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GAMES FOR THEM AND
GAMES FOR US
Harry Holmwood, Marvelous Inc
Marvelous Inc
Harry holmwood presentation gamehorizon
Harry holmwood presentation gamehorizon
Harry holmwood presentation gamehorizon
Harry holmwood presentation gamehorizon
who care about games
We are the people
Games is our hobby
What about the others?
 2 billion smartphone users
 But <5% of them spend?
 5% of 2 billion is 100m
 No bigger than console
audience?
Games is not their hobby
What is a hobby?
 An activity you might define yourself by?
 Social
 Creative
 Performance
 Physical
 Problem Solving
 Mastery
 Collection
 Nurturing
 Chance
Making Hobbies
People engage in hobbies for months,
years, or lifetimes
 High retention
The best hobbies allow people to pay
as much, or as little, as they want
 Variable Pricing
We are not all the same
 Appeal to different personalities
Harry holmwood presentation gamehorizon
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
D&D Attributes
 Social
 Free to Play
 Creative
 Pretending / Performance
 Information
 Collection
 Problem Solving
 Mastery / Progression
 Background Study
 Game of Chance
Japanese F2P Lessons
Japanese F2P - Events
Events are the biggest
drivers of retention
Reasons to play NOW
Weekly appointments
Real world tie-ins
Japanese F2P - Social
Players much more
likely to retain and
spend in social
context
Encourage guilds
≒Fake social play
and helpers
Japanese F2P  Collection
Desire to collect and complete is
compelling
 Stamp collection
 Train spotting
 Football stickers
Japanese F2P  Gacha
Adding element of
chance is crucial for
enjoyment
Never a wasted
purchase
Before You Ask
GAMES FOR THEM AND
GAMES FOR US
Harry Holmwood, Marvelous Inc
@hholmwood
harry@maqleurope.com

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Harry holmwood presentation gamehorizon

  • 1. GAMES FOR THEM AND GAMES FOR US Harry Holmwood, Marvelous Inc
  • 7. who care about games We are the people Games is our hobby
  • 8. What about the others? 2 billion smartphone users But <5% of them spend? 5% of 2 billion is 100m No bigger than console audience? Games is not their hobby
  • 9. What is a hobby? An activity you might define yourself by? Social Creative Performance Physical Problem Solving Mastery Collection Nurturing Chance
  • 10. Making Hobbies People engage in hobbies for months, years, or lifetimes High retention The best hobbies allow people to pay as much, or as little, as they want Variable Pricing We are not all the same Appeal to different personalities
  • 12. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 13. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 14. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 15. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 16. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 17. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 18. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 19. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 20. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 21. D&D Attributes Social Free to Play Creative Pretending / Performance Information Collection Problem Solving Mastery / Progression Background Study Game of Chance
  • 23. Japanese F2P - Events Events are the biggest drivers of retention Reasons to play NOW Weekly appointments Real world tie-ins
  • 24. Japanese F2P - Social Players much more likely to retain and spend in social context Encourage guilds ≒Fake social play and helpers
  • 25. Japanese F2P Collection Desire to collect and complete is compelling Stamp collection Train spotting Football stickers
  • 26. Japanese F2P Gacha Adding element of chance is crucial for enjoyment Never a wasted purchase
  • 28. GAMES FOR THEM AND GAMES FOR US Harry Holmwood, Marvelous Inc @hholmwood harry@maqleurope.com