Building bridges on diversity: What the fight for civil rights can teach us a...webdageneData + human stories makes a powerful combination when you’re trying to change the world.
The voice of the future (en) – med Cheryl PlatzwebdageneCheryl Platz has been designing voice and multimodal interfaces since 2006. She discusses 3 opportunities for improving voice user interfaces: 1) Addressing bias in current systems through more inclusive training data, 2) Moving beyond siloed assistants to collaborative systems, and 3) Developing more conversational assistants through understanding of context and non-verbal cues. Platz envisions a future where voice interfaces amplify humanity by building trust over time and empowering users through enhanced productivity, adaptivity, and companionship.
Slik kommuniserer du til hele hjernen (sv) – med Erik ModigwebdageneThis document discusses how to communicate effectively to the whole brain. It suggests balancing social, professional, private, and political communication styles. It also recommends keeping messages short, focusing on effectiveness and emotional intelligence over stance-taking. The goal is to communicate in a way that engages both logical and emotional thinking. The document is signed by Erik Modig, a PhD researcher from the Stockholm School of Economics.
Om å bryte tabuer på Snapchat – med Tale Maria Krohn EngvikwebdageneLær hvordan Helsesista bruker digitale kanaler til å bryte tabuer og hvordan det er å være Den Ene for så mange.
Ten realities of the internet of things – Alexandra Deschamps-SonsinowebdageneThe document discusses the need for an internet of things (IoT) certification mark to encourage ethical development of connected products and give consumers more choice, transparency, and protection. It would address issues like privacy, interoperability, openness, data governance, permissions, security, and product lifecycle/support. While developing such standards would be difficult, it could help the IoT industry adopt best practices and help consumers make more informed decisions about connected devices and services. The certification mark is presented as a way to champion good industry practices in a non-regulatory way and help both businesses and users navigate increasing regulation like GDPR.
5 grep for kundeorientering i en digital hverdag. – med Guro Røberg og Ove DalenwebdageneGuro og Ove gir deg konkrete verktøy for å komme nærmere kundene dine.
Ten realities of the internet of things - Alexandra Deschamps-SonsinowebdageneThe document discusses the risks associated with connecting physical devices to the internet. It notes that internet of things devices can be hacked at the hardware, firmware, or cloud level. Regulations like GDPR will help address some risks for devices sold in the EU, but physical safety issues, connectivity problems, and uncertified products also pose risks. Additionally, most internet of things companies have high failure rates due to the expenses of supporting both digital and physical components of devices. The document encourages considering these risks and challenges when planning for an interconnected world of internet of things technology.
Understanding humans – Leah ReichwebdageneLeah Reich gave a presentation in Oslo, Norway in October 2017 about designing technology with empathy for human administrators and infrastructure. She argued that technology cannot replace bureaucracy and that organizations need human infrastructure to function, but it often sucks currently. Reich advocated for organizations to cultivate a culture where administrators feel supported and appreciated as a whole, rather than just as individuals.
UX of Story: Designing the Future of Storytelling – Mandy MandelsteinwebdageneThe document discusses Mandy Mandelstein's interest in designing future storytelling mediums that incorporate technology. It describes how she realized user experience design principles from human-computer interaction could be applied, with the user being the viewer of a storytelling medium. The document also briefly outlines how storytelling mediums have changed over time, from filmmaking making stories less interactive than previous mediums like radio, to people now consuming stories in new places with new technologies. It quotes Janet H. Murray saying all successful storytelling mediums eventually become transparent, where the medium fades away and only the story itself remains.
The customer universe – med Gerry McGovernwebdageneA UN study from 1995 and 2016 found that the percentage of people considered "incredibly stupid" or "stupid" decreased from 60% to 50% while the percentage considered "clever" or "incredibly clever" increased from 40% to 50%. Most organizations want customers to do what the organization wants but customers actually want simplicity and only click on 5% of what organizations present. Successful teams spend 2 hours every 6 weeks directly with customers.
Jonathan MacDonald: Maximising the opportunities in a changing digital landscapewebdageneThe document discusses the relationship between innovation and thought, emphasizing that the ability to innovate is closely tied to one's capacity to elevate thought processes. It highlights that 86% of innovation carries low risk and contributes about 30% to company profits, while 14% of radical innovations account for 70% of profits. The content suggests that organizations should test, learn, and improve to capitalize on growth opportunities.
Lauren Currie: The science of doing good thingswebdageneThe document discusses the importance of design in shaping public services and community planning, emphasizing the need for better systems thinking and co-design processes. It highlights a pilot project in North East Edinburgh where young people are engaged in creating solutions for community issues, culminating in the presentation of their work through a published newspaper. The content urges listeners to foster honest conversations and demonstrate empathy to inspire change and improvement in various societal sectors.
Ove Dalen: Sannheten om innholdsmarkedsføringwebdageneInnholdsmarkedsføring er den nye appen. Alle skal ha det. Men ingen vet helt hvordan de skal få det til. De to største problemene i dag er at vi mangler tydelige strategier for hva vi vil med innholdet og en organisasjon som kan jobbe fornuftig med forbedring, forvaltning og vedlikehold.
Mike Monteiro: This is the golden age of design! …and we're screwedwebdageneMike Monteiro emphasizes the current challenges in the design field, including the difficulty in finding and managing skilled designers. He critiques design education while advocating for the importance of experience and collaboration in design teams. The document ends on a note about design being a political act and the urgency of addressing industry concerns.
Jeff Gothelf: Building a culture of innovationwebdageneThe document discusses the necessity of building a culture of innovation to thrive in a continuously changing digital world, emphasizing learning and team dynamics. Key elements for fostering innovative teams include small, collocated, dedicated, and self-sufficient structures, along with effective incentives and collaboration. The shift from a delivery-oriented culture to a learning-oriented culture is vital for maximizing creativity, reducing waste, and enhancing employee morale.
Wilhelm Joyce Andersen: CMS-debatewebdageneThe document discusses the challenges faced by content management systems (CMS) in balancing simplicity and complexity. It suggests that although CMS have improved ease of use, they have also made more complex tasks harder to manage. The future CMS should focus on doing fewer things better, questioning what essential features should be included.
Ten realities of the internet of things – Alexandra Deschamps-SonsinowebdageneThe document discusses the need for an internet of things (IoT) certification mark to encourage ethical development of connected products and give consumers more choice, transparency, and protection. It would address issues like privacy, interoperability, openness, data governance, permissions, security, and product lifecycle/support. While developing such standards would be difficult, it could help the IoT industry adopt best practices and help consumers make more informed decisions about connected devices and services. The certification mark is presented as a way to champion good industry practices in a non-regulatory way and help both businesses and users navigate increasing regulation like GDPR.
5 grep for kundeorientering i en digital hverdag. – med Guro Røberg og Ove DalenwebdageneGuro og Ove gir deg konkrete verktøy for å komme nærmere kundene dine.
Ten realities of the internet of things - Alexandra Deschamps-SonsinowebdageneThe document discusses the risks associated with connecting physical devices to the internet. It notes that internet of things devices can be hacked at the hardware, firmware, or cloud level. Regulations like GDPR will help address some risks for devices sold in the EU, but physical safety issues, connectivity problems, and uncertified products also pose risks. Additionally, most internet of things companies have high failure rates due to the expenses of supporting both digital and physical components of devices. The document encourages considering these risks and challenges when planning for an interconnected world of internet of things technology.
Understanding humans – Leah ReichwebdageneLeah Reich gave a presentation in Oslo, Norway in October 2017 about designing technology with empathy for human administrators and infrastructure. She argued that technology cannot replace bureaucracy and that organizations need human infrastructure to function, but it often sucks currently. Reich advocated for organizations to cultivate a culture where administrators feel supported and appreciated as a whole, rather than just as individuals.
UX of Story: Designing the Future of Storytelling – Mandy MandelsteinwebdageneThe document discusses Mandy Mandelstein's interest in designing future storytelling mediums that incorporate technology. It describes how she realized user experience design principles from human-computer interaction could be applied, with the user being the viewer of a storytelling medium. The document also briefly outlines how storytelling mediums have changed over time, from filmmaking making stories less interactive than previous mediums like radio, to people now consuming stories in new places with new technologies. It quotes Janet H. Murray saying all successful storytelling mediums eventually become transparent, where the medium fades away and only the story itself remains.
The customer universe – med Gerry McGovernwebdageneA UN study from 1995 and 2016 found that the percentage of people considered "incredibly stupid" or "stupid" decreased from 60% to 50% while the percentage considered "clever" or "incredibly clever" increased from 40% to 50%. Most organizations want customers to do what the organization wants but customers actually want simplicity and only click on 5% of what organizations present. Successful teams spend 2 hours every 6 weeks directly with customers.
Jonathan MacDonald: Maximising the opportunities in a changing digital landscapewebdageneThe document discusses the relationship between innovation and thought, emphasizing that the ability to innovate is closely tied to one's capacity to elevate thought processes. It highlights that 86% of innovation carries low risk and contributes about 30% to company profits, while 14% of radical innovations account for 70% of profits. The content suggests that organizations should test, learn, and improve to capitalize on growth opportunities.
Lauren Currie: The science of doing good thingswebdageneThe document discusses the importance of design in shaping public services and community planning, emphasizing the need for better systems thinking and co-design processes. It highlights a pilot project in North East Edinburgh where young people are engaged in creating solutions for community issues, culminating in the presentation of their work through a published newspaper. The content urges listeners to foster honest conversations and demonstrate empathy to inspire change and improvement in various societal sectors.
Ove Dalen: Sannheten om innholdsmarkedsføringwebdageneInnholdsmarkedsføring er den nye appen. Alle skal ha det. Men ingen vet helt hvordan de skal få det til. De to største problemene i dag er at vi mangler tydelige strategier for hva vi vil med innholdet og en organisasjon som kan jobbe fornuftig med forbedring, forvaltning og vedlikehold.
Mike Monteiro: This is the golden age of design! …and we're screwedwebdageneMike Monteiro emphasizes the current challenges in the design field, including the difficulty in finding and managing skilled designers. He critiques design education while advocating for the importance of experience and collaboration in design teams. The document ends on a note about design being a political act and the urgency of addressing industry concerns.
Jeff Gothelf: Building a culture of innovationwebdageneThe document discusses the necessity of building a culture of innovation to thrive in a continuously changing digital world, emphasizing learning and team dynamics. Key elements for fostering innovative teams include small, collocated, dedicated, and self-sufficient structures, along with effective incentives and collaboration. The shift from a delivery-oriented culture to a learning-oriented culture is vital for maximizing creativity, reducing waste, and enhancing employee morale.
Wilhelm Joyce Andersen: CMS-debatewebdageneThe document discusses the challenges faced by content management systems (CMS) in balancing simplicity and complexity. It suggests that although CMS have improved ease of use, they have also made more complex tasks harder to manage. The future CMS should focus on doing fewer things better, questioning what essential features should be included.
25. Råd til gamlisene
• Ikke prøv å oppføre dere som ungdom for å nå oss
• #Plis #ikke #skriv #setninger #med #hashtagger
Editor's Notes
#2: Eg he kje utdanning innefor noge av dette. Eg går fortsatt på ungdomsskulen. Men eg he gode greia på ke eg som ungdom helle på med på sosiale medie.Og det er nettopp det eg skal snakke om her i dag.
#3: De fleste av dåkk he nok hørt om snapchat. Men eg tvile på at alle er klare øve koss med unge bruke appen.
#5: Eller kanskje sånn her så e snapchat det første du sjekke.
#6: Då ser ofte appen sånn her ut...
Dåkk lure gjerne då på koffor folk sende så mange snapper og ke e poenget med de?
#7: Det he seg sånn at snachat telle opp antall dager du har snappet med noen. For kver dag du he sendt og mottatt en snap fra nogen øker tallet, eller streaken som me kalle det. Alle desse talå dåkk ser oppe her er streaker med forskjellige personer.
Kver dag sende altså ungdom et bilde til alle desse folkå for å «holda streaken» som me seie. Men det e jo stress å måtta senda en personlig snap kver dag te alle enkeltpersonane du he streak med. Derfor sende for et fellesbilde så de sende te alle snapvennane sine. Her er nogen eksempel på di
#8: Nogen sende bilde av natur, venner eller mat. Men de fleste sende sånne her.
#9: GM - god måren
Viss du føle deg ekstra kreativ så kan du endra litt på det då.
STREAK
#10: Men d kan også sende nattasnap
Da skriver du GN. God natt
Men her på du huske på en ting. Om du ikkje er en nattløve og legger deg så seint må du skrive dette. GN - legge meg ikkje ennå. Du vil jo ikkje at folk ska vita at du legge deg tidlig.
#11: Om d føle for det kan du senda en på dagen. Då kan du skriva skjer. Men igjen må du huska på noge! Skjer - sende te alle. Det e viktig at folk ikkje trur du sendte bare te di.
#12: Svaret på koffor folk bruke så mye tid på dette e nok veldig varierende fra person te person. Nogen gjer det nok fordi det er kult, andre for å holda kontakt med folk men eg trur mesteparten bare gjer det fordi alle andre gjer det.
#13: Heldigvis e det ikkje bare streaksnapping ungdom helle på med på snapchat. DE fleste av oss følge og for eksempel kjendiser, bloggere og youtubere på snapchat.
Nogen av oss, eg ska kje sei alle, bruke og snap te å se på nyheter. Fordelen med desse nyhetene er at det ikkje e lange, kjedelige artikler en så lesa gjennom men at de er kjappe, enkle og lette å forstå.
#14: Snap blir og ofte brukt for å snakka med folk som f.eks når d vil verme nogen.
#26: Du går ikkje ned på alle fire for å snakke med en hund.
Før eg avslutte er det en liten ting eg vil spør dåkk om. Eg må bare ta en kul snap. Når eg gjer dette tegnet hadde det våre dritkult om dåkk kunne laga litt lyd.
Tusen takk for meg