Poppe presents her takeaways from Interaction 19, a conference for interaction design hosted by the Interaction Design Association (IxDA). In it are highlights from the local leader retreat, a workshop on AI from R/GA, Bill Buxton, Liz Jackson, the UX of Fortnite from Celia Hodent, Sound Design from Chris Seifert, John Maeda, Nelly Beh Hayoun, Ethics from Kit Oliynik, Design Leadership from Chris Avore, and Designing the Life You Love with Ayse Bursel.
2. OUR
LAYOUT
TODAY
Kyobi Arts Networking Group 2020
What is Interaction & IxDA?
How is Interaction Design Different?
Conference Theme
Local Leader Retreat
Workshop Highlights
Bill Buxton
Liz Jackson
UX of Fortnite
Sound Design
John Maeda
Nelly Ben Hayoun
Designer Egos
Organizational Maturity
Ayse Bursel Transformation Principles
General Takeaways
TOPICS AND HIGHLIGHTS
3. WHAT IS THIS?
INTERACTION WEEK IS THE LARGEST IXD
CONFERENCE IN THE WORLD
With an attendance of 1500 global design leaders, the host city alternates
between somewhere in North America and somewhere in Europe. It's organized
by the Interaction Design Association (IxDA) founded in 2003 consisting of 250+
local groups worldwide. The organization focuses on interaction design issues for
the practitioner regardless the level of experience.
Poppe - SEP - February 21st, 2019
4. Interaction 19
IXD EDUCATION
SUMMIT
Discussing the future of IxD education
and the future of the practice.
LOCAL LEADERS
RETREAT
Bringing Global Leaders together to
swarm designing a local group.
(I'm the LL for Indy!)
WORKSHOPS &
TALKS
Hands on workshops (over 30) and around
100 different Presentations & talks
STUDENT DESIGN
CHALLENGE &
AWARDS
Celebrating young stars & design thought
leadership & innovation
5. Interaction Design (IxD) defines
the structure and behavior of
interactive systems. Interaction
Designers strive to create
meaningful relationships between
people and the products and
services that they use, from
computers to mobile devices to
appliances and beyond.
I T I N V O L V E S M A N Y D I S C I P L I N E S O F D E S I G N ,
B U T F O C U S E S O N S Y S T E M S A N D I S M O R E
E S T A B L I S H E D T H A N U X A S A P R A C T I C E .
What is IxD?
7. Conference Theme
Interaction Design is in
transition as a discipline. Talks
for this day were centered
around what that means.
D I S C I P L I N E I N
F L U X
M I L L I O N S O F
E X P E R I M E N T S
There were 12 possible talks to
listen to this day centered
around experiments and new
practices.
R E I N V E N T
Y O U R S E L F
When we transform ourselves,
we transform the discipline.
Talks this day were supporting
this activity.
8. LOCAL LEADER
RETREAT
W O R K S H O P W I T H 5 0 G L O B A L
L E A D E R S . P R E S E N T E D T O
G R O U P O N O U T R E A C H .
12. WORKSHOP ON
AI & MACHINE
LEARNING
From R/GA, we got a framework for text
analysis and how to leverage AI for
consumer products.
Kyobi Arts Networking Group 2020
https://github.com/minimaxir/textgenrnn
13. 3 W A V E S O F C O M P U T I N G
D E S I G N F O R C O M P L E X I T Y
U B I Q U I T Y - > U B I E T Y
PDA-> Smartphone -> Ecosystem
We need to better understand how people and relationships change and
design the transitions as they move through space, place, time, and
context.
Semantics of place matter. The condition of place or location and the
local relationship to the whereness now matter. Placeona
BILL BUXTON
14. P A T H O L O G I C A L A L T R U I S M
D E S I G N W I T H D I S A B L E D P E O P L E
D E S I G N Q U E S T I O N I N G
Don't just try to intervene to help, but really, you make it worse.
Don't just design for your audience, design with them as experts.
We talk about design thinking, but let's focus on design questioning so
that we can ask better questions to get to something actually useful.
LIZ JACKSON
15. C E C I L I A H O D E N T
H O W W E L E A R N
G A M E U X = U S A B I L I T Y & E N G A G E -
A B I L I T Y
Cognitive Scientist designing for engagement and how we learn.
It's based on perception and biological constraints. We have change
blindness and scarce attention.
This harkens back to good software engagement.
UX OF FORTNITE
17. S O U N D I S E N E R G Y
A C Q U I R E F O C U S
G U I D E E M O T I O N S & P R O V I D E M E A N I N G
You can't pause sound. It just stops. It's air, and the most constant sound
is our breath
Use sound as a percussive or punctuation on a moment.
We can design reactions and have different meanings attached to
moments via sound.
SOUND DESIGN
Chris Seifert @wavcatcher
18. N E E D T R A N S F O R M A T I V E P O W E R P E O P L E
T A K E R S V S . M A K E R S
L E A R N F R O M F A I L U R E S
Talking is Empowering and it's a different kind of making.
As a maker, you're not really a talker, but sometimes, you need to be in
order to transform and inspire.
Failing is so easy, but recovering is difficult. The more times you are able
to recover and try again, the better you become.
JOHN MAEDA
Recovering & Reinvention
20. H A M M E R I N G T E C H N I Q U E
F O C U S O N L O N G T E R M P R O J E C T S
N E T W O R K S C I E N C E W / A R T
Never give up. Total bombardment. Only action is acceptable. No. Is not
an answer
Education and longevity matter.
International Space Orchestra is a prime example.
NELLY BEN
HAYOUN
Designing the Impossible
21. G E T O V E R O U R E G O S
G E T M O R E P E O P L E
A S K Q U E S T I O N S .
Stop thinking of our users as a commodity and sconsumer. We have
become detached from ethics and have become complicit.
Educate, diversify, and include.
KIT OLIYNIK
Evil by Design
25. KEY TAKEAWAY
SEP IS SPECIAL
People from large companies worldwide were impressed and envious of our
culture, process, practices, and work.
Kyobi Arts Networking Group 2020