This document discusses various aspects of developing and distributing iOS apps, including the different Apple developer programs (Developer, Company, and Enterprise), testing apps using TestFlight and continuous integration, monetizing apps through in-app purchases, analytics services like Flurry and App Annie, and designing apps according to Apple's Human Interface Guidelines. It also provides statistics on iOS device usage and versions used.
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Intro to Publishing iOS Apps - Full Cycle
1. Ryan Nystrom || @_ryannystrom || April 2013
iOSfrom dev to prod
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accounts
Ryan Nystrom || @_ryannystrom || April 2013
8. Ryan Nystrom || @_ryannystrom || April 2013
$299 / year
DUNS Number
In-house Apps
9. Ryan Nystrom || @_ryannystrom || April 2013
Developer Company Enterprise
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DUNS
Team
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$99 $99 $299
https://developer.apple.com/programs/start/ios/
18. Ryan Nystrom || @_ryannystrom || April 2013
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Device control
No Review
http://www.apple.com/ipad/business/it-center/deployment-mdm.html
56. Ryan Nystrom || @_ryannystrom || April 2013
HIG
Stock vs Custom
Icon most important
https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html