The document summarizes a study that adapted relaxation response techniques to be taught in virtual group training sessions in Second Life. Researchers from Massachusetts General Hospital and Partners Healthcare Center for Connected Health collaborated on a pilot study with the goal of estimating the effect size of teaching relaxation response techniques in a virtual world compared to in-person. Twenty-eight subjects participated in three separate virtual group training sessions over eight weeks. Results showed a trend toward reduced stress, fewer medical symptoms, and better quality of life following the virtual sessions, suggesting the effect may be similar to teaching techniques face-to-face.
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Hoch-Mind Body intervention in SL
1. Group Training Sessions for Relaxation Response Techniques in Virtual WorldVirtual Worlds Day Games For Health June 10th, 2009Dan Hoch Massachusetts General Hospital BostonDeborah Linton Center for Connected Health Partners HealthCare
2. Group Training Sessions for Relaxation Response Techniques in Virtual WorldDan Hoch, Massachusetts General Hospital, BostonDeb Linton, Partners Healthcare Center for Connected HealthVirtual Worlds DayGames for Health, 2009
4. What is Second Life?Second Life is persistent online world with: a multiuser, international community completely built and owned by the residents who keep all IPOpen source scripting languageFictional analogs are Stephensons Metaverse from Snow Crash or Vinges Otherverse from True Names
5. property rightsIn Second Life, residents own their creationsWhat does this mean?Residents retain their Intellectual Property rights to their creationsResidents may buy and sell L$ for real world $Residents may license their creations back into the real world
6. Emotional ConnectionsIncrease emotional bandwidthUse real-world social cues and proxemicsCreate (not merely customize) your visual identityAnimations and sounds add more depth
22. Relaxation Response Coined by Herbert BensonActual physiological state, with changes in biochemistry and even gene regulationBest thought of as opposite of flight or fight responseInduced by MANY kinds of techniques
23. Collaboration: Center for Connected Health Benson Henry Institute for Mind Body Medicine MGH Department of Neurology
24. DesignPilot study of 2-3 groups of healthy volunteers talked to elicit the relaxation response in SLTarget N=20-40Recruitment from the greater Boston areaExclusion criteria:Unable to travel to attend 2 face-to-face meetings at MGH Unfamiliar with SLserious psychopathology
25. Methods-enrollment and assessmentFace-to-face visit before and after 8-week virtual programEliminated the problem of virtual consent and virtual survey instrumentsBasic demographic questionnaires, Perceived Stress Scale, SCL-90 R, QOL-10, SF-12Weekly, adherence questionnaires
26. Method- Virtual ConsentRecruitment of present users of SL via in world and real world ads, as well as word of mouthFace to face consent had to be obtainedValidated measures had to be filled out in face to face meetings before and after the 8 week programExpedited IRB
27. Method- Team CoordinationBi-Weekly meetingsShare our domains of knowledgeGreater usabilityAuthenticity of clinical practiceExplore the capability of the technology Maintained end-user perspectiveAcclimated team to virtual environmentFeedback on the real-world program translation
28. Method- Application of TechWe did not want to overly develop the environment with the technologyProviding a preconceived notion of a self-initiated practiceThe imagination stays switched onOnly material that would have played a role during the face-to-face session
29. Method- Encouraging exchangeUsing the Environment as a toolParticipants were granted creation privileges 24/7 access promoted the idea that the virtual space was a resource itselfGroup text-chat acknowledged as form of legitimate communication
30. Open Source - Animation Avimator .bvh Animation EditorAvimator (originally by Vinay Pulim / Vince Invincible)QAvimator (early alpha stage)
41. Results-128 subjects took part in 3 separate groupsAttendance was good, but not perfectSome parts of the program/build worked better than others Users returned to the space on their own time
42. Results-2 Before and after assessment showed a trend toward reduced stress, fewer medical symptoms, better quality of life and health statusGoal of estimating effect size of teaching RR in this environment was achieved
43. ConclusionsA face to face health intervention can be adapted to a virtual world, with input from team on both sides of the looking glass. Effect may be close to that of face to face Experimental design and statistics need attention in this field, as in every other
44. Acknowledgements Funding was granted by the Partners Information Services Research Council Special thanks for support and sage advice from:Dr. Joe KvedarDr. Herb BensonDr. Greg Fricchione
45. Our Team The Center for Connected HealthHeather BelloDeb LintonMarco SenellyAlice WatsonThe Benson Henry Center for Mind-Body MedicinePeg BaimMariola MilikMegan FloretAlbert Yeung