This document discusses hybrid learning in mathematics. It describes hybrid learning as involving interactions between teachers and students, students and themselves, and students with each other. It also discusses key elements of mathematics like skills, knowledge and understanding. The document proposes that hybrid learning can provide transformative learning experiences through the successful integration of technology, like gamification of mathematics lessons which can engage and empower learners.
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Hybrid Learning in Mathematics
1. Aloni Cahusac
Grade 6 Math & Science Teacher
UWCSEA SINGAPORE - EAST CAMPUS
Hybrid Learning in Mathematics
Tuesday, May 28, 13
2. rede鍖ning when & where learning takes place.
Hybrid Learning in Mathematics
Thinking about what learning looks like...
Tuesday, May 28, 13
3. rede鍖ning when & where learning takes place.
Hybrid Learning in Mathematics
Thinking about what learning looks like...
Tuesday, May 28, 13
4. rede鍖ning when & where learning takes place.
Hybrid Learning in Mathematics
Thinking about what learning looks like...
Tuesday, May 28, 13
5. Hybrid Learning in Mathematics
1. Learning Interactions
(Who, How,Where,When)
2. Elements of Mathematics
(Skills, Knowledge, Understanding)
3.Transformative Learning Experiences
(Successful Integration ofTechnology)
4. Gami鍖cation in Mathematics
(Engaging and Empowering Learners)
Tuesday, May 28, 13
6. What is Hybrid Learning ?
X
Teacher - Student Student - Student
Student - Self
Tuesday, May 28, 13
7. What is Hybrid Learning ?
=
21st century
classrooms
Tuesday, May 28, 13
9. Learning Interactions
Teacher - Student
(teacher facilitated learning, tutorial,
lecture, classroom instruction)
Student - Self
(independent learning,
inquiry, exploration, curiosity)
Student - Student
(collaboration, group projects, peer
evaluation)
TechnologyTechnology
Technology
in the 21st Century
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10. Students must be able to identify
and categorize the elements of
their learning experiences
Teacher Goal
Students demonstrate their
conceptual understanding
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20. Students must be able to
Acquire Knowledge,
Develop Skills
Demonstrate Understanding
in their own sequence.
Teacher Goal
To engage and empower students
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25. Application & Understanding
in Mathematics
Gami鍖cation
Immersive, interactive,
exploratory, fun, creative
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26. Ludwig
This Video Game Is So Educational You Dont Even Realize It
learn about the laws
of physics and
human technologies
on earth.
knowledge is gathered and
stored by the player in a
dynamical concept map
the knowledge base.
The game features 4 unique theme worlds
Application & Understanding
This educational gameplay is nicely embedded in the storyline.
The game is NOT divided into playing- and learning- or assessment
elements. You always KEEP PLAYING the game!
Tuesday, May 28, 13
27. Critical thinking
a mentally taxing
experience
demands total attention from players
puzzles arent
easily solved
numerous traps must be
identified and evaded with
almost no hints other than the
elements onscreen
Application & Understanding
Tuesday, May 28, 13
28. students are learning math
without realizing that theyre
learning math
The Oregon Trail of Math Games.
Students are immersed into the story of a young girl who is separated
from her kin in deep wilderness. Along the way she encounters story
problems in which she must calculate solutions to "Journey On."
an immersive game-play
experience
Application & Understanding
Tuesday, May 28, 13
29. a unique use of physics principles allows
momentum to be retained through portals, requiring creative use of
portals to maneuver through the test chambers.
A series of puzzles which can
be solved by teleporting the
character and simple objects
through inter-spatial portals
between 2 flat planes
one of the most influential games
of the first decade of the 21st century
Application & Understanding
Tuesday, May 28, 13
30. Application & Understanding
Minecraft
Minecraft Edu
approximately 250,000
students around the
world are using Minecraft
in school settings
has been adapted to teach students various subjects, including
history, language arts, mathand science
Creative
Constructive Modeling
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37. When the goal is engagement ...
Students who can differentiate
between their
Knowledge
Skill Level
Understanding
can own their learning
experiences
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38. When the goal is empowerment...
Students who can differentiate
between their
Knowledge
Skill Level
Understanding
can direct their learning
experiences
Tuesday, May 28, 13