This document provides an overview of iPhone app development. It discusses the crowded but wide open app landscape with over 25,000 apps. Application production for the iPhone is easy through the iTunes store. iPhone apps are developed using Objective-C and benefit from dynamic connectivity and a fully-featured development environment. The document also outlines some of the top selling apps and categories as well as new features coming in the next iPhone software update.
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iPhone App Development Overview
1. iPhone App Development
Overview
Brian Knittel
Brian Knittel Consulting
Software Engineering and Architectures
April 27, 2009
Please do not distribute without permission
2. Who I am
Clients: Cisco, Scientific Atlanta, MIPS, etc.
Specialties
Mobile/Embedded: iPhone, Cable set-tops, etc.
Video, Audio, Graphics, & Networking
Cable TV Networks
Architectures and Design
Top to bottom, human interface to drivers
Currently working on my own iPhone Apps
3. Overview
Application Landscape
Crowded, varied, and wide open
Application Production
As easy as iTunes
iPhone Technologies
Objective-C
Dynamic Connectivity
Expansive and expanding Dev Env and Toolkits
4. Application Landscape - Numbers
Over 25,000 Apps
30M iPhones and iPod Touches
Over 1 Billion downloaded Apps
Guess $37M from 19M Apps
Top selling Crash Bandicoot game
About $6M from 1M sold
5. App Categories
Books Navigation
Business News
Education Photography
Entertainment Productivity
Finance Reference
Games Social Networking
Healthcare & Fitness Sports
Lifestyle Travel
Medical Utilities
Music Weather
6. Top 10 All Time Apps
Paid Free
Crash Bandicoot 1M Facebook
Koi Pond 944K Google Earth
Enigmo game 850K Pandora Radio
Bejeweled 2 game 815K Tap Tap Revenge
Shazam
iBeer 780K
Pac Man Lite
Moto Chaser game 745K Backgrounds
Pocket Guitar 710K Touch Hockey
Flick Fishing game 670K Labyrinth Lite
Tetris 635K Flashlite
Texas Hold'em 600K
7. Cool Apps (my opinion)
Free
Built in
Wikipanion
Phone/Contacts
SnapTell
Mail
Translator
iPod
Weather Channel
Maps Urban Spoon
Calendar Mint.com
Photos Kindle
Web Browser Facebook
Stocks Pandora Radio
Text (messaging) Shazam
Camera Skype
Clock (timer, FarFinder
world, ...) WebMD
8. Application Distribution Channel
iTunes Store as easy as selling music
Apple takes 30%, sends you a check monthly
Free is free
Free to develop using the Simulator - ADC
$99 to develop for iPhone and ship products
My application is in progress
Developed in 4 months (Inc. learning curve)
Still needs refinements, SQA
9. New for 3.0 Release in June
Peer to Peer over Bluetooth
Subscription and Pay for Features
SW access to HW Plugins
Push Signal to Apps that are not running
Cut, Copy, & Paste
Spotlight Search of iPhone contents
Voice Memos
10. Rumors of two new iPhones and
an iPod Touch in June
iPhone mini: $99-$149
no wireless, 4 or 8 GB, 2 MP camera, slimmer
iPhone 3G+: $199
2x speed 3G (7.2Mbs) and wireless 802.11n
3.2 MP camera, video recording, compass
Faster CPU, 32 GB option, (256 MB memory?)
iPod Touch 3 Add some iPhone capabilities?
Bluetooth? Camera? Microphone?
11. iPhone Technologies Objective C
Objective C (similar to C#)
Based on Small talk, developed in early 80's
Goal: Simple Object Oriented Coding
Strict superset of C, mix with C or C++
Polymorphic, Single Inheritance, no Templates
Dynamic Typing, Binding, and Loading
Interface (class) definition, and Implementation
Loosely typed when you want it
12. Xcode Development Environment
Interface Builder for configuring Human I/F
Full IDE for Simulator and iPhone HW
Instruments Memory (leaks, guard-bands, &
object allocation), Performance, Timing, Graphics,
and lots more
Fine Grain Performance Analysis Shark
Same tools as for Mac development
Also used internally by Apple
16. Toolkits and Frameworks
HI widgets: Menus, Touch I/F, Animations, etc
WebView, ScrollView, ImageView, URLs
Mostly the same as for Mac development
iPhone specific
UI widgets (UIKit)
Touch I/F
Accelerometer
Location (GPS)
17. References
iPhone Dev Center http://developer.apple.com/iphone/
Videos - Getting Started & iPhone Tech Talk World Tour
Coding How-to's
Sample Code
iPhone Reference Library
Apple Developer Forums and Google
Stanford iPhone Application Programming
http://www.stanford.edu/class/cs193p/
18. Summary
Application Landscape
Crowded, varied, and wide open
Application Production
As easy as iTunes
iPhone Technologies
Objective-C
Dynamic Connectivity
Expansive and expanding Dev Env and Toolkits