Interactive fiction uses a game structure to tell stories and teach concepts. Games have goals, challenges, rules, components, spaces, and core mechanics that set the system of play in motion, such as exploring, trading, or role-playing. Good games align their core mechanics with learning goals. Interactive fiction began with choose your own adventure books and expanded into text-based computer games. Modern examples include mobile apps that explore different topics through interactive storytelling and choices that appear to influence the narrative. Authoring tools like Twine and Inform 7 make it easy for students to create their own interactive fiction.
8. A Games Core Mechanics Set
the System of Play in Motion
Examples:
Arguing
Trading
Voting
Exploring
Jumping
Guessing
Role-Playing
Resource management (time is a resource)
Press your luck
9. Game Design Grammar
Games are designed with action verbs.
Similarly, Blooms Taxonomy of Higher
Order Thinking is built around verbs.
Good games align core mechanics and
learning goals.
77. Create a player experience thats
fun first. If you remove the fun,
[players] will feel like theyre being
preached to and its not a game
any more, theres no agency.
-Mary Flanagan, Tiltfactor