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Reality Media Lab.
Image-Based Rendering
各手法の直感的理解
2014年6月19日
森 尚平
Reality Media Lab.
2
Scene
Light Field Rendering
u
s
Reality Media Lab.
3
Scene
Light Field Rendering
u
s
Reality Media Lab.
4
Scene
Light Field Rendering
u
s
u0
s0
Reality Media Lab.
5
Scene
Light Field Rendering
u
s
u0
s0
Reality Media Lab.
6
Scene
The Lumigraph
Reality Media Lab.
7
Scene
The Lumigraph
u
Geometry Proxy
Reality Media Lab.
8
Scene
The Lumigraph
u
Geometry Proxy
Reality Media Lab.
9
Scene
The Lumigraph
u
Geometry Proxy
Reality Media Lab.
10
Scene
The Lumigraph
u
Geometry Proxy
Reality Media Lab.
11
Scene
The Lumigraph
u
Geometry Proxy
Reality Media Lab.
12
View-Dependent Texture Mapping
Scene
Reality Media Lab.
13
View-Dependent Texture Mapping
Scene
Reality Media Lab.
14
View-Dependent Texture Mapping
Scene
Reality Media Lab.
15
View-Dependent Texture Mapping
Scene
Reality Media Lab.
16
View-Dependent Texture Mapping
Scene
Reality Media Lab.
17
View-Dependent Texture Mapping
Scene
Reality Media Lab.
18
View-Dependent Texture Mapping
Scene
Projective
Texture
Mapping
Reality Media Lab.
19
View-Dependent Texture Mapping
Scene
Projective
Texture
Mapping
Rendering
Reality Media Lab.
20
View-Dependent Texture Mapping
Scene
Reality Media Lab.
21
Unstructured Lumigraph
Scene
u
Geometry Proxy
Reality Media Lab.
22
Unstructured Lumigraph
Scene
u
Geometry Proxy
Angle Penalty
Reality Media Lab.
23
Unstructured Lumigraph
Scene
u
Geometry Proxy
Angle Penalty
Resolution Penalty
Reality Media Lab.
24
Unstructured Lumigraph
Scene
u
Geometry Proxy
Angle Penalty
Field-of-View Penalty
Resolution Penalty
Reality Media Lab.
25
Blending Field
Scene
u
Geometry Proxy
Reality Media Lab.
26
Blending Field
Scene
u
Geometry Proxy
Reality Media Lab.
27
Blending Field
Scene
u
Geometry Proxy
Reality Media Lab.
28
Unstructured Light Fields
Scene
Geometry Proxy
Reality Media Lab.
29
Unstructured Light Fields
Scene
Geometry Proxy

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Image-Based Rendering 各手法の直感的理解