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MI Domain Wheel



                                     2
Interactive Domain
Verbal, Interpersonal, Kinesthetic
Verbal - Use language not only
 to communicate, but also to
 explore, inqure and prompts
    repsonses from others.
                                   Interactive
Interpersonal - Continually asks
     questions, not just for         Domain
    discussion, but to gain a
 deeper understanding of what
        is being taught.
                                    ¡°Social¡±
  Kinesthetic - Interacts with
both peers and environment to
 gain knowledge and mastery.
Verbal
Verbal
 Allows students the ability to
 express oneself orally and in
writing, as well as the ability to
  master foreign languages.
 Traditionally one of the most
       heavily emphasized
intelligences in the classroom.
Verbal
 Allows students the ability to
 express oneself orally and in
writing, as well as the ability to
  master foreign languages.
 Traditionally one of the most
       heavily emphasized
intelligences in the classroom.
Verbal
 Allows students the ability to
 express oneself orally and in
writing, as well as the ability to
  master foreign languages.
 Traditionally one of the most
       heavily emphasized
intelligences in the classroom.

            Include:
Verbal
 Allows students the ability to
 express oneself orally and in
writing, as well as the ability to
  master foreign languages.
 Traditionally one of the most
       heavily emphasized
intelligences in the classroom.

            Include:
lecture, recitation, textbooks,
       and board work.
Verbal Observable Actions


read, write, speak, tell, ask,
explain, inform, convey,
report, articulate, address,
confer, request, recount,
lecture, present, announce,
narrate, debate, discuss,
converse, recite, quote,
describe, clarify.
Verbal
Verbal
Non-Digital Technologies
Pencils, pens, worksheets,
 textbooks, newspapers,
 magazines, typewriters,
       microphones
Verbal
Non-Digital Technologies
Pencils, pens, worksheets,
 textbooks, newspapers,
 magazines, typewriters,
       microphones
Verbal
Non-Digital Technologies
Pencils, pens, worksheets,
 textbooks, newspapers,
 magazines, typewriters,
       microphones

  Digital Technologies
keyboards, e-mail, speech
   recognition devices
Interpersonal
Interpersonal
The intelligence stimulated by
  interactions with others.
Require collaboration to make
      sense of learning.
Interpersonal
The intelligence stimulated by
  interactions with others.
Require collaboration to make
      sense of learning.
Interpersonal
The intelligence stimulated by
  interactions with others.
Require collaboration to make
      sense of learning.

           Include:
Interpersonal
The intelligence stimulated by
  interactions with others.
Require collaboration to make
      sense of learning.

            Include:
      cooperative groups,
 partnerships, or even whole-
group settings where students
 are free to ask, discuss, and
          understand.
Interpersonal Observable Actions


Share, lead, guide, direct,
help, meditate, manage,
conduct, collaborate,
cooperate, interview,
in?uence, persuade,
campaign, convince,
compromise, role-play,
improvise, ad-lib, referee,
reconcile.
Interpersonal
Interpersonal
Non-digital Technologies
Post-it notes, greeting cards,
  laboratories, telephones,
 walkie-talkies,, mails, board
     games, costumes.
Interpersonal
Non-digital Technologies
Post-it notes, greeting cards,
  laboratories, telephones,
 walkie-talkies,, mails, board
     games, costumes.
Interpersonal
Non-digital Technologies
Post-it notes, greeting cards,
  laboratories, telephones,
 walkie-talkies,, mails, board
     games, costumes.

    Digital Technologies
   Chats, message boards,
 instant messengers, blogs,
       social networks
Kinesthetic
Kinesthetic
   The intelligence of active,
physical interaction with one¡¯s
  environment. Promoted by
?ne and gross motor activities.
  Student thrive in hands-on
    learning environment.
Kinesthetic
   The intelligence of active,
physical interaction with one¡¯s
  environment. Promoted by
?ne and gross motor activities.
  Student thrive in hands-on
    learning environment.
Kinesthetic
   The intelligence of active,
physical interaction with one¡¯s
  environment. Promoted by
?ne and gross motor activities.
  Student thrive in hands-on
    learning environment.

           Include:
Kinesthetic
   The intelligence of active,
physical interaction with one¡¯s
  environment. Promoted by
?ne and gross motor activities.
  Student thrive in hands-on
    learning environment.

           Include:
Manipulative learning centers,
 science labs, active games,
and dramatic improvisations.
Kinesthetic Observable Actions


  Build, constuct, erect,
  assemble, assemble, make,
  manugacure, structure, craft,
  imitate, play, perform, walk,
  run, jump, dance, collect,
  gather, compile, fashion,
  shape, duplicate, dissect,
  exercise, move, transport.
Kinesthetic
Kinesthetic
Non-Digital Technologies
 constuction tools, kitchen
  utensils, screws, levers,
 wheels and axies, incliend
   planes, PE equipment
Kinesthetic
Non-Digital Technologies
 constuction tools, kitchen
  utensils, screws, levers,
 wheels and axies, incliend
   planes, PE equipment
Kinesthetic
Non-Digital Technologies
 constuction tools, kitchen
  utensils, screws, levers,
 wheels and axies, incliend
   planes, PE equipment

 Digital Technologies
mouse, joysticks, assistive
      technologies

More Related Content

Interactive Domain

  • 1. MI Domain Wheel 2 Interactive Domain Verbal, Interpersonal, Kinesthetic
  • 2. Verbal - Use language not only to communicate, but also to explore, inqure and prompts repsonses from others. Interactive Interpersonal - Continually asks questions, not just for Domain discussion, but to gain a deeper understanding of what is being taught. ¡°Social¡± Kinesthetic - Interacts with both peers and environment to gain knowledge and mastery.
  • 4. Verbal Allows students the ability to express oneself orally and in writing, as well as the ability to master foreign languages. Traditionally one of the most heavily emphasized intelligences in the classroom.
  • 5. Verbal Allows students the ability to express oneself orally and in writing, as well as the ability to master foreign languages. Traditionally one of the most heavily emphasized intelligences in the classroom.
  • 6. Verbal Allows students the ability to express oneself orally and in writing, as well as the ability to master foreign languages. Traditionally one of the most heavily emphasized intelligences in the classroom. Include:
  • 7. Verbal Allows students the ability to express oneself orally and in writing, as well as the ability to master foreign languages. Traditionally one of the most heavily emphasized intelligences in the classroom. Include: lecture, recitation, textbooks, and board work.
  • 8. Verbal Observable Actions read, write, speak, tell, ask, explain, inform, convey, report, articulate, address, confer, request, recount, lecture, present, announce, narrate, debate, discuss, converse, recite, quote, describe, clarify.
  • 10. Verbal Non-Digital Technologies Pencils, pens, worksheets, textbooks, newspapers, magazines, typewriters, microphones
  • 11. Verbal Non-Digital Technologies Pencils, pens, worksheets, textbooks, newspapers, magazines, typewriters, microphones
  • 12. Verbal Non-Digital Technologies Pencils, pens, worksheets, textbooks, newspapers, magazines, typewriters, microphones Digital Technologies keyboards, e-mail, speech recognition devices
  • 14. Interpersonal The intelligence stimulated by interactions with others. Require collaboration to make sense of learning.
  • 15. Interpersonal The intelligence stimulated by interactions with others. Require collaboration to make sense of learning.
  • 16. Interpersonal The intelligence stimulated by interactions with others. Require collaboration to make sense of learning. Include:
  • 17. Interpersonal The intelligence stimulated by interactions with others. Require collaboration to make sense of learning. Include: cooperative groups, partnerships, or even whole- group settings where students are free to ask, discuss, and understand.
  • 18. Interpersonal Observable Actions Share, lead, guide, direct, help, meditate, manage, conduct, collaborate, cooperate, interview, in?uence, persuade, campaign, convince, compromise, role-play, improvise, ad-lib, referee, reconcile.
  • 20. Interpersonal Non-digital Technologies Post-it notes, greeting cards, laboratories, telephones, walkie-talkies,, mails, board games, costumes.
  • 21. Interpersonal Non-digital Technologies Post-it notes, greeting cards, laboratories, telephones, walkie-talkies,, mails, board games, costumes.
  • 22. Interpersonal Non-digital Technologies Post-it notes, greeting cards, laboratories, telephones, walkie-talkies,, mails, board games, costumes. Digital Technologies Chats, message boards, instant messengers, blogs, social networks
  • 24. Kinesthetic The intelligence of active, physical interaction with one¡¯s environment. Promoted by ?ne and gross motor activities. Student thrive in hands-on learning environment.
  • 25. Kinesthetic The intelligence of active, physical interaction with one¡¯s environment. Promoted by ?ne and gross motor activities. Student thrive in hands-on learning environment.
  • 26. Kinesthetic The intelligence of active, physical interaction with one¡¯s environment. Promoted by ?ne and gross motor activities. Student thrive in hands-on learning environment. Include:
  • 27. Kinesthetic The intelligence of active, physical interaction with one¡¯s environment. Promoted by ?ne and gross motor activities. Student thrive in hands-on learning environment. Include: Manipulative learning centers, science labs, active games, and dramatic improvisations.
  • 28. Kinesthetic Observable Actions Build, constuct, erect, assemble, assemble, make, manugacure, structure, craft, imitate, play, perform, walk, run, jump, dance, collect, gather, compile, fashion, shape, duplicate, dissect, exercise, move, transport.
  • 30. Kinesthetic Non-Digital Technologies constuction tools, kitchen utensils, screws, levers, wheels and axies, incliend planes, PE equipment
  • 31. Kinesthetic Non-Digital Technologies constuction tools, kitchen utensils, screws, levers, wheels and axies, incliend planes, PE equipment
  • 32. Kinesthetic Non-Digital Technologies constuction tools, kitchen utensils, screws, levers, wheels and axies, incliend planes, PE equipment Digital Technologies mouse, joysticks, assistive technologies