This document discusses strategies for engaging and motivating users to form new habits through behavior change design. It outlines Self-Determination Theory, which identifies autonomy, competence and relatedness as key motivators. Designs should support these needs by providing choice, feedback, and a sense of connection. Tracking progress, normative feedback, gamification and social features can increase engagement but must be implemented carefully. The ultimate goal is to help users find behaviors intrinsically rewarding and integrated into their identity.
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Highway to the Habit Zone: Driving Engagement for Behavior Change
1. HIGHWAY TO THE HABIT ZONE:
DRIVING ENGAGEMENT FOR BEHAVIOR
CHANGE
Amy Bucher, Ph.D.
Behavior Change Design Director
Mad*Pow
7. TYPES OF MOTIVATION: SELF
DETERMINATION THEORY
AutonomousControlled
Long-term change
happens here!
Sources:
Ryan & Deci (2000)
Segar & Hall (2011)
Amotivated
I have no desire
to do this.
External
Someone told
me I have to
do this.
Introjected
I’ve internalized
the nagging:
Better do this.
Identified
Doing this will
help me achieve
goals I really
value.
Integrated
Doing this is part
of who I am.
Intrinsic
I love doing
this; it feels
great!
8. “I can make my own meaningful
choices”
“I’m learning, growing, and
succeeding.”
“I’m part of something bigger than myself. I
belong.”
Autonomy
Competence
Relatedness
Motivation
THE LEVERS OF MOTIVATION
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist,
55, 68-78.
10. SHARED RULES OF ENGAGEMENT
Patients educated about
the experience via Emmi
Solutions intervention
before undergoing a
colonoscopy had better
outcomes including:
? 18% less sedation
medication
? 14% decrease in
procedure duration
? 11% more knowledgeable
11. MINIMIZE EXTERNAL PRESSURE
? Calibrate reward amounts
? Tie rewards to meaningful
behaviors
? Consider non-financial
rewards when possible,
preferably goal-consistent
22. HOW TO SUPPORT FUNDAMENTAL NEEDS
Autonomy Support
? Establish shared rules of engagement
? Minimize external pressure
? Provide meaningful choice
Competence Support
? Make developmentally appropriate demands
? Offer relevant feedback
? Create optimal challenge
Relatedness Support
? Communicate warmth
? Create a sense of involvement
? Convey belongingness
25. EFFECTS OF BASELINE MEASUREMENT ON
BEHAVIOR: EFFICIENT FLIGHT BEHAVIOR FOR
AIRLINE PILOTS
Gosnell, G. K., List, J. A., & Metcalfe, R. (working paper). A new approach to an age-old problem: Solving
externalities by incenting workers directly. NBER Working Paper No. 22316. June 2016. JEL No.
D01.J3,Q5,R4. Retrieved June 29, 2016 from http://papers.nber.org/tmp/821-w22316.pdf
Before After Change
Monitoring Only 31% 48% +17%
Feedback 31% 52% +21%
Personal Target 31% 53% +22%
Charity Donation 31% 51% +20%
26. 2x weight loss in people who track
food 6+ days per week vs. people who
track less than 11
1. Hollis, J. F. et al. (2008). Weight loss during the intensive intervention phase of the weight-loss maintenance trial. American Journal of Preventative Medicine, 32(5),
118-126.
2. Kruger, J., Blanck, H. M., & Gillespie, C. (2006). Dietary and physical activity behaviors among adults successful at weight loss maintenance. International Journal of
Behavioral Nutrition and Physical Activity, 3.
3. Bravata, D. M., et al. (2007). Using pedometers to increase physical activity and improve health: A systematic review. Journal of the American Medical Association,
298(19), 2296-2304.
18% of successful dieters kept a
calorie diary, vs. 8% of unsuccessful
dieters2
People using pedometers keep their
physical activity at 27% above
baseline levels3
THE VALUE OF FEEDBACK
27. Opower.com
1.4 – 3.3% energy use reduction per household (Alcott, 2011)
NORMATIVE FEEDBACK
31. “One reported
reason for
ending these
badges is
precisely what
would be
predicted by
self-
determination
theory: users
began to ‘game’
the system,
looking to
circumvent the
health behavior
simply to get
the badge.”
Rigby, C. S. (2015). “Gamification and motivation,” in S. P. Walz & S. Deterding (eds.), The Gameful World: Approaches, Issues, Applications. Cambridge, MA: MIT Press.
37. HOW TO SUPPORT FUNDAMENTAL NEEDS
Autonomy Support
? Establish shared rules of engagement
? Minimize external pressure
? Provide meaningful choice
Competence Support
? Make developmentally appropriate demands
? Offer relevant feedback
? Create optimal challenge
Relatedness Support
? Communicate warmth
? Create a sense of involvement
? Convey belongingness
42. NORMATIVE FEEDBACK: A DELICATE
BALANCE
”It’s ok . . . Everyone has
trouble quitting so I
don’t need to try that
hard.”
“I’m not alone in this
struggle; other people
have succeeded and I
can too.”
Recent research shows that many people may try
to quit smoking more than thirty times before they
finally succeed.
46. HOW TO SUPPORT FUNDAMENTAL NEEDS
Autonomy Support
? Establish shared rules of engagement
? Minimize external pressure
? Provide meaningful choice
Competence Support
? Make developmentally appropriate demands
? Offer relevant feedback
? Create optimal challenge
Relatedness Support
? Communicate warmth
? Create a sense of involvement
? Convey belongingness
#4: Habits result from a repeated pattern of stimulus and response. Over time, we learn to repeat favorable behaviors when presented with a cue. As you all know, habits can be beneficial if they make positive behaviors easier and more automatic. They can free our cognitive capacity to focus on more difficult issues while our routines become automated.
#5: Engagement—getting a person to participate repeatedly in an experience—is crucial for successful habit formation. Without some reason to repeatedly experience the habit cycle, people won’t have the opportunity to create that habit. In my work designing interventions for health behavior change, one of my goals is to build experiences that keep people engaged long enough that those positive habits have the opportunity to solidigy.
#11: Emmi Solutions case study: https://cdn2.hubspot.net/hubfs/491490/Case_Studies/Dartmouth_Colonoscopy_Case_Study.pdf?t=1470326721747
#24: Discuss ABILITY
Function of scarcest resource: Time, energy, money, information, tools
#25: The Results The EmmiPrevent campaign successfully reached 47% of the targeted population. Of the women reached, 21% reported they already had a received a mammogram. 30% of the identified women reached reported they had not had a mammogram and asked to connect to their doctor’s office to schedule an appointment. And, of the women who transferred to scheduling, 43% went on to complete their mammogram.
#28: Another way to create a sense of ability or competence is through normative feedback—what others like you are doing.
Opower launched a normative feedback program for energy consumption. People participating in the program got a neighborhood report showing how much energy others in the area were using. People who participated ended up using significantly less energy than people who didn’t get the comparison report—about 1.4-3.3% less per measurement period. That may not seem like a lot for any one individual, but when you think about the energy savings across a neighborhood or city, it starts to really add up.
We also use normative feedback a lot with health related behaviors. For example, did you know that most people who successfully quit smoking have failed about 7 times before?
Use of positive/hopeful feedback vs. unrealistic or lofty feedback
#29: The granularity of feedback also matters. Ideally, you want to give a few levels of feedback. Here in Guitar Hero, you see both feedback on each individual action, and cumulative feedback on overall performance over the course of the game
#30: Used in Europe to reduce messes in men’s restrooms