The document discusses the changing relationship between humans and technology. It notes that technology has become more personal and integrated into our lives, going from something distant to a companion we interact with constantly. Examples given include wearable technologies like Google Glass and how brands can inspire people by addressing both frustrations and aspirations in meaningful ways. The document argues we are growing accustomed to new technologies through gradual exposure and that media extends human senses, changing how we experience the world.
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Jimstolze handout
1. OF W!
TU RE NO
FU IS
T H E HING
UB LIS
P
photo (cc) via www.flickr.com/photos/zachd1_618/7198148850/
Jim Stolze - March 2013 - Senefelder Misset Seminar - Doetinchem
2. The Hype Cycle is a graphic that depicts public
expectations of new and emerging (often not so
new) technologies in the form of a graph. It is
updated annually and produced by a research and
advisory company called Gartner, Inc.
4. VE #1 Y"
WA
OLOG
EC HN
AT ET
NT IM
"I
photo (cc) vihttp://www.flickr.com/photos/dr_john2005/431452053/
In the olden days, technology used to be something distant. In fact
the computer was rather a place where you went to. Because of
Moore's law computers became smaller and found their way to our
desktops and later even on our lap. The tablet generation proves that
our new relationship with technology is more like that with a pet.
We stroke it, we cuddle it. We pet it like the house dog. Soon we'll
be wearing technology, from 3D printed clothing to intelligent wrist
watches and nano-tattoos.
7. Ten years ago the public reaction would have been that
Robocop and the Terminator were not welcome. But
slowly we see our approach and appreciation of
technology changing. Google is letting us getting used
to wearable technology with their project Glass by
public appearances.
8. Marshall McLuhan sees every medium as an extension of
some human faculty, with the media of communication
thus exaggerating this or that particular sense.
11. WAVE
"B
#2
RA ND
UT ILIT Y
'S"
photo (cc) via http://www.flickr.com/photos/vlastula/2891440893
12. IVE?
SUAS
P ER
so if you look at this new
relationship that we have with
technology. and you combine
this with the stuff we said
about useful and honest
branding... can we use brands
to do more than just be a
service, more than just
advertising?
12
13. Frustration Aspiration
high involvement
Brands can make Brands can inspire
things simpler
Irritation Fun
low involvement
Brands can make Brands can make
things easier things more fun
negative motivation positive motivation
Model by Rossiter & Percy.
Adaptation by Ingmar de Lange