This pseudo code outlines the logic for a hangman game program: 1. It initializes variables to track the hidden word, guessed letters, number of guesses remaining, and game status messages. 2. The main game loop gets a letter guess from the user and evaluates it, updating the display of the hidden word if correct. 3. If the full word is guessed, the user wins. Otherwise additional guesses are allowed until winning or losing all guesses.