際際滷

際際滷Share a Scribd company logo
HOW TO DESIGN A SERIOUS GAME
Giuseppe Enrico Franchi
Marco Mazzaglia
10-06-2014
HOW TO DESIGN A SERIOUS GAME
all I remember on serious games from school
Giuseppe Enrico Franchi
Marco Mazzaglia
10-06-2014
Agenda
 Who am I
 About the jam
 What is a serious game
 How to influence/persuade people
 The production cycle
 1 hour rant on the concept phase, 5 minutes
to cover the rest
 Q&A
Whoami
 MSc in Games, Design
 Game designer, code monkey, disciple
evangelist
 Master thesis: Learning Games for
Programming, spawned Machineers
About the upcoming jam
Any jammers here?
Do you know what a game jam is?
Do you know what a game designer does?
What is a
Serious game
Applied game
Game with a purpose
Edugame
insert name of the week here
Influence people through a game
It already happens
Yay :)
Influence people through a game
One cannot not communicate.
(Paul Watzlawick)
"As any constructed depiction of reality,
simulations convey the bias of its designers."
(Gonzalo Frasca)
Sebastian Deterding, What your designs say about you
How to design a serious game
Enough
Get practical
The Production Cycle
Concept
Pre-Production
Production
Testing and debug
Post-production
Concept
Game
What interaction with a (computer) system can
result in an interesting experience?
Serious Game
How do I want people to be influenced by
interacting with my system?
More practical!!!
Have your goal in mind when you conceptualize
/ design.
All the time
What can a serious game DO?
How can we influence people for real?
1. Training simulations
I want to instruct players on how to perform a
specific task.
How to design a serious game
1. Training simulations
Principles
Motivation, transfer of knowledge consequence-
free.
How to
Deep knowledge of a system.
Align player actions with operator actions and
replicate consequences.
2. Medication
I want to have a positive influence on a medical
condition affecting the player.
2. Medication
Hunter Hoffman, SnowWorld
2. Medication
Hunter Hoffman, SnowWorld
2. Medication
University of Southern California, JewelMine
2. Medication
Principles
Immersion, escapism.
How to
:
Talk to professionals, I guess
3. Improve life
I want to change my players behaviour.
How to design a serious game
Moral, immoral? Hard to say.
D. Berdichevsky, E. Neuenschwander
3. Improve life
Principles
Motivation, immersion.
How to
Align game mechanics to virtuous behaviours.
4. Raise awareness
I want to make players aware of the existence of
a certain issue.
http://www.darfurisdying.com/
http://www.mcvideogame.com/
3. Raise awareness
Principles
Immersion, agency
How to
Integrate players in the system, make them "live"
the choice.
Avoid bias.
The disclosure principle.
Call to action.
5. Inform
I want to give out news using a videogame.
GameTheNews.net, Endgame: Syria
5. Inform
Problem:
Principles of journalism: obligation to the truth,
verification, independence.
Super quick and unbiased!
Gonzalo Frasca, September 12属
http://www.newsgaming.com/games/index12.htm
5. Inform
Principles
Immersion
How to
Easy: make super quick, unbiased simulations.
6. Educate
I want my players to learn something.
http://www.virtualapple.org/oregontraildisk.html
6. Educate
Plenty of good design principles
Agency, Immersion, Identification,
Narrative/Fantasy, Intrinsic motivation
6. Educate
Plenty of games failing to apply those principles,
especially intrinsic motivation.
It doesnt come for free!
6. Educate
How to
Clear goals.
Assistance (scaffolds).
Debrief.
Foster intrinsic motivation.
Forget school as it is.
How to design a serious game
The Production Cycle
Concept
Pre-Production
Production
Testing and debug
Post-production
Pre-Production
Do your research
Write the design document
Set for the technology
Estimate effort
Remember:
Have your goal in mind when you design.
All the time
Production
Have an idea of all game features
Keep tabs on how the project evolves
Be prepared to rediscuss
Test early, test often
Testing and debug
Quality Assurance (pre-alpha)
All game features in place (alpha)
Game complete, needs debugging (beta)
Release Candidate
Post-Production
Archive the project assets
Final balance of the project
Post mortem
Thanks
Q&A

More Related Content

What's hot (13)

Unleash Your Play Brain 2.0
Unleash Your Play Brain 2.0Unleash Your Play Brain 2.0
Unleash Your Play Brain 2.0
Portia Tung
Schweihs Jake PPP
Schweihs Jake PPPSchweihs Jake PPP
Schweihs Jake PPP
Jake Schweihs
Gamification in Blackboard Learn
Gamification in Blackboard LearnGamification in Blackboard Learn
Gamification in Blackboard Learn
Szymon Machajewski
Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...
Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...
Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...
Karl Kapp
Finding Greatness Slowly: Harsh Lessons of a Long Term Creative Project
Finding Greatness Slowly: Harsh Lessons of a Long Term Creative ProjectFinding Greatness Slowly: Harsh Lessons of a Long Term Creative Project
Finding Greatness Slowly: Harsh Lessons of a Long Term Creative Project
Peter Cardwell-Gardner
Task 3 research findngs
Task 3 research findngsTask 3 research findngs
Task 3 research findngs
PhillipWynne12281991
Game Design Go with Your Gut... Or Not?
Game Design   Go with Your Gut... Or Not?Game Design   Go with Your Gut... Or Not?
Game Design Go with Your Gut... Or Not?
Global Mobile Game Confederation (GMGC)
Thessaloniki Re:publica Conference : How to create an addiction for good with...
Thessaloniki Re:publica Conference : How to create an addiction for good with...Thessaloniki Re:publica Conference : How to create an addiction for good with...
Thessaloniki Re:publica Conference : How to create an addiction for good with...
Ercan Altu YILMAZ
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
Ercan Altu YILMAZ
Assignment 5 Luciddreams
Assignment 5 LuciddreamsAssignment 5 Luciddreams
Assignment 5 Luciddreams
Per Lingvall
Curiosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happenCuriosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happen
Jesse Schell
Refresh Your Brain with These 5 Powerful Tricks
Refresh Your Brain with These 5 Powerful TricksRefresh Your Brain with These 5 Powerful Tricks
Refresh Your Brain with These 5 Powerful Tricks
Pepper Gang
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamification
Jane McGonigal
Unleash Your Play Brain 2.0
Unleash Your Play Brain 2.0Unleash Your Play Brain 2.0
Unleash Your Play Brain 2.0
Portia Tung
Schweihs Jake PPP
Schweihs Jake PPPSchweihs Jake PPP
Schweihs Jake PPP
Jake Schweihs
Gamification in Blackboard Learn
Gamification in Blackboard LearnGamification in Blackboard Learn
Gamification in Blackboard Learn
Szymon Machajewski
Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...
Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...
Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Le...
Karl Kapp
Finding Greatness Slowly: Harsh Lessons of a Long Term Creative Project
Finding Greatness Slowly: Harsh Lessons of a Long Term Creative ProjectFinding Greatness Slowly: Harsh Lessons of a Long Term Creative Project
Finding Greatness Slowly: Harsh Lessons of a Long Term Creative Project
Peter Cardwell-Gardner
Thessaloniki Re:publica Conference : How to create an addiction for good with...
Thessaloniki Re:publica Conference : How to create an addiction for good with...Thessaloniki Re:publica Conference : How to create an addiction for good with...
Thessaloniki Re:publica Conference : How to create an addiction for good with...
Ercan Altu YILMAZ
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
Ercan Altu YILMAZ
Assignment 5 Luciddreams
Assignment 5 LuciddreamsAssignment 5 Luciddreams
Assignment 5 Luciddreams
Per Lingvall
Curiosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happenCuriosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happen
Jesse Schell
Refresh Your Brain with These 5 Powerful Tricks
Refresh Your Brain with These 5 Powerful TricksRefresh Your Brain with These 5 Powerful Tricks
Refresh Your Brain with These 5 Powerful Tricks
Pepper Gang
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamification
Jane McGonigal

Similar to How to design a serious game (20)

Three massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeThree massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs make
Amy Jo Kim
Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...
Karl Kapp
Creating Learner Engagement Through Gamification
Creating Learner Engagement Through GamificationCreating Learner Engagement Through Gamification
Creating Learner Engagement Through Gamification
Karl Kapp
Lesson 12
Lesson 12Lesson 12
Lesson 12
harrisdulwichgirls
Gamification for marketing and creativity
Gamification for marketing and creativityGamification for marketing and creativity
Gamification for marketing and creativity
Pete Baikins
Rules of Engagement
Rules of EngagementRules of Engagement
Rules of Engagement
Steve Peters
Gamification_EmilyHunkler
Gamification_EmilyHunklerGamification_EmilyHunkler
Gamification_EmilyHunkler
Emily Alicia Hunkler
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0
Jane McGonigal
Gamification what is what is not and where it is useful - ff1 - slide share
Gamification   what is what is not and where it is useful - ff1 - slide shareGamification   what is what is not and where it is useful - ff1 - slide share
Gamification what is what is not and where it is useful - ff1 - slide share
Alberto Signoretti
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
pixellab
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Jane McGonigal
On Gamification
On Gamification On Gamification
On Gamification
Bill McBride
On Gamification
On GamificationOn Gamification
On Gamification
Bill McBride
Games for Health 2014 design tutorial
Games for Health 2014 design tutorialGames for Health 2014 design tutorial
Games for Health 2014 design tutorial
ferrarajc
Games presentation
Games presentationGames presentation
Games presentation
Anu22ish
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
Sharon Boller
2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop
University of South Australlia
Cyber gaming and its side effects
Cyber gaming and its side effectsCyber gaming and its side effects
Cyber gaming and its side effects
ANKITBANJARE1
Design talk
Design talkDesign talk
Design talk
Melanie Stegman
Primer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge GuruPrimer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge Guru
Marlo Gorelick
Three massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeThree massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs make
Amy Jo Kim
Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...
Karl Kapp
Creating Learner Engagement Through Gamification
Creating Learner Engagement Through GamificationCreating Learner Engagement Through Gamification
Creating Learner Engagement Through Gamification
Karl Kapp
Gamification for marketing and creativity
Gamification for marketing and creativityGamification for marketing and creativity
Gamification for marketing and creativity
Pete Baikins
Rules of Engagement
Rules of EngagementRules of Engagement
Rules of Engagement
Steve Peters
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0
Jane McGonigal
Gamification what is what is not and where it is useful - ff1 - slide share
Gamification   what is what is not and where it is useful - ff1 - slide shareGamification   what is what is not and where it is useful - ff1 - slide share
Gamification what is what is not and where it is useful - ff1 - slide share
Alberto Signoretti
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
pixellab
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Jane McGonigal
On Gamification
On Gamification On Gamification
On Gamification
Bill McBride
On Gamification
On GamificationOn Gamification
On Gamification
Bill McBride
Games for Health 2014 design tutorial
Games for Health 2014 design tutorialGames for Health 2014 design tutorial
Games for Health 2014 design tutorial
ferrarajc
Games presentation
Games presentationGames presentation
Games presentation
Anu22ish
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
Sharon Boller
Cyber gaming and its side effects
Cyber gaming and its side effectsCyber gaming and its side effects
Cyber gaming and its side effects
ANKITBANJARE1
Primer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge GuruPrimer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge Guru
Marlo Gorelick

Recently uploaded (20)

activity quarter 4 for module 3 quarter 4 tle
activity quarter 4 for module 3 quarter 4 tleactivity quarter 4 for module 3 quarter 4 tle
activity quarter 4 for module 3 quarter 4 tle
ScarletFabio
HARAYA CO EVENTS MANAGEMENT by FloBach 2
HARAYA CO EVENTS MANAGEMENT by FloBach 2HARAYA CO EVENTS MANAGEMENT by FloBach 2
HARAYA CO EVENTS MANAGEMENT by FloBach 2
Haraya Co by Florylyn
The Value of Dedicated Designers: A Data-Driven Infographic
The Value of Dedicated Designers: A Data-Driven InfographicThe Value of Dedicated Designers: A Data-Driven Infographic
The Value of Dedicated Designers: A Data-Driven Infographic
Virtual Employee Pvt. Ltd.
Templates for Powerpoint Few of the Best for Free.pptx
Templates for Powerpoint Few of the Best for Free.pptxTemplates for Powerpoint Few of the Best for Free.pptx
Templates for Powerpoint Few of the Best for Free.pptx
HariswaroopGavva
Free PowerPoint Template- Free PPTX Template
Free PowerPoint Template- Free PPTX TemplateFree PowerPoint Template- Free PPTX Template
Free PowerPoint Template- Free PPTX Template
Free PPTX Template
Beginner's Guide to Pilates Equipment.pdf
Beginner's Guide to Pilates Equipment.pdfBeginner's Guide to Pilates Equipment.pdf
Beginner's Guide to Pilates Equipment.pdf
methodalliancepilate
(SWOT Analysis) for Design Students.pptx
(SWOT Analysis) for Design Students.pptx(SWOT Analysis) for Design Students.pptx
(SWOT Analysis) for Design Students.pptx
Industrial Design Dept, - Helwan University
FW26-27 Women's Fashion Trend Book Peclers Paris
FW26-27 Women's Fashion Trend Book Peclers ParisFW26-27 Women's Fashion Trend Book Peclers Paris
FW26-27 Women's Fashion Trend Book Peclers Paris
Peclers Paris
Charge For PowerPoint Presentations.pptx
Charge For PowerPoint Presentations.pptxCharge For PowerPoint Presentations.pptx
Charge For PowerPoint Presentations.pptx
sahith7193
periodic properties NDA.pptx to become better
periodic properties NDA.pptx to become betterperiodic properties NDA.pptx to become better
periodic properties NDA.pptx to become better
steveparker9990sp
lecture7 Enhancing Cloud Copmuting Services.ppt
lecture7 Enhancing Cloud Copmuting Services.pptlecture7 Enhancing Cloud Copmuting Services.ppt
lecture7 Enhancing Cloud Copmuting Services.ppt
kong100
duplex designs.contemporary Duplex homes you would love to build
duplex designs.contemporary Duplex homes you would love to buildduplex designs.contemporary Duplex homes you would love to build
duplex designs.contemporary Duplex homes you would love to build
modele dawodu
The_Canvas_of_Creative_Mastery_Newsletter_February_2025
The_Canvas_of_Creative_Mastery_Newsletter_February_2025The_Canvas_of_Creative_Mastery_Newsletter_February_2025
The_Canvas_of_Creative_Mastery_Newsletter_February_2025
AmirYakdi
dance with me Dance TO the beat about dance
dance with me Dance TO the beat about dancedance with me Dance TO the beat about dance
dance with me Dance TO the beat about dance
malviyaarvindpvt17
DeOliveira Isaac MBS PB1 2025 DeOliveira_Isaac_MBS_PB1_2025_02.pptx
DeOliveira Isaac MBS PB1 2025 DeOliveira_Isaac_MBS_PB1_2025_02.pptxDeOliveira Isaac MBS PB1 2025 DeOliveira_Isaac_MBS_PB1_2025_02.pptx
DeOliveira Isaac MBS PB1 2025 DeOliveira_Isaac_MBS_PB1_2025_02.pptx
isaacjonhd
construction materials in concrete b.ppt
construction materials in concrete b.pptconstruction materials in concrete b.ppt
construction materials in concrete b.ppt
assefatekla5
Mechanical Properties of Materials: Selecting the Right Materials for Innovat...
Mechanical Properties of Materials: Selecting the Right Materials for Innovat...Mechanical Properties of Materials: Selecting the Right Materials for Innovat...
Mechanical Properties of Materials: Selecting the Right Materials for Innovat...
Industrial Design Dept, - Helwan University
SMART LIGHT _20250120_133126_0000000.pdf
SMART LIGHT _20250120_133126_0000000.pdfSMART LIGHT _20250120_133126_0000000.pdf
SMART LIGHT _20250120_133126_0000000.pdf
AthulyaKS5
Scaling Design Systems for Large Teams.pdf
Scaling Design Systems for Large Teams.pdfScaling Design Systems for Large Teams.pdf
Scaling Design Systems for Large Teams.pdf
msdelwarbd
Planning Unit No.9 Kharadi Development Plan for Kharadi
Planning Unit No.9 Kharadi Development Plan for KharadiPlanning Unit No.9 Kharadi Development Plan for Kharadi
Planning Unit No.9 Kharadi Development Plan for Kharadi
DanishPathan7
activity quarter 4 for module 3 quarter 4 tle
activity quarter 4 for module 3 quarter 4 tleactivity quarter 4 for module 3 quarter 4 tle
activity quarter 4 for module 3 quarter 4 tle
ScarletFabio
HARAYA CO EVENTS MANAGEMENT by FloBach 2
HARAYA CO EVENTS MANAGEMENT by FloBach 2HARAYA CO EVENTS MANAGEMENT by FloBach 2
HARAYA CO EVENTS MANAGEMENT by FloBach 2
Haraya Co by Florylyn
The Value of Dedicated Designers: A Data-Driven Infographic
The Value of Dedicated Designers: A Data-Driven InfographicThe Value of Dedicated Designers: A Data-Driven Infographic
The Value of Dedicated Designers: A Data-Driven Infographic
Virtual Employee Pvt. Ltd.
Templates for Powerpoint Few of the Best for Free.pptx
Templates for Powerpoint Few of the Best for Free.pptxTemplates for Powerpoint Few of the Best for Free.pptx
Templates for Powerpoint Few of the Best for Free.pptx
HariswaroopGavva
Free PowerPoint Template- Free PPTX Template
Free PowerPoint Template- Free PPTX TemplateFree PowerPoint Template- Free PPTX Template
Free PowerPoint Template- Free PPTX Template
Free PPTX Template
Beginner's Guide to Pilates Equipment.pdf
Beginner's Guide to Pilates Equipment.pdfBeginner's Guide to Pilates Equipment.pdf
Beginner's Guide to Pilates Equipment.pdf
methodalliancepilate
FW26-27 Women's Fashion Trend Book Peclers Paris
FW26-27 Women's Fashion Trend Book Peclers ParisFW26-27 Women's Fashion Trend Book Peclers Paris
FW26-27 Women's Fashion Trend Book Peclers Paris
Peclers Paris
Charge For PowerPoint Presentations.pptx
Charge For PowerPoint Presentations.pptxCharge For PowerPoint Presentations.pptx
Charge For PowerPoint Presentations.pptx
sahith7193
periodic properties NDA.pptx to become better
periodic properties NDA.pptx to become betterperiodic properties NDA.pptx to become better
periodic properties NDA.pptx to become better
steveparker9990sp
lecture7 Enhancing Cloud Copmuting Services.ppt
lecture7 Enhancing Cloud Copmuting Services.pptlecture7 Enhancing Cloud Copmuting Services.ppt
lecture7 Enhancing Cloud Copmuting Services.ppt
kong100
duplex designs.contemporary Duplex homes you would love to build
duplex designs.contemporary Duplex homes you would love to buildduplex designs.contemporary Duplex homes you would love to build
duplex designs.contemporary Duplex homes you would love to build
modele dawodu
The_Canvas_of_Creative_Mastery_Newsletter_February_2025
The_Canvas_of_Creative_Mastery_Newsletter_February_2025The_Canvas_of_Creative_Mastery_Newsletter_February_2025
The_Canvas_of_Creative_Mastery_Newsletter_February_2025
AmirYakdi
dance with me Dance TO the beat about dance
dance with me Dance TO the beat about dancedance with me Dance TO the beat about dance
dance with me Dance TO the beat about dance
malviyaarvindpvt17
DeOliveira Isaac MBS PB1 2025 DeOliveira_Isaac_MBS_PB1_2025_02.pptx
DeOliveira Isaac MBS PB1 2025 DeOliveira_Isaac_MBS_PB1_2025_02.pptxDeOliveira Isaac MBS PB1 2025 DeOliveira_Isaac_MBS_PB1_2025_02.pptx
DeOliveira Isaac MBS PB1 2025 DeOliveira_Isaac_MBS_PB1_2025_02.pptx
isaacjonhd
construction materials in concrete b.ppt
construction materials in concrete b.pptconstruction materials in concrete b.ppt
construction materials in concrete b.ppt
assefatekla5
Mechanical Properties of Materials: Selecting the Right Materials for Innovat...
Mechanical Properties of Materials: Selecting the Right Materials for Innovat...Mechanical Properties of Materials: Selecting the Right Materials for Innovat...
Mechanical Properties of Materials: Selecting the Right Materials for Innovat...
Industrial Design Dept, - Helwan University
SMART LIGHT _20250120_133126_0000000.pdf
SMART LIGHT _20250120_133126_0000000.pdfSMART LIGHT _20250120_133126_0000000.pdf
SMART LIGHT _20250120_133126_0000000.pdf
AthulyaKS5
Scaling Design Systems for Large Teams.pdf
Scaling Design Systems for Large Teams.pdfScaling Design Systems for Large Teams.pdf
Scaling Design Systems for Large Teams.pdf
msdelwarbd
Planning Unit No.9 Kharadi Development Plan for Kharadi
Planning Unit No.9 Kharadi Development Plan for KharadiPlanning Unit No.9 Kharadi Development Plan for Kharadi
Planning Unit No.9 Kharadi Development Plan for Kharadi
DanishPathan7

How to design a serious game

Editor's Notes

  • #6: Partecipanti alla prossima jam? Sapete cos竪 una jam? Marco ha dato una talk il 20 maggio come sopravvivere ad una game jam Sapete cosa fa un game designer? Io tendo a darlo per scontato, mi 竪 stato fatto notare che non lo 竪 affatto. Specialmente nella progettazione di un serious game, il game designer 竪 centrale.
  • #7: Di che cosa stiamo parlando quando diciamo serious game? Intuitivamente 竪 molto semplice, vogliamo un gioco che non sia semplice intrattenimento. Vogliamo creare un gioco che, pur mantenendo le sue caratteristiche fondamentali di attivit ludica ed intrattenimento, possa contribuire alla formazione della persona che lo gioca. Cio竪 possa fare questo
  • #8: Vogliamo che impari a leggere o a calcolare meglio a mente. Vogliamo che si accorga che una donna su dieci viene colpita da cancro al seno. Vogliamo che impari ad utilizzare un certo macchinario. Vogliamo fondamentalmente influenzare il giocatore in qualche modo. Come si fa? C竪 una buona notizia. Succede gi, succede sempre. Io sono quello ottimista che dice che siamo tutti game designer, ora dico anche che i giochi che uno fa influenzano automaticamente le persone. Lasciate che vi spieghi cosa intendo.
  • #9: Il principio di fondo 竪 che non comunicare 竪 impossibile. Paul Watzlawick dice che non esiste una cosa che sia opposta al comportamento. Uno non pu嘆 non comunicare Qualunque oggetto poni nel mondo comunica qualcosa di te, videogames inclusi. Cos狸 come rifiutarsi di comunicare 竪 una forma di comunicazione, qualsiasi scelta di design 竪 influenzata dalla tua propria lente di designer. Come dice Gonzalo Frasca. Possiedi una lente attraverso la quale leggi il mondo, una tua formazione e ambiente sociale, che inevitabilmente si riflette in quello che fai.
  • #10: Sebastian Deterding Lui parla della good life perch辿 in ultima istanza, ci嘆 che un designer comunica 竪 fondato sui suoi valori di base, ossia sulla sua visione dellordine delle cose, della sua good life.
  • #11: Anche quando forse non ne hai lintenzione, qualcuno ci legger dei significati. Tetris come metafora della vita 竪 un esempio famoso delle elucubrazioni mentali che si possono costruire su un oggetto artefatto. Metafora della vita piena, dellincastrarsi degli impegni, dellaccumularsi degli errori, dellaumentare dello stress. Alexey Leonidovich Pajitnov aveva una vita piena? Si sentiva di non stare al passo con la vita? Sentiva il peso dei propri errori? Probabilmente no, Forse voleva solo sviluppare un gioco divertente. Questa 竪 larte delloroscopo, creare delle assunzioni talmente generiche da sembrare vere in gran parte delle situazioni. Sta di fatto che, anche quando non 竪 tua intenzione comunicare qualcosa, il tuo giocatore user la propria lente per leggere ci嘆 che tu hai prodotto, e ci legger qualche cosa.
  • #13: Le fasi di sviluppo di un serious game non si discostano particolarmente da quelle di un gioco standard, in quanto a struttura. Ci嘆 che cambia, anche in modo piuttosto radicale, sono i pesi delle diverse fasi
  • #14: Da dove cominciare. Ovviamente dalle domande fondamentali. Ne ho scelto una abbastanza a caso sul come creare un game concept perch辿 ovviamente da bravo game designer non so quale sia la domanda giusta, quindi me ne pongo molte a rotazione. Quella di questa settimana 竪 quale interazione con un sistema elettronico pu嘆 generare unesperienza interessante? Sul come progettare un serious game per嘆 vado pi湛 tranquillo, perch辿 implica tutti i problemi inerenti la creazione di un gioco, che sono gi assodati, con laggiunta specifica e ben definita di questa costante: voglio che chi lo gioca ne venga in qualche modo influenzato. In che modo?
  • #15: Pi湛 pratica, meno filosofia, pi湛 pratica, meno filosofia. Visto che mi piace uscirmene con delle regole doro a caso, eccone unaltra che vuol dire tutto e niente.
  • #17: Da dove cominciare. Ovviamente dalle domande fondamentali. Ne ho scelto una abbastanza a caso sul come creare un game concept perch辿 ovviamente da bravo game designer non so quale sia la domanda giusta, quindi me ne pongo molte a rotazione. Sul come progettare un serious game per嘆 vado pi湛 tranquillo, perch辿 implica tutti i problemi inerenti la creazione di un gioco, con laggiunta specifica e ben definita di questa costante: voglio che chi lo gioca ne venga in qualche modo influenzato. In che modo? Nella fase di concettualizzazione
  • #18: Explain terms
  • #41: Simon Egenfeldt-Nielsen (2007) explains a similar problem, namely learning vs. playing which concerns balancing user control and guidance. The more the player is guided, supported, scaffolded and debriefed, the better they learn, but the less control they experience
  • #42: Simon Egenfeldt-Nielsen (2007) explains a similar problem, namely learning vs. playing which concerns balancing user control and guidance. The more the player is guided, supported, scaffolded and debriefed, the better they learn, but the less control they experience
  • #43: Le fasi di sviluppo di un serious game non si discostano particolarmente da quelle di un gioco standard, in quanto a struttura. Ci嘆 che cambia, anche in modo piuttosto radicale, sono i pesi delle diverse fasi
  • #44: Le fasi di sviluppo di un serious game non si discostano particolarmente da quelle di un gioco standard, in quanto a struttura. Ci嘆 che cambia, anche in modo piuttosto radicale, sono i pesi delle diverse fasi
  • #45: Le fasi di sviluppo di un serious game non si discostano particolarmente da quelle di un gioco standard, in quanto a struttura. Ci嘆 che cambia, anche in modo piuttosto radicale, sono i pesi delle diverse fasi
  • #46: Le fasi di sviluppo di un serious game non si discostano particolarmente da quelle di un gioco standard, in quanto a struttura. Ci嘆 che cambia, anche in modo piuttosto radicale, sono i pesi delle diverse fasi
  • #47: Le fasi di sviluppo di un serious game non si discostano particolarmente da quelle di un gioco standard, in quanto a struttura. Ci嘆 che cambia, anche in modo piuttosto radicale, sono i pesi delle diverse fasi
  • #48: Le fasi di sviluppo di un serious game non si discostano particolarmente da quelle di un gioco standard, in quanto a struttura. Ci嘆 che cambia, anche in modo piuttosto radicale, sono i pesi delle diverse fasi