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OF           W!
        TU  RE            NO
      FU               IS
T H E             HING
           UB LIS
         P




                                                                   photo (cc) via www.flickr.com/photos/zachd1_618/7198148850/
Jim Stolze - March 2013 - Senefelder Misset Seminar - Doetinchem
The Hype Cycle is a graphic that depicts public
expectations of new and emerging (often not so
new) technologies  in the form of a graph.  It is
updated  annually  and produced by a research and
advisory company called Gartner, Inc.
010"
"2
VE #1                      Y"
WA
                         OLOG
                    EC HN
       AT        ET
  NT IM
"I




                                                                         photo (cc) vihttp://www.flickr.com/photos/dr_john2005/431452053/
 In the olden days, technology used to be something distant. In fact
 the computer was rather a place where you went to. Because of
 Moore's law computers became smaller and found their way to our
 desktops and later even on our lap. The tablet generation proves that
 our new relationship with technology is more like that with a pet.
 We stroke it, we cuddle it. We pet it like the house dog. Soon we'll
 be wearing technology, from 3D printed clothing to intelligent wrist
 watches and nano-tattoos.
Jimstolze handout
your phone as an
extension of your
shopping bag
Ten years ago the public reaction would have been that
Robocop and the Terminator were not welcome. But
slowly we see our approach and appreciation of
technology changing. Google is letting us getting used
to wearable technology with their project Glass by
public appearances.
Marshall McLuhan sees every medium as an extension of
 some human faculty, with the media of communication
     thus exaggerating this or that particular sense.
TECHNOLOGY AS AN EXTENSION OF OUR SENSES
LIFE
      EFOR
   OT
REM
WAVE


                                                     "B
                                                                           #2


                                                        RA ND
                                                                 UT ILIT Y
                                                                           'S"




photo (cc) via http://www.flickr.com/photos/vlastula/2891440893
IVE?
    SUAS
P ER




                so if you look at this new
                relationship that we have with
                technology. and you combine
                this with the stuff we said
                about useful and honest
                branding... can we use brands
                to do more than just be a
                service, more than just
                advertising?
                                            12
Frustration           Aspiration
high involvement




                   Brands can make       Brands can inspire
                   things simpler




                   Irritation            Fun
low involvement




                   Brands can make       Brands can make
                   things easier         things more fun




                   negative motivation    positive motivation
                                                                Model by Rossiter & Percy.
                                                                Adaptation by Ingmar de Lange
'S
            ILIT Y
         UT
  RAND
B




                        14
@jimstolze

     jimstolze@gmail.com


     www.jimstolze.nl/weblog


                                          SU P!
                            SU RF




Jim Stolze - March 2013 - Senefelder Misset Seminar - Doetinchem

More Related Content

Jimstolze handout

  • 1. OF W! TU RE NO FU IS T H E HING UB LIS P photo (cc) via www.flickr.com/photos/zachd1_618/7198148850/ Jim Stolze - March 2013 - Senefelder Misset Seminar - Doetinchem
  • 2. The Hype Cycle is a graphic that depicts public expectations of new and emerging (often not so new) technologies  in the form of a graph.  It is updated  annually  and produced by a research and advisory company called Gartner, Inc.
  • 4. VE #1 Y" WA OLOG EC HN AT ET NT IM "I photo (cc) vihttp://www.flickr.com/photos/dr_john2005/431452053/ In the olden days, technology used to be something distant. In fact the computer was rather a place where you went to. Because of Moore's law computers became smaller and found their way to our desktops and later even on our lap. The tablet generation proves that our new relationship with technology is more like that with a pet. We stroke it, we cuddle it. We pet it like the house dog. Soon we'll be wearing technology, from 3D printed clothing to intelligent wrist watches and nano-tattoos.
  • 6. your phone as an extension of your shopping bag
  • 7. Ten years ago the public reaction would have been that Robocop and the Terminator were not welcome. But slowly we see our approach and appreciation of technology changing. Google is letting us getting used to wearable technology with their project Glass by public appearances.
  • 8. Marshall McLuhan sees every medium as an extension of some human faculty, with the media of communication thus exaggerating this or that particular sense.
  • 9. TECHNOLOGY AS AN EXTENSION OF OUR SENSES
  • 10. LIFE EFOR OT REM
  • 11. WAVE "B #2 RA ND UT ILIT Y 'S" photo (cc) via http://www.flickr.com/photos/vlastula/2891440893
  • 12. IVE? SUAS P ER so if you look at this new relationship that we have with technology. and you combine this with the stuff we said about useful and honest branding... can we use brands to do more than just be a service, more than just advertising? 12
  • 13. Frustration Aspiration high involvement Brands can make Brands can inspire things simpler Irritation Fun low involvement Brands can make Brands can make things easier things more fun negative motivation positive motivation Model by Rossiter & Percy. Adaptation by Ingmar de Lange
  • 14. 'S ILIT Y UT RAND B 14
  • 15. @jimstolze jimstolze@gmail.com www.jimstolze.nl/weblog SU P! SU RF Jim Stolze - March 2013 - Senefelder Misset Seminar - Doetinchem