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How WeChat Mini Game Obsession
Leads To New HTML5 Trends In The West
What will be discussed
How Cocos is helping HTML5 developers
How HTML5 expanded in China in 2008
WeChat mini game phenomenon
What to expect in 2021
Marketing Director
Luke
Stapley
Over 10 Years In Game Industry
5 Years in China¡¯s Game Industry
Worked at Microsoft and Nintendo
Podcaster and Journalist
@GameAddict
luke.stapley@cocos.com
100k Registered Games
1.4M Registered Developers
10 Years
in the
Industry
70%
of Top 20
Best-selling
apps in China
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
Cocos Creator ? Open source 2D/3D game engine.
? Uses Typescript and JavaScript .
? Exports to HTML5, Android, iOS,
WeChat, TikTok, and more.
? Free to use! No Royalties!
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
Why
We
Love
HTML5
We are an open-source company.
HTML5 is the best open source
technology for the web
Google has worked to promote HTML5
and sponsored us with our project
Cocos2d-HTML5 in 2012
Adobe Flash brought great web games,
but needs a better successor we can be
help build upon.
In 2014, ¡°Enclose Nervous Cat¡±, a game off a Chinese meme grabbed 2.4 million players
in 48 hours.
In 2015, ¡°Legendary World HTML5¡± brought in 300,000 RMB (~43,000 USD) monthly sales
In 2016, ¡°Legend of the Blue Moon¡±, brought in 200 million RMB (~28.5 million USD) monthly sales
In 2020, HTML5 and mini games make over 60 Billion RMB ($8.5 billion) of the total
278 Billion RMB in China.
2018
Video Game Company Chinese Government
ISBN is needed to sell games or in-game items
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
Chinese
Game
Lockdown
All games applying with in-game items or
for sale were suspended in March
Shut down went on for 9 months with no
contact on when they would resume
Any game not approved before February
2019, needed to re-apply to clear backlog
Many developers moved to WeChat for
ad-monetized game development while
waiting during the shutdown
WeChat
2020
>1.17 Billion MAU >45 Billion Daily Messages
Source: Buisiness of Apps
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
Why
WeChat
Added
Games
WeChat needed some new avenues to
make money from those socializing
inside the app.
People who spend more time in an app
= more money spent inside an app.
Games make money and have long
engagement!
72% of worldwide revenue in apps are
from gaming.
Image: Daxue Consulting
Tiao Yi Tiao
ÌøÒ»Ìø
Rumored to have made
5 million RMB per day
Brand advertising with
McDonalds and Nike
WeChat + Cocos
We brought a framework
inside WeChat for games
Brought in about 10
Billion RMB in 2018 (~1.4
Billion USD)
~50% Adoption Rate
Cocos Runtime
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
Increase in WeChat
Mini Games
500 million MAU in 2020
Over 100,000 developers making mini games
44 games made over 10 million RMB (1.53 million
USD) last year
Some games making over 200 million RMB (30.7
million USD) in total revenue
Depart, Lord!
³ö·¢ ÁìÖ÷´óÈË
Jianghu Battle
Ì߷ɽ­ºþ
Mr. Wang¡¯s
Garbage Station
Íõ¸»¹óµÄÀ¬»øÕ¾
Galaxy Battle
ÐÇ¿Õ´ó¾öÕ½
What¡¯s
The
Point?
Many gaming innovations in the mobile
and web space were refined in Asia
? Free To Play
? Long tail game promotions
? Character customization purchases
HTML5 trend is growing and bringing
growth to new markets in SEA, MENA,
and EU.
Rabbids Wild Race
Strongest Demon Fighter
Imperial Saga Eclipse
Web
Platforms
Source: ¡°Mobile Gaming Behavior Post COVID-19¡± by Interpret (Facebook IQ-
commissioned online survey of 13,246 mobile gamers ages 18+ across BR, CA, DE,
FR, JP, KR, UK, US, VN Jul/Oct 2020)
? USA: 28 million new gamers, 28% mobile gaming audience growth
? UK: 8.6 million new gamers, 50% mobile gaming audience growth
? S. Korea: 9.4 million new gamers, 34% mobile gaming audience growth
? Germany: 6.5 million new gamers, 25% mobile gaming audience growth
Mini App Marketplace Cocos Runtime
Mini App Marketplace
Cocos
Play
TikTok
Games
Final
Thoughts
? HTML5 is web gaming today!
? Added technology like WebGPU is
coming to improve gaming on HTML5
? WeChat continues to promote mini
games allowing small and indie devs in
China a place to create games
? More platforms are taking advantage
of adding HTML5 gaming
Luke Stapley
luke.stapley@cocos.com
ID: GameAddict

More Related Content

How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West

  • 1. How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
  • 2. What will be discussed How Cocos is helping HTML5 developers How HTML5 expanded in China in 2008 WeChat mini game phenomenon What to expect in 2021
  • 3. Marketing Director Luke Stapley Over 10 Years In Game Industry 5 Years in China¡¯s Game Industry Worked at Microsoft and Nintendo Podcaster and Journalist @GameAddict luke.stapley@cocos.com
  • 4. 100k Registered Games 1.4M Registered Developers 10 Years in the Industry 70% of Top 20 Best-selling apps in China
  • 6. Cocos Creator ? Open source 2D/3D game engine. ? Uses Typescript and JavaScript . ? Exports to HTML5, Android, iOS, WeChat, TikTok, and more. ? Free to use! No Royalties!
  • 11. Why We Love HTML5 We are an open-source company. HTML5 is the best open source technology for the web Google has worked to promote HTML5 and sponsored us with our project Cocos2d-HTML5 in 2012 Adobe Flash brought great web games, but needs a better successor we can be help build upon.
  • 12. In 2014, ¡°Enclose Nervous Cat¡±, a game off a Chinese meme grabbed 2.4 million players in 48 hours. In 2015, ¡°Legendary World HTML5¡± brought in 300,000 RMB (~43,000 USD) monthly sales In 2016, ¡°Legend of the Blue Moon¡±, brought in 200 million RMB (~28.5 million USD) monthly sales In 2020, HTML5 and mini games make over 60 Billion RMB ($8.5 billion) of the total 278 Billion RMB in China.
  • 13. 2018
  • 14. Video Game Company Chinese Government ISBN is needed to sell games or in-game items
  • 16. Chinese Game Lockdown All games applying with in-game items or for sale were suspended in March Shut down went on for 9 months with no contact on when they would resume Any game not approved before February 2019, needed to re-apply to clear backlog Many developers moved to WeChat for ad-monetized game development while waiting during the shutdown
  • 18. 2020 >1.17 Billion MAU >45 Billion Daily Messages Source: Buisiness of Apps
  • 20. Why WeChat Added Games WeChat needed some new avenues to make money from those socializing inside the app. People who spend more time in an app = more money spent inside an app. Games make money and have long engagement! 72% of worldwide revenue in apps are from gaming.
  • 21. Image: Daxue Consulting Tiao Yi Tiao ÌøÒ»Ìø Rumored to have made 5 million RMB per day Brand advertising with McDonalds and Nike
  • 22. WeChat + Cocos We brought a framework inside WeChat for games Brought in about 10 Billion RMB in 2018 (~1.4 Billion USD) ~50% Adoption Rate Cocos Runtime
  • 24. Increase in WeChat Mini Games 500 million MAU in 2020 Over 100,000 developers making mini games 44 games made over 10 million RMB (1.53 million USD) last year Some games making over 200 million RMB (30.7 million USD) in total revenue
  • 25. Depart, Lord! ³ö·¢ ÁìÖ÷´óÈË Jianghu Battle Ì߷ɽ­ºþ Mr. Wang¡¯s Garbage Station Íõ¸»¹óµÄÀ¬»øÕ¾ Galaxy Battle ÐÇ¿Õ´ó¾öÕ½
  • 26. What¡¯s The Point? Many gaming innovations in the mobile and web space were refined in Asia ? Free To Play ? Long tail game promotions ? Character customization purchases HTML5 trend is growing and bringing growth to new markets in SEA, MENA, and EU.
  • 27. Rabbids Wild Race Strongest Demon Fighter Imperial Saga Eclipse
  • 29. Source: ¡°Mobile Gaming Behavior Post COVID-19¡± by Interpret (Facebook IQ- commissioned online survey of 13,246 mobile gamers ages 18+ across BR, CA, DE, FR, JP, KR, UK, US, VN Jul/Oct 2020) ? USA: 28 million new gamers, 28% mobile gaming audience growth ? UK: 8.6 million new gamers, 50% mobile gaming audience growth ? S. Korea: 9.4 million new gamers, 34% mobile gaming audience growth ? Germany: 6.5 million new gamers, 25% mobile gaming audience growth
  • 30. Mini App Marketplace Cocos Runtime
  • 34. Final Thoughts ? HTML5 is web gaming today! ? Added technology like WebGPU is coming to improve gaming on HTML5 ? WeChat continues to promote mini games allowing small and indie devs in China a place to create games ? More platforms are taking advantage of adding HTML5 gaming