際際滷

際際滷Share a Scribd company logo
   Onboarding (First user experience should be easy and
    fast)
   Give them reasons to return
   Send invites
   Interface is the deal.
    o Clickable (People like to touch, and interact)
    o Interface is the first impression, therefore it matters.
   Opt in into complexity. Some users like to dive in.
   Make it social; viral
   Design is key
   Wither Factor (obligate user to come back at a certain
    time)
   Identity (Avatar, personalization, user data)
   Levels and points show users progress
   Badges, trophies and rankings show recognition
   Co-op beats competition
    o Groups, communities and guilds engage users
   Multiple goals
   Pre-announce news
   Content update sell (e.g. iOS5, iOS6)
   Social Obligations (e.g. groups, guilds)
   Virtual Assets (make users feel like they own
    something)
   Quality Matters

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Gamification

  • 1. Onboarding (First user experience should be easy and fast) Give them reasons to return Send invites Interface is the deal. o Clickable (People like to touch, and interact) o Interface is the first impression, therefore it matters. Opt in into complexity. Some users like to dive in. Make it social; viral
  • 2. Design is key Wither Factor (obligate user to come back at a certain time) Identity (Avatar, personalization, user data) Levels and points show users progress Badges, trophies and rankings show recognition Co-op beats competition o Groups, communities and guilds engage users
  • 3. Multiple goals Pre-announce news Content update sell (e.g. iOS5, iOS6) Social Obligations (e.g. groups, guilds) Virtual Assets (make users feel like they own something) Quality Matters