This sharing is from our speaker Angel Wu who shared us her Mobile App design experience on our May event. UiGathering is an non-profit organization to promote user experience design and research in Taiwan.
The document discusses UI design tips for Android 4.0 Ice Cream Sandwich. It covers major UI changes in ICS like software buttons, the removal of the menu button, and new navigation patterns. It also outlines common app design patterns in ICS like the action bar, split action bars, and multi-pane layouts. The document provides recommendations to use Android design best practices like touch targets of 48dp and handling orientation changes properly, as well as what to avoid like bottom tab bars and non-Android design elements.
The document discusses the evolution of user interfaces from command line interfaces (CLI) to graphical user interfaces (GUI) to natural user interfaces (NUI). It notes that as mobile devices and touchscreens became popular in the late 2000s, usage of personal computers declined while mobile app usage increased. The document outlines several technologies that enabled more natural interfaces, such as gesture and motion control, and provided examples of interfaces using these technologies. It argues that future interfaces will become even more natural and context-aware as new technologies are incorporated.
The document describes Titanium Mobile, a framework for building mobile apps using JavaScript. It allows developing apps that can run on iOS, Android, and Blackberry platforms from the same codebase. Titanium compiles JavaScript code into native mobile applications using native platform APIs. This provides access to device capabilities while allowing for cross-platform development with a single codebase.
This document contains a list of links related to the story of the Three Little Pigs and user interface design. It includes links to retellings of the classic tale, illustrations of characters and settings from the story, as well as references to usability guidelines and principles of interface design. The links cover a wide range of topics but are all connected by their relevance to the children's story or designing easy-to-use digital products.
Sketching User Experience—Video SketchingJustin Lee
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This document discusses sketching as a tool for user experience design. It begins with an introduction to the author and their career in design. The main content then covers the relationship between sketching and prototyping, describing sketching as a way to explore ideas and branch out, while prototyping allows for iterative refinement. Tips are provided for creating low-fidelity video sketches using basic techniques. The benefits of video sketching are listed as easy communication, not requiring technical skills, and high-speed production. References conclude the document.
How I Use Google Technology to Enhance Travel ExperienceJustin Lee
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Google DevFest 2010 Taipei: Local Demos #2
Justin Lee (李易修) speaked about his experience writing Google Maps Mashup and Chrome Extensions (including PlaceClipr, PrintMyMap, Fourlickr).
The document discusses the career of an innovation researcher including their roles as a graphic designer, web designer, and flash developer. It then provides examples of sustaining innovation, low-end disruptive innovation, and new market disruptive innovations using products like the iPod, Eee PC, and iTunes. Finally, it presents some notes on innovation including formulas and examples from companies like YouTube, Nintendo, and others.
Interaction Design & Industrial Design In 3C IndustryJustin Lee
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Industrial design and interaction design are increasingly important for product design as technology advances and user interfaces become more complex. Industrial design focuses on the physical form and ergonomics of a product, while interaction design defines the product's behavior and structure of the user experience. The two disciplines must work together to ensure a seamless integration of form and function from the user's perspective. As technology allows more of the product to be virtualized, interaction design will play an even greater role in defining the user experience.
USB 3.0 provides faster data transfer speeds of up to 5Gbps compared to USB 2.0's maximum of 480Mbps. It allows for quicker transfer of large files such as videos and storage drives. While retaining backward compatibility, USB 3.0's increased bandwidth and power delivery enables uses like high-definition video transfer and faster charging of mobile devices. The new standard aims to support emerging applications requiring high-speed data access and transmission.
This document discusses user experience design. It begins with the author's career path leading to becoming a user experience designer. Next, it explores what experience and user experience design are, with quotes and photos. The remainder of the document outlines the user experience design process, including vision, research, design, validation, and implementation phases. It provides examples of questions to ask and activities within each phase, such as understanding user needs and goals, prototyping, and usability testing. The overall process aims to build products that people want and need while saving time and money.
This document provides an overview of media, design, and adaptive thinking from the perspective of Sheng Kai Tang, a user experience designer at asusDESIGN. It first introduces Tang and their educational and professional background. It then discusses media through poetic passages in Chinese and defines design as involving problem solving, decision making, reflection, craftsmanship, and thinking about complexity and interaction. The document notes the integration of media and design and lists concepts like active sensing, dynamic decision making, and pattern recognition as aspects of adaptive thinking. It concludes by thanking the reader and providing a link to Tang's website for more information.