The document discusses gamifying classroom learning. It provides examples of gamification like "Key Warriors" and "Hero Seekers". The bulk of the document outlines a six-part quest to guide educators through gamifying their own curriculum. This includes setting up accounts on online platforms, creating quests and activities aligned to content, awarding points and ranks to motivate students, and developing storylines and avatars to engage students in the gamified content. Resources on gamification research and books are also provided.
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Iste 2013 making learning fun
1. MAKING LEARNING FUN:
GAMIFY A CLASS PROJECT OR
CURRICULUM
Jennifer Kraft - @teachrtechr
June 25, 2013
Tuesday, June 25, 13
2. AGENDA
What is gami鍖cation
What does gami鍖cation look like in my classroom
Examples of gami鍖cation in other classrooms
The process -Your quest!!!
Tuesday, June 25, 13
3. GAMIFICATION
IN GENERAL
The use of thinking and game mechanics in a non-
game context in order to engage users and solve
problems. - Wikipedia
The infusion of game design techniques, game
mechanics, and/or game style into anything.
The use of game design techniques and game
mechanics to solve porblems and engage audiences. -
gami鍖cation.org/wiki/Gami鍖cation_De鍖nition
Tuesday, June 25, 13
4. WHAT IT LOOKED LIKE IN
MY CLASSROOM
Key Warriors
Hero Seekers
Tuesday, June 25, 13
5. OTHER CLASSROOM
EXAMPLES
The World as We Know It
Wizards Realm
Zombie Invasion
Area 91
City of Anteedum
The Land of Con鍖ictus
Hunger Games Training
Suspension of Disbelief
The Land of Enrichment
English with Mrs. Barnett
Clockwise
Tuesday, June 25, 13
6. QUEST 1
INTRO TOYOUTOPIA
Activity 1
Create an account at youtopia.com
Activity 2
Join the group ISTE 2013 Making Learning Fun
Activity 3
Add your account information
Tuesday, June 25, 13
7. QUEST 2
INTRO TO EDMODO
Activity 1
Create/Sign in to edmodo
Activity 2
Join our group - lahzkw
Activity 3
Send our group a message telling us where you
teach, what grade(s)/supper you teach, what you
want to gamify, and why do you want to gamify
Tuesday, June 25, 13
8. QUEST 3
CREATING QUESTS
Activity 1
Create an outline of your curriculum (it could be a
unit, a grade level, your whole thing.
Activity 2
Using your outline, create quests that are
composed of activities under a similar topic.
Tuesday, June 25, 13
9. QUEST 4
POINTS, XP, RANKS
Activity 1
Decide on the number of max points you want to
award for each activity.
Tuesday, June 25, 13
10. QUEST 4
CONTINUED
Activity 2
Add up how many points each quest is worth and
then tally up how much all of the quests are worth.
Decide how many ranks you want the students to go
through and divide your total of points by that
number.This will tell you how many points each rank
is worth.
You could also have ranks based on activities
completed. In that case, you will need to list what
activities need to be completed to achieve a rank.
Tuesday, June 25, 13
11. QUEST 4
CONTINUED
Activity 3
Look at your ranking structure. Decide where
students who go above and beyond can gain extra
experience points or achieve higher ranks for
completing something other students dont choose
to do.
Tuesday, June 25, 13
12. QUEST 5
MOTIVATION
Activity 1
To Badge or Not to Badge
conversation in edmodo
Activity 2
Badges, Perks, Rewards
Tuesday, June 25, 13
16. RESOURCES
Education Gami鍖cation group on edmodo
Supporting Research List
Jane McGonigals Book - Reality is Broken
Karl Kapps Book - The Gami鍖cation of Learning and
Instruction: Game-based Methods and Strategies for
Training and Education
Tuesday, June 25, 13