This document outlines classification guidelines for films, videos, and other media content in the UK. It discusses:
- The different classification categories used and factors considered in classification decisions like context, theme, tone, and portrayal of dangerous behavior.
- General classification considerations like the overall impact of a work and how multiple issues cumulatively affect the classification.
- The goal of protecting children and empowering consumers while classifying works for their widest appropriate audience.
This document contains trivia questions and answers about events that occurred in 2011, including questions about newspapers, sports matches, countries, social networks, politicians, royal weddings, space missions, film awards, athletic championships, new words added to the Oxford English Dictionary, natural disasters, songs, quotes from public figures, and film posters. It provides brief multiple choice answers to identify redtop newspapers, countries involved in sporting events, new nations and defunct social networks, those involved in political incidents, locations of significant events, final space missions, film award winners, reasons for disqualifications, new words added to dictionaries, locations of disasters, song titles and artists, people and what they said or about whom they said it, and examples
This document provides radio and television audience data from two sources, RAJAR and BARB. RAJAR data from May 2017 shows that all radio weekly reach was 89.3% of people and digital radio listening increased year-over-year. BARB data from the week ending April 30, 2017 lists the top 10 most watched shows on ITV1, dominated by soap operas and talent shows, and the top 10 on BBC2, led by baking and snooker competitions.
The document provides guidance on marking answers to a question about media effects and outlines four levels of response from 1-5 marks (Level 1) to 16-20 marks (Level 4). It includes sample answers at the low and medium levels to demonstrate what is required to meet each level. A high-scoring answer would comprehensively discuss both positive and negative effects of a specific media product on its target audience by using relevant media effects theories and examples from the product.
This document outlines classification guidelines for films, videos, and other media content in the UK. It discusses:
- The different classification categories used and factors considered in classification decisions like context, theme, tone, and portrayal of dangerous behavior.
- General classification considerations like the overall impact of a work and how multiple issues cumulatively affect the classification.
- The goal of protecting children and empowering consumers while classifying works for their widest appropriate audience.
This document contains trivia questions and answers about events that occurred in 2011, including questions about newspapers, sports matches, countries, social networks, politicians, royal weddings, space missions, film awards, athletic championships, new words added to the Oxford English Dictionary, natural disasters, songs, quotes from public figures, and film posters. It provides brief multiple choice answers to identify redtop newspapers, countries involved in sporting events, new nations and defunct social networks, those involved in political incidents, locations of significant events, final space missions, film award winners, reasons for disqualifications, new words added to dictionaries, locations of disasters, song titles and artists, people and what they said or about whom they said it, and examples
This document provides radio and television audience data from two sources, RAJAR and BARB. RAJAR data from May 2017 shows that all radio weekly reach was 89.3% of people and digital radio listening increased year-over-year. BARB data from the week ending April 30, 2017 lists the top 10 most watched shows on ITV1, dominated by soap operas and talent shows, and the top 10 on BBC2, led by baking and snooker competitions.
The document provides guidance on marking answers to a question about media effects and outlines four levels of response from 1-5 marks (Level 1) to 16-20 marks (Level 4). It includes sample answers at the low and medium levels to demonstrate what is required to meet each level. A high-scoring answer would comprehensively discuss both positive and negative effects of a specific media product on its target audience by using relevant media effects theories and examples from the product.
The document provides guidance for answering an essay question about either censorship/classification/regulation or media effects in relation to the film 'Us'.
For censorship/classification, it discusses the different film rating systems in the UK and US and how they relate to scenes in 'Us'. For media effects, it outlines the hypodermic needle and uses and gratifications theories and discusses how scenes in 'Us' could relate to debates around imitative behavior and the effects of violent media. It provides potential discussion points about various scenes and issues raised in the film.
The document provides mise en scene notes for the opening ten seconds of a film titled "I Am A Crisis". It summarizes:
- The opening shot is a wide landscape showing a dark hooded figure silhouetted against electricity pylons, setting a mood of threat, danger and anxiety.
- A close-up shows the figure is accompanied by an intimidating dog, adding to the sense of menace.
- It's revealed the figure is a young woman who directly addresses the camera, subverting expectations set by the threatening stereotype.
- Shots of her walking through woods and along a foggy canal towpath continue visual metaphors of danger, worry and anxiety through use
1) Mulvey analyzes how cinema provides visual pleasure through scopophilia, or the pleasure of looking, which stems from psychological processes like Jacques Lacan's concept of the "Mirror Phase" of development.
2) Cinema reinforces traditional gender stereotypes by giving men narrative agency and positioning women as objects to be looked at, reinforcing the "male gaze."
3) The "male gaze" refers to how women are looked at in film for both the pleasure of male characters and the audience, asserting power and control through sight as stereotypically masculine traits.
This document provides a summary and analysis of the 1948 essay "The Gangster as Tragic Hero" by Robert Warshow. It summarizes that the gangster film genre fulfills a need in American culture to express a sense of desperation and failure that is suppressed by societal demands for optimism. The gangster represents aspects of the modern psyche that reject modern life and American values. While real gangsters only exist in cities, the imaginary gangster depicted in films represents what people want and fear they could become. The gangster's rise and violent activities symbolize both the rational pursuit of success and the irrationality of modern life, ultimately ending in failure and death.
This document discusses the concept of genre in media. It defines genre as a style or category of art/literature with socially agreed upon conventions that have developed over time. Examples of broad genres include films, plays, graphic novels, and video games, with more specific subgenres within those. Mainstream Hollywood cinema relies heavily on genre conventions to deliver familiar content with new twists. Financial reasons also contribute to genres, as studios can maximize profits by reusing sets, crews, and talent specialized in particular genres. The document outlines common conventions for narrative, mise-en-scene, sound, cinematography, and editing that define different genres like westerns, romcoms, horror films, sci-fi, and
This document analyzes how the film "Us" by Jordan Peele delivers what its audiences want. It has two main audience segments - horror fans and black women. Horror fans want to feel scared, and the film achieves this through jump scares, tension, and creating a sense of worry. It uses scenes like a young girl encountering strange occurrences in a hall of mirrors and a family suddenly being violently attacked at home to startle viewers and increase their anxiety. Black women do not often see themselves as central characters in mainstream films. "Us" focuses on a black female protagonist, Addie, from the beginning of the film through to the climax, showing her ordinary life and role as a mother and wife,
This document outlines a lesson plan on revising ideas about audience for a media exam. It includes learning objectives, success criteria, and a series of tasks to help students understand key concepts like demographics, psychographics, and how to analyze a film's audience. It provides examples analyzing the audiences of the film "Us" and discusses how large media conglomerates differ from independent producers in meeting audience wants and needs. Students are prompted to reflect on how the lesson fits with their other learning.
Warp Films has produced documentaries focused on music such as Arctic Monkeys at the Apollo and The Stone Roses: Made of Stone. They have also produced films in the genres of horror, including Ghost Stories and Kill List, comedies like Bunny and the Bull and Submarine, and crime/thriller films such as '71, Yardie, Four Lions, and Dead Man's Shoes.
1. This document outlines an examination unit on understanding the ownership models of media institutions, including cross-media conglomerate production companies and public service companies.
2. It provides learning objectives and success criteria for the unit and examples to consider, including Disney as an illustrative example of a conglomerate company.
3. The document guides the reader through tasks to demonstrate their understanding of independent media companies, cross-media conglomerates like Disney, and features of public service media companies.
The document provides a detailed analysis of the opening scene of the TV show Utopia, focusing on its cinematography, mise-en-scene, editing, sound, and narrative/genre elements. It describes the bright, colorful visual style and how specific camera techniques like pull focus are used. It also analyzes how the editing, sound design, and juxtaposition of calm/violent elements establish an unsettling tone and set up the quest narrative. The scene introduces the main characters seeking something called the Utopia manuscript and kills multiple people in the comic book shop in a violent yet subtle manner.
This document provides guidance for students on developing skills in analyzing media texts. It introduces key concepts and terminology related to editing, cinematography, mise en scene, sound, iconography, denotation and connotation. The learning objective is for students to analyze scenes from a media text of their choice by discussing how technical elements are used to construct meaning for the audience. Students are instructed to choose episode 1 of a TV show and analyze selected scenes focusing on cinematography, editing, sound, and mise en scene.
This document provides an overview of a lesson on understanding the ownership models of media institutions. It discusses key features of independent media production companies, using Warp Films as an example. The lesson explains that independent producers typically have smaller budgets, engage in co-productions for funding, and work with public or state-funded agencies. It provides tasks for students to research Warp Film's productions and crossover with television, as well as common job roles in media production. The document also provides an example exam question asking students to identify an independent media company, one of its successful products, and how that product found success with its audience.
This document discusses representations of gender in video games. It provides learning objectives around developing skills in reading media texts and analyzing positive and negative gender representations in games. It prompts students to think about gender, race, and disability representations in games they play and examples of stereotypes. Students are instructed to consider character roles, narrative agency, and power dynamics to analyze how characters are represented, not just visually.
This document discusses representations of gender in video games. It aims to develop skills in analyzing media texts and identifying positive and negative portrayals of gender, specifically focusing on issues like abusive, exploitative, misogynistic or stereotypical representations as well as the objectification of and "male gaze" towards women. The learning objectives are met by creating a PowerPoint presentation analyzing gender representations in two games.
This document outlines a 14-week medium term plan for a Y12 OCR media studies unit. It includes introducing core concepts like genre, representations, and regulation through film analysis. Students will learn about topics such as distribution, marketing, ownership models, and audience behaviors. They will practice answering exam questions related to these topics to prepare for their mock and final exams.
Laura Mulvey's 'Visual Pleasure and Narrative Cinema' discusses the interplay of pleasure in visual media and its implications on gender representation, particularly through the concept of scopophilia. The article emphasizes the male gaze in film, illustrating how women are typically portrayed in passive roles while men possess narrative agency, thus reflecting broader societal stereotypes. Additionally, it connects these ideas to psychoanalytic theories, highlighting the symbolic understanding developed during the 'mirror phase' of a child's growth.
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