This slideshow, presented in July 2013 at #ASNEKent13, shows digital storytelling tools high school journalists can incorporate in their media programs. The presentation also explains how using interactive tools addresses 21st Century Skills and includes some simple suggestions for how advisers can introduce these tools. *I tried to remove all animations and it turns out that the slide headers are still animated my apologies!
2. STORIES ARE EVERYWHERE.
SO ARE FREE TOOLS.
THE KEY IS FINDING THE RIGHT TOOL
TO MATCH THE STORY, STUDENT.
First-足'mers
ask,
How
can
we
do
that?
Veterans
ask,
How
can
we
do
it
be:er?
and
How
can
we
make
it
easier?
Friday, September 13, 13
3. WHY WERE
HERE TODAY
STORIES ARE EVERYWHERE.
SO ARE FREE TOOLS.
THE KEY IS FINDING THE RIGHT TOOL
TO MATCH THE STORY, STUDENT.
First-足'mers
ask,
How
can
we
do
that?
Veterans
ask,
How
can
we
do
it
be:er?
and
How
can
we
make
it
easier?
Friday, September 13, 13
4. MULTIMEDIA STORYTELLING
/AT A GLANCEG
O
O
G
LE
M
APS
SC
RIBD
IN
FO
G
RAPH
IC
S
AU
DIO
BO
O
PIC
ASA
STO
RIFY
SO
U
N
D
C
LO
U
D
TIM
ETO
AST
C
APZU
LES
PH
O
TO
BU
C
KET
LIVE
STREAM
IM
O
VIE
C
H
ATRO
LL
DIPITY
C
O
VER
IT
LIVE
FLIC
KR
EASEL.LY
C
O
VERAG
E
STRATEG
IES
VIM
EO
IN
TERSEC
TIN
FO
G
R.AM
EKBO
ARD
FLASH
AN
IM
O
TO
SC
H
O
O
L
TU
BE
PH
O
TO
SN
AC
K
SLIDESH
ARE
YO
U
T
SO
U
N
DSLIDES
U
SER
Friday, September 13, 13
5. MULTIMEDIA STORYTELLING
/AT A GLANCEG
O
O
G
LE
M
APS
SC
RIBD
IN
FO
G
RAPH
IC
S
AU
DIO
BO
O
PIC
ASA
STO
RIFY
SO
U
N
D
C
LO
U
D
TIM
ETO
AST
C
APZU
LES
PH
O
TO
BU
C
KET
LIVE
STREAM
IM
O
VIE
C
H
ATRO
LL
DIPITY
C
O
VER
IT
LIVE
FLIC
KR
EASEL.LY
C
O
VERAG
E
STRATEG
IES
VIM
EO
IN
TERSEC
TIN
FO
G
R.AM
EKBO
ARD
FLASH
AN
IM
O
TO
SC
H
O
O
L
TU
BE
PH
O
TO
SN
AC
K
SLIDESH
ARE
YO
U
T
SO
U
N
DSLIDES
U
SER
Friday, September 13, 13
10. DIGITAL
STORYTELLING
EMPLOYS COMMUNICATIONS SKILLS
DEVELOPS CREATIVITY, CRITICAL THINKING
HELPS STUDENTS REFLECT ON THEIR LEARNING
OWNERSHIP & CHOICE IN ASSIGNMENTS
DEVELOP PROFICIENCY WITH MULTIMEDIA APPLICATIONS
PROMOTES LIFEFLONG LEARNING
Bene鍖ts
of
interac.ve,
digital
stories
Students
have
to
decide
which
tool
鍖ts
the
story
best
and
how
to
use
that
tool,
some'mes
individually
and
some'mes
in
a
'me
crunch
with
mul'ple
users.
Self-足directed
Following
instruc'onal
tutorials
and
YouTube
videos,
students
take
an
ac've
role
in
how
they
produce
a
package
for
widespread
consump'on.
Friday, September 13, 13
75. ADD VIDEO
/NEW YORK TIMES
http://www.nytimes.com/2011/09/18/us/autistic-足and-足seeking-足a-足place-足in-足an-足adult-足world.html?ref=amyharmon&_r=0
Friday, September 13, 13
76. STRUCTURE
/EXPERIMENTING
Based
on
a
topic
and
team
they
select,
students
report
a
story
using
one
of
the
interac've/mul'media
tools
from
the
鍖rst
quarter.
SLOW.
Teams
present
to
the
class,
share
their
challenges
and
successes.
Work
is
published
on
student
media
site(s).
Students
report
their
own
stories
using
the
tools
they
deem
best
for
the
content
and
audience.
Stories
on
'ghter
turnaround.
Work
is
published.
Students
teach/train/tutor
each
other
on
future
projects
as
they
explore
new
tools.
Exposure
to
a
variety
of
tools
and
the
bene鍖ts
or
dis'nc've
features
of
each.
Students
research,
compare,
analyze
professional
projects.
FIRST QUARTER: OVERVIEW SECOND QUARTER: TEAM STORIES THIRD & FOURTH QUARTERS
Friday, September 13, 13