The document discusses how to design engaging elearning experiences by unleashing superheroes. It argues that traditional elearning lacks engagement through generic content, dull learning management systems, large text-based training units. The presentation recommends personalizing learning, enabling social learning, and incorporating gamification elements like leaderboards and points systems. This includes game-based learning approaches like quests, battles and challenges to reinforce learning and change behaviors. The goal is to increase employee engagement through fun, meaningful learning that ties individual and organizational goals.
1 of 21
More Related Content
How to Design Unbelievably Engaging eLearning Experiences
3. IS YOUR
ELEARNING
WORKING?
95% WANT TO CHANGE
WORKPLACE CULTURE
81% INVOLVED IN YEARLY
MANDATORY TRAINING
ONLY 27% SEEKING A
CHANGE IN BEHAVIOUR
BELIEVE THEY ARE
SUCCEEDING
ONLY 15% BELIEVED THEIR
CURRENT APPROACH
ACHIEVED THIS
SOURCE: SAI GLOBAL
4. WHERE TRADITIONAL
ELEARNING GOES WRONG:
LACK OF
ENGAGEMENT
GENERIC ELEARNING
CONTENT
DULL LMS DESIGN
NO EPIC MEANING
LARGE, TEXT-BASED,
TRAINING UNITS
5. GENERIC ELEARNING
CONTENT
DULL LMS DESIGN
NO EPIC MEANING
LARGE, TEXT-BASED,
TRAINING UNITS
IF PEOPLE
AREN’T
LEARNING,
BUSINESSES
WON’T GROW
6. GENERIC ELEARNING
CONTENT
DULL LMS DESIGN
NO EPIC MEANING
LARGE, TEXT-BASED,
TRAINING UNITS
L&D
PROFESSIONALS
ALSO HAVE TO
CONTEND WITH
THE FORGETTING
CURVE
7. GENERIC ELEARNING
CONTENT
DULL LMS DESIGN
NO EPIC MEANING
LARGE, TEXT-BASED,
TRAINING UNITS
ATTRACTING (&
KEEPING) TALENT
IS DIFFICULT
WITHOUT PROPER
ONBOARDING,
MENTORING &
TRAINING
9. WHAT IS THE
END GOAL?
ENGAGED LEARNERS
AROUND THE WORLD
BUSINESS
TRANSFORMATION
THROUGH L&D
DEVELOPMENTS
CREATING A COMMUNITY
IN BUSINESS
16. GAMIFICATION
80% WOULD BE MORE
PRODUCTIVE
89% SAY A POINT
SYSTEM WOULD
INCREASE ENGAGEMENT
60% MOTIVATED BY
LEADERBOARDS AND
INCREASED COMPETITION
SOURCE: TALENT LMS
19. IMPLEMENTING
THE CHANGE
QUESTS – TRADITIONAL
ELEARNING ON MOBILE
BATTLES – LEARNERS
COMPETE AGAINST
EACH OTHER IN QUIZ-
BASED COMBAT
CHALLENGES – SET
LEARNING TASKS THAT
PUT NEW KNOWLEDGE
TO THE TEST