope
- Avoiding fair
- Seeking social acceptance
- Avoiding social rejection
Ability
- How easy or difficult a behavior is to do
- More important than motivation
- Six factors to increase or decrease ability:
- Time
- Money
- Physical effort
- Brain cycles (harder to think)
- Social deviance (people like see do something)
Trigger
Trigger (cont.)
Trigger (cont.)
- We need to make the most intended behavior more likely to occur
Reward
- Nucleus accumbens: the nucleus accumbens has a significant role in the
cognitive processing of motivation, reward (i.e., incentive salience, pleasure,
and positive reinforcement)
- Nucleus accumbens is activated every single day through :
- Luxury goods
- Sex
- Junk foods
- Technology
Reward
- Nucleus accumbens becomes more active in anticipation of a reward
- And become less active when we get what we want
- The Unknown is Fascinating
- Variability causes us to focus and engage
Reward
Reward
- Nucleus accumbens is stimulated by variability
- 3 Types of variable rewards
- Tribe
- Hunt
- Self
Reward of Tribe
- Search for social rewards
- Things that feel good that have an element of variability and come from
people
- E.g.: Facebook Newsfeed
Reward of the Hunt
- Search for resources
Reward of the Hunt
Reward of the Self
- Search for Self-Achievement
- Feel good have an element of variability but not come from people, feel good
in & of themselves
- Searching for mystery and competency
- E.g. Leveling up in games reflects mystery and competency
- Also Inbox and To do list reflects consistency and completion
Internal trigger and Variable Reward
- There is a connection between internal trigger and variable reward
- The purpose of variable reward is give people what they came for, to scratch
the itch and leave people wanting more (leave mystery)
Investment
- User put something into the product for future benefit
- Investments increase the likelihood of the next pass through the hook in 2
ways:
- Investment load the next trigger of the hook (Whatsapp message)
- Investment store value (improving the product with use)
- Content on pinterest
- Followers on twitter
- Reputation is form of stored value that user can take to the bank
Hook Canvas
Habit forming products (hooked)

More Related Content

Habit forming products (hooked)

  • 2. Hook - Hook: is an experience designed to connect user problems to your solutions with enough frequency to form a habit. - Through successive cycles through this hooks: - Customer preferences are changed - Tastes are formed - Habits take hold
  • 3. Hook 4 parts of Hook: - Trigger - Action - Reward - Investment
  • 4. Trigger - Call to action that tells user what to do next - Two types of triggers - Internal trigger - External trigger - External trigger: tells user what to do next and the information is in the trigger itself - E.g.: Buy now, Tweet
  • 5. Trigger (cont.) - Internal Trigger: call to action and The information for what to do next is informed through an association in users mind e.g.: emotion - Form long-term relationship - Negative emotion are powerful internal trigger - What itch occurs through users day frequently that are going to attach the use of your product to
  • 7. Action - Simplest behavior done in anticipation of a reward - E.g.: play in youtube, scroll in Facebook and search in google - For any behavior to occur we need: - b= m(motivation) + a(ability) + t(trigger) - Motivation: The energy for action OR how much we want to do a particular behavior
  • 8. Motivation - Six factors that increase motivation - Seeking pleasure - Avoiding pain - Seeking Hope - Avoiding fair - Seeking social acceptance - Avoiding social rejection
  • 9. Ability - How easy or difficult a behavior is to do - More important than motivation - Six factors to increase or decrease ability: - Time - Money - Physical effort - Brain cycles (harder to think) - Social deviance (people like see do something)
  • 12. Trigger (cont.) - We need to make the most intended behavior more likely to occur
  • 13. Reward - Nucleus accumbens: the nucleus accumbens has a significant role in the cognitive processing of motivation, reward (i.e., incentive salience, pleasure, and positive reinforcement) - Nucleus accumbens is activated every single day through : - Luxury goods - Sex - Junk foods - Technology
  • 14. Reward - Nucleus accumbens becomes more active in anticipation of a reward - And become less active when we get what we want - The Unknown is Fascinating - Variability causes us to focus and engage
  • 16. Reward - Nucleus accumbens is stimulated by variability - 3 Types of variable rewards - Tribe - Hunt - Self
  • 17. Reward of Tribe - Search for social rewards - Things that feel good that have an element of variability and come from people - E.g.: Facebook Newsfeed
  • 18. Reward of the Hunt - Search for resources
  • 20. Reward of the Self - Search for Self-Achievement - Feel good have an element of variability but not come from people, feel good in & of themselves - Searching for mystery and competency - E.g. Leveling up in games reflects mystery and competency - Also Inbox and To do list reflects consistency and completion
  • 21. Internal trigger and Variable Reward - There is a connection between internal trigger and variable reward - The purpose of variable reward is give people what they came for, to scratch the itch and leave people wanting more (leave mystery)
  • 22. Investment - User put something into the product for future benefit - Investments increase the likelihood of the next pass through the hook in 2 ways: - Investment load the next trigger of the hook (Whatsapp message) - Investment store value (improving the product with use) - Content on pinterest - Followers on twitter - Reputation is form of stored value that user can take to the bank