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Online Quiz
Aarthi Bhandary 01
Gauri Pulekar 16
User-friendly
• Understanding the needs of user is very
essential for designing a system.
• Users are most important part of the systems.
• Advantages
– Easy to understand
– Can be used by anyone
– No additional knowledge required.
– Only basic knowledge of English.
HCI
• Human–computer Interaction involves the
study, planning, and design of the interaction
between users and computers.
EXPERIMENT 1
Domain Analysis
CONCEPTUAL MODEL
EXPERIMENT 2
To study and implement
effectiveness of screen
design
 Interface Design goals
• The aim is to reduce visual, intellectual, memory,
and motor work.
• No difficulty in locating any piece of information
with the help of catchy icons and simple expressions.
 Organizing elements clearly and
meaningfully
• Clear and clean organization of display elements
makes it easier to recognize the screen’s essential
elements.
• Avoidance of clustering and random placement of
icons.
 Consistency
• Users will commit fewer errors when the visual aspects of
information sites are consistent.
• Increase in user satisfaction and reduction in learning time.
 Navigation and Flow
• Navigation should be obvious and easy.
• The direction of movement should be consistent and rhythmic.
INEFFECTIVE
EFFECTIVE
EXPERIMENT 3
To study and implement
direct and indirect
manipulation strategies of
GUI design.
 Direct Manipulation
• Options and actions are continuously visible.
• Actions are rapid and incremental with visible display of results.
 Indirect Manipulation
• Sometimes when it is difficult to conceptualize all screen objects in the
graphical system due to authentication parameters.
• It may be difficult for people to learn and remember all the necessary
operations and actions.
INDIRECT METHOD
DIRECT METHOD
EXPERIMENT 4
To study and implement
the importance of Human
Consideration in GUI
Design
Organizing screen elements.
• Some of the parameters to be considered are balance(alignment),
regularity, predictability, sequentiality, simplicity, groupings etc.
Choosing colors.
• Color adds dimension and realism to screen usability.
• It attracts people’s attention.
HCI Project: Master Mind
EXPERIMENT 5
To study and implement
Effectiveness of different
types of Menus in screen
design
Structure of menus differ from very
simple to very complex.
• We have basically used Sequential Linear Menus to make our system
look simple and user friendly.
• We have also employed certain functions of menus like navigation to
a new menu, data or parameter input etc.
EXPERIMENT 6
To study and implement
selecting appropriate
windows for a system
HCI Project: Master Mind
EXPERIMENT 7
To study and implement
screen navigation and flow
Navigation and flow.
• Navigation should be easy to accomplish.
• It should be a little logical and predictive.
Visually pleasing composition.
Balance
• An equilibrium or stability is required within the design elements.
Symmetry.
Legibility and Readability.
HCI Project: Master Mind
HCI Project: Master Mind
HCI Project: Master Mind
Thank You !

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HCI Project: Master Mind

  • 1. Online Quiz Aarthi Bhandary 01 Gauri Pulekar 16
  • 2. User-friendly • Understanding the needs of user is very essential for designing a system. • Users are most important part of the systems. • Advantages – Easy to understand – Can be used by anyone – No additional knowledge required. – Only basic knowledge of English.
  • 3. HCI • Human–computer Interaction involves the study, planning, and design of the interaction between users and computers.
  • 6. EXPERIMENT 2 To study and implement effectiveness of screen design
  • 7.  Interface Design goals • The aim is to reduce visual, intellectual, memory, and motor work. • No difficulty in locating any piece of information with the help of catchy icons and simple expressions.  Organizing elements clearly and meaningfully • Clear and clean organization of display elements makes it easier to recognize the screen’s essential elements. • Avoidance of clustering and random placement of icons.
  • 8.  Consistency • Users will commit fewer errors when the visual aspects of information sites are consistent. • Increase in user satisfaction and reduction in learning time.  Navigation and Flow • Navigation should be obvious and easy. • The direction of movement should be consistent and rhythmic.
  • 11. EXPERIMENT 3 To study and implement direct and indirect manipulation strategies of GUI design.
  • 12.  Direct Manipulation • Options and actions are continuously visible. • Actions are rapid and incremental with visible display of results.  Indirect Manipulation • Sometimes when it is difficult to conceptualize all screen objects in the graphical system due to authentication parameters. • It may be difficult for people to learn and remember all the necessary operations and actions.
  • 15. EXPERIMENT 4 To study and implement the importance of Human Consideration in GUI Design
  • 16. Organizing screen elements. • Some of the parameters to be considered are balance(alignment), regularity, predictability, sequentiality, simplicity, groupings etc. Choosing colors. • Color adds dimension and realism to screen usability. • It attracts people’s attention.
  • 18. EXPERIMENT 5 To study and implement Effectiveness of different types of Menus in screen design
  • 19. Structure of menus differ from very simple to very complex. • We have basically used Sequential Linear Menus to make our system look simple and user friendly. • We have also employed certain functions of menus like navigation to a new menu, data or parameter input etc.
  • 20. EXPERIMENT 6 To study and implement selecting appropriate windows for a system
  • 22. EXPERIMENT 7 To study and implement screen navigation and flow
  • 23. Navigation and flow. • Navigation should be easy to accomplish. • It should be a little logical and predictive. Visually pleasing composition. Balance • An equilibrium or stability is required within the design elements. Symmetry. Legibility and Readability.