CAD (computer-aided design) involves using computers to aid in engineering design. It allows for 2D and 3D modeling/drafting, visualization, analysis such as finite element method simulations, and integration with CAM (computer-aided manufacturing). CAD modeling involves defining objects, their relationships, properties, and orientations. Models are visualized through display/projection techniques and can be analyzed for properties and optimized. CAD requires input devices, output displays, and data storage of curves, surfaces and solids that make up models.
1 of 28
Download to read offline
More Related Content
Introduction to CAD on Computer System.ppt
1. INTRODUCTION TO CAD
What is CAD?
Integration of CS techniques in engineering
design
Use of computers(hardware & software)for
designing products
Numerical method, optimizations etc.
2D/3D drafting
3D modeling for visualization
Modeling
curves,surfaces,solids,mechanism,assemblies,
etc.
2. ANALYSIS
Stress (deflection analysis,I.e. numerical
methods,FEM
Simulation of actual use
Optimizations
Applications
CAD/CAM integration
Process planning
13. 3 ASPECTS OF CAD
Modeling
Display/visualization
Applications
MODELING
Definition of objects
Relation between objects
Properties
Orientations in suitable co-ordinate system
Modification of existing definition
(editing)
14. DISPLAY VISULIAZITION AIDS
Display of model objects
Mapping objects onto screen coordinates
Surface display,shading
Projections
Hidden line removal when multiple
surfaces are displayed
15. REQUIREMENTS OF
MODELING
Solids are modeled by storing information of
constituent surfaces
This help in
Displaying surfaces(3D)
Computing solid properties
Modeling by storing info.on bounding
curves or by storing their geometric
definitions
16. DATA BASES FOR CAD
Volume
Plane surfaces Warped surfaces
curves
Net of curves patch
point
Is bounded by
Is boundary of
Consist of Belongs to
Belongs to
Consist of surface
unit
Has boundary curve
Is chain of Makes up
precedes
succeeds
Has
starting
point
delimits
surface
Curve segment
17. LIST OF REFERENCE BOOKS
Principal of interactive CG by Newman &
sprawl*
Geometric modeling by Mortenson*
Fundamental of ICG by Foley & van dam
Procedural elements of CG by Rogers*
Mathematical elements of CG by Rogers and
Adams
Principal of CG by Hearn & baker
Computer graphics,A programming approach by
Steven & Harrington
18. An introduction to FE computations by Hinton
& Owen
An introduction to FE in engineering* by
Chandrupatla & Belegundu
Zincowicz (3C)
Zincowicz & taylor (4C)
20. DISPLAY DEVICES
Storage tube devices
Permanent phosphorescence
For erasing entire screen is flooded with a
particular voltage
Can draw a line from any point to any point
CALLIGRAPHIC REFRESH GRAPHICS
DISPLAY
Picture is refreshed 40-50 times a second
21. Display buffer & controller
Stores INFO about each entity to be displayed
Display
buffer
Vector/character
generator CRT
controller
Repeats whole process 40-50 times a
second
22. RASTER REFRESH
GRAPHICS DISPLAY
SCREEN IS A MATRIX OF POINTS
Each point (pixel) can be bright/dark
Lines & curves as series of bright pixels
23. Frame buffer stores a bit for each pixel(I if
on, o if off)bit plane
Additional bit planes for achieving different
gray levels/colors.
The programmer modifies the frame buffer
And the display controller refreshes the
screen on the basis of the frame buffer