際際滷

際際滷Share a Scribd company logo
How To Make A Game
 For A Nonexisting
      Console

    Martin Hudyma
 Founders Piotr Babieno & Piotr Bielatowicz
 2008 - estabilishment of Bloober team Sp. z o.o.
 2011 - transformation into a joint stock company
 2011 - debut of Bloober Team at NewConnect
 2012 - european premiere of A-men for Playstation
  Vita
STARTUP PRODUCTION

 <20 people
 programmers
 designers
 grafics
 animator
 testers
YOUNG
TALENTED
DEDICATED
...HARDWORKING!
Colloboration with
Sony
   STARTUP &
 CORPORATION

     DAVID &
    GOLIATH?
WAITING FOR THE FIRST CONSOLE
PROROTYPE IS LIKE WAITING FOR
THE CHRISTMAS MORNING...
Sony Playstation Vita
Vita Prototype
Colloboration with
Sony
  Hardware Development Kit
(visual, size, screen size, etc.)
 has been changed 3 x during
            7 months
Colloboration with
Sony
 Software Development Kit
has been changed 5 x during
         7 months
Colloboration with
Sony

            P檎或干掘遺意
Collaboration with
Sony
          Thats not
          my bug!!!
Colloboration with
Sony


Only in the leap from the lion's head will he
prove his worth."
Colloboration with
Sony
Colloboratian with
Sony
YOUNG
            TALENTED
           DEDICATED
    ...HARDWORKING!
... IT IS NOT
    ENOUGH!
Team - structured by
disciplines
Programmers     Designers     Graphics     QAs

team lead      team lead    team lead   team lead
1 programmer   1 designer   1 graphic   1 tester
2 programmer   2 designer   2 graphic   2 tester
3 programmer   3 designer   3 graphic   3 tester
4 programmer   4 designer   4 graphic   4 tester
Team - structured by
disciplines
team leaders (engine, programmer, design,
  graphic, QA)

team leaders overloaded
people disconnected
confuse responsibility
ineffective
Team - structured by topics


Characters    Weapons     Network /   Levels /
                          Engine      Logic
team lead    team lead
2 program    1 program team lead team lead
1 designer   1 designer 4 program 2 designer
2 QA         1 QA       1 designer 1 program
1 graphic    1 graphic              2 graphics
                                      2 QA
Team - structured by topics

topic (1 programmer, 1 designer, 1 graphic, 1 QA)
autonomous mini teams with leaders with time for
work

connected and involved
more responsibility and ownership
effective
Team - structured by
projects

Project X        Project Y        Project Z

team lead       team lead       team lead
2 programmers   2 programmers   2 programmers
1 designer      1 designer      1 designer
2 QA            2 QA            2 QA
1 graphic       1 graphic       1 graphic
Team - structured by
projects
Project (1 programmer, 1 designer, 1 graphic, 1
QA)

prototype, prototype, prototype
to eliminate business risk
two times more responsibility and ownership
effective
Agile game development
daily meetings
using soft and whiteboards - good / face to face
communication - better

autonomy, flexible time, no micro management
cooperation instead of competition
scrum master - more like coach, not inspector
Agile game development
       Inspire global, implement local


choose elements from scrum, agile, lean or kanban
and implement them

sprints working for prototyping and mainly for pre-
preduction

Estimating time for unknown areas - Fibonacci
sequence: slide tasks as you can
A-men in details: Single
4 different worlds (Forest, Seacoast, Winter and Factory)
consisting of 10 levels each, 5 playable characters with 3
unique skills each

many ways to pass a level and resolve puzzles
4 additional missions for each levels
2 kinds of enemies with different AI
can buy 6 gears for each characters
customization of characters look
25 medals to achieve, 10 trophies
A-men in details: Multi

8 levels for deathmatch mode for maximally 8 players
4 levels for duel mode for 2 players
3 kinds of weapon, letting choose suitable tactic: the rifle,
the sniper rifle nad the shotgun

9 different uniforms
cross-play: one player on vita, another on PS3
voice chat
A-men in details: Team


team raised
with new challange
and higher level of
responsibility
New Partnerships
blooberteam.com   facebook.com/AgileGameDevelopment

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"How to make a game for a nonexistent console"

  • 1. How To Make A Game For A Nonexisting Console Martin Hudyma
  • 2. Founders Piotr Babieno & Piotr Bielatowicz 2008 - estabilishment of Bloober team Sp. z o.o. 2011 - transformation into a joint stock company 2011 - debut of Bloober Team at NewConnect 2012 - european premiere of A-men for Playstation Vita
  • 3. STARTUP PRODUCTION <20 people programmers designers grafics animator testers
  • 5. Colloboration with Sony STARTUP & CORPORATION DAVID & GOLIATH?
  • 6. WAITING FOR THE FIRST CONSOLE PROROTYPE IS LIKE WAITING FOR THE CHRISTMAS MORNING...
  • 9. Colloboration with Sony Hardware Development Kit (visual, size, screen size, etc.) has been changed 3 x during 7 months
  • 10. Colloboration with Sony Software Development Kit has been changed 5 x during 7 months
  • 11. Colloboration with Sony P檎或干掘遺意
  • 12. Collaboration with Sony Thats not my bug!!!
  • 13. Colloboration with Sony Only in the leap from the lion's head will he prove his worth."
  • 16. YOUNG TALENTED DEDICATED ...HARDWORKING! ... IT IS NOT ENOUGH!
  • 17. Team - structured by disciplines Programmers Designers Graphics QAs team lead team lead team lead team lead 1 programmer 1 designer 1 graphic 1 tester 2 programmer 2 designer 2 graphic 2 tester 3 programmer 3 designer 3 graphic 3 tester 4 programmer 4 designer 4 graphic 4 tester
  • 18. Team - structured by disciplines team leaders (engine, programmer, design, graphic, QA) team leaders overloaded people disconnected confuse responsibility ineffective
  • 19. Team - structured by topics Characters Weapons Network / Levels / Engine Logic team lead team lead 2 program 1 program team lead team lead 1 designer 1 designer 4 program 2 designer 2 QA 1 QA 1 designer 1 program 1 graphic 1 graphic 2 graphics 2 QA
  • 20. Team - structured by topics topic (1 programmer, 1 designer, 1 graphic, 1 QA) autonomous mini teams with leaders with time for work connected and involved more responsibility and ownership effective
  • 21. Team - structured by projects Project X Project Y Project Z team lead team lead team lead 2 programmers 2 programmers 2 programmers 1 designer 1 designer 1 designer 2 QA 2 QA 2 QA 1 graphic 1 graphic 1 graphic
  • 22. Team - structured by projects Project (1 programmer, 1 designer, 1 graphic, 1 QA) prototype, prototype, prototype to eliminate business risk two times more responsibility and ownership effective
  • 23. Agile game development daily meetings using soft and whiteboards - good / face to face communication - better autonomy, flexible time, no micro management cooperation instead of competition scrum master - more like coach, not inspector
  • 24. Agile game development Inspire global, implement local choose elements from scrum, agile, lean or kanban and implement them sprints working for prototyping and mainly for pre- preduction Estimating time for unknown areas - Fibonacci sequence: slide tasks as you can
  • 25. A-men in details: Single 4 different worlds (Forest, Seacoast, Winter and Factory) consisting of 10 levels each, 5 playable characters with 3 unique skills each many ways to pass a level and resolve puzzles 4 additional missions for each levels 2 kinds of enemies with different AI can buy 6 gears for each characters customization of characters look 25 medals to achieve, 10 trophies
  • 26. A-men in details: Multi 8 levels for deathmatch mode for maximally 8 players 4 levels for duel mode for 2 players 3 kinds of weapon, letting choose suitable tactic: the rifle, the sniper rifle nad the shotgun 9 different uniforms cross-play: one player on vita, another on PS3 voice chat
  • 27. A-men in details: Team team raised with new challange and higher level of responsibility
  • 29. blooberteam.com facebook.com/AgileGameDevelopment