The document discusses how maker education and the maker movement can transform STEM learning by putting students in charge of their education. It describes how maker education focuses on learning by doing through hands-on projects that allow students to design, build, test, improve and share what they create. This gives students ownership over their learning and encourages risk-taking. The document provides examples of how maker education can incorporate computer-controlled fabrication, physical computing, coding, and design thinking to open up new opportunities for creative and meaningful learning.
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Hea 2016 drones, bones and mobile phones
1. Drones, bones & mobile phones:
transforming STEM through Maker Education
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3. The Maker
Movement
A growing community of
people finding expression
of their creative skills in
designing and making
things
learning by doing
and sharing what they
learn and do with others
8. Maker
Education
The best way for students to become deeply
invested in their work is for their projects to be
personally meaningful, afforded sufficient
development time, given access to constructive
materials, and the students themselves
encouraged to overcome challenges.
Ownership
Experience
Risk taking