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Web 2.0 and Beyond: The Sociological Significance of Virtual Worlds Supplanting Cyberspace
We have Tracy and Joanna to thank for our comfortable venue
Yes, we are in Second Life
Why do a Mini-Conference in SL Because we can Because the Hilton wanted lots of money to do it in one of their rooms Because many CITASA members may not have the travel funds or time to be in NYC today Because its 2007 and this is the Internet Because CITASA members should know this technology and be comfortable with it
Thank you to other members of  MC3.0 organizing committee Tracy Kennedy Anabel Quan Hasse Joanna Robinson
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Web2.0 and beyond What is Web2.0 , ask Tim OReilly views web as  a platform  not an application. harnesses  collective intelligence . is  data driven ; database management is a requisite core competency.  brings an end to the software release cycle via  continually updated web services Simple,  light-weight  programming is the goal. software created for  multiple devices ; move from the PC is the default platform.  end user experience  a rich experience : a dynamic, multi-media experience.
Web2.0 is, explicitly, all about social computing. And beyond?  You don't have to be a computer scientist to create a program. We are seeing that manifest in Web 2.0 and 3.0 will be a great extension of that, a true communal mediumthe distinction between professional, semi-professional and consumers will get blurred, creating a network effect of business and applications. Jerry Yang, Yahoo! co-founder
Session 1:  Social Networking Sites Social Networking Sites: A Surveillance Studies Primer Dan Trottier  Queens University - Kingston, Ontario Exposed Edges And Tighter Nodes: A Suggested Social Networking Hypothesis For Web 2.0 as Seen Through a User Of Facebook Peter Timusk  University of Ottawa - Ottawa, Ontario
Session 2:  Videogames & Gaming  Womens Online Gaming Communities:  Dont Hate the Game, Hate the Players Tracy Kennedy   Communities & Technologies Research Group,  Microsoft  Redmond, Washington Disabilities and Gaming Environments Jeff Preston Western University - London, Ontario
Session 3:  Virtual Worlds   The Potential for Digital Field Assignments in Second Life Michael Reese   Johns Hopkins University  Baltimore, Maryland A Scanner Darkly: the death of authenticity under conditions of media-saturation Michael Roberts  North Harris College  Houston, Texas The Educators Coop Experience in Second Life Leslie Jarmon & Joe Sanchez  The University of Texas - Austin, Texas
Session 3:  Virtual Worlds   Embodiment, Identity and Presence in Second Life  New Wine or New Bottles? Geoffrey Edwards Canada Research Chair in Cognitive Geomatics -  Universit辿 Laval Participatory Pedagogy: Challenging Real Life: Practices of Educational Institutions in Virtual Worlds Joanna Robinson  Great Northern Way Campus  Vancouver, BC Tracy Kennedy Communities & Technologies Research Group Microsoft  Redmond, Washington
Closing Remarks  Sarah Intellagirl Robbins  Ball State University - Muncie, IN Afterwards, please feel free to continue the conversation in SL or Arrange an informal face-to-face conversation in NYC and Join us for a face-to-face discussion  at the CITASA  and Teaching and Learning in Sociology Joint Reception,  Monday August 13, 6:30-8:30, at the Hilton New York, Sutton Parlor Center

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James Witte - Opening Remarks

  • 1. Web 2.0 and Beyond: The Sociological Significance of Virtual Worlds Supplanting Cyberspace
  • 2. We have Tracy and Joanna to thank for our comfortable venue
  • 3. Yes, we are in Second Life
  • 4. Why do a Mini-Conference in SL Because we can Because the Hilton wanted lots of money to do it in one of their rooms Because many CITASA members may not have the travel funds or time to be in NYC today Because its 2007 and this is the Internet Because CITASA members should know this technology and be comfortable with it
  • 5. Thank you to other members of MC3.0 organizing committee Tracy Kennedy Anabel Quan Hasse Joanna Robinson
  • 6.
  • 7. Web2.0 and beyond What is Web2.0 , ask Tim OReilly views web as a platform not an application. harnesses collective intelligence . is data driven ; database management is a requisite core competency. brings an end to the software release cycle via continually updated web services Simple, light-weight programming is the goal. software created for multiple devices ; move from the PC is the default platform. end user experience a rich experience : a dynamic, multi-media experience.
  • 8. Web2.0 is, explicitly, all about social computing. And beyond? You don't have to be a computer scientist to create a program. We are seeing that manifest in Web 2.0 and 3.0 will be a great extension of that, a true communal mediumthe distinction between professional, semi-professional and consumers will get blurred, creating a network effect of business and applications. Jerry Yang, Yahoo! co-founder
  • 9. Session 1: Social Networking Sites Social Networking Sites: A Surveillance Studies Primer Dan Trottier Queens University - Kingston, Ontario Exposed Edges And Tighter Nodes: A Suggested Social Networking Hypothesis For Web 2.0 as Seen Through a User Of Facebook Peter Timusk University of Ottawa - Ottawa, Ontario
  • 10. Session 2: Videogames & Gaming Womens Online Gaming Communities: Dont Hate the Game, Hate the Players Tracy Kennedy Communities & Technologies Research Group, Microsoft Redmond, Washington Disabilities and Gaming Environments Jeff Preston Western University - London, Ontario
  • 11. Session 3: Virtual Worlds The Potential for Digital Field Assignments in Second Life Michael Reese Johns Hopkins University Baltimore, Maryland A Scanner Darkly: the death of authenticity under conditions of media-saturation Michael Roberts North Harris College Houston, Texas The Educators Coop Experience in Second Life Leslie Jarmon & Joe Sanchez The University of Texas - Austin, Texas
  • 12. Session 3: Virtual Worlds Embodiment, Identity and Presence in Second Life New Wine or New Bottles? Geoffrey Edwards Canada Research Chair in Cognitive Geomatics - Universit辿 Laval Participatory Pedagogy: Challenging Real Life: Practices of Educational Institutions in Virtual Worlds Joanna Robinson Great Northern Way Campus Vancouver, BC Tracy Kennedy Communities & Technologies Research Group Microsoft Redmond, Washington
  • 13. Closing Remarks Sarah Intellagirl Robbins Ball State University - Muncie, IN Afterwards, please feel free to continue the conversation in SL or Arrange an informal face-to-face conversation in NYC and Join us for a face-to-face discussion at the CITASA and Teaching and Learning in Sociology Joint Reception, Monday August 13, 6:30-8:30, at the Hilton New York, Sutton Parlor Center

Editor's Notes

  1. Welcome to Citasa Miniconference 3.0. MC3.0 In Prhiladeplhia, Montreal, and now New York City we have held a Miniconference as part of the ASAs annual meeting. Participation has grown each year and each year we have done something a little bit different. So whats different this year?