This document describes a presentation on improving retrospective meetings using Retro Poker. It includes examples of scenarios teams may face and activities that can be used in a retrospective to engage team members and facilitate discussion. Sample scenarios involve senior developers who dislike meetings, a new senior developer underperforming, a lost intern, and an absent manager. The document promotes using Retro Poker cards to help teams inspect their process, identify improvements, and make plans to work better together. Sketches also demonstrate using a whiteboard for visualization during retrospectives.
4. At regular intervals, the team reflects on
how to become more effective, then tunes
and adjusts its behavior accordingly.
6. Inspect how the last Sprint went with
regards to people, relationships, process, and
tools;
Identify and order the major items that
went well and potential improvements; and,
Create a plan for implementing
improvements to the way the Scrum Team
does its work.
Scrum Guide, about
the Retrospective
7. Inspect how the last Sprint went with
regards to people, relationships, process, and
tools;
Identify and order the major items that
went well and potential improvements; and,
Create a plan for implementing
improvements to the way the Scrum Team
does its work.
Reality about the
Retrospective
15. STEP 1: READ THE SCENARIO
- People involved and their personality
- Historical data
- Perceived feelings
- ...
Senior deveopers
that hate
meetings
New Senior
developer not
performing as
expected
A lost
dev
intern
Absent
Manager
21. THE PAIR COLLABORATION FORMULA
by Knowledge21
the sum of two
individuals
equals one brain
times two
plus the collaboration
between them
squared
by
Rodrigo de Toledo
and Daniel Teixeira
(in memorian)
30. by @julibetancur
at #30daysofagilesketch
others opinion
and point of
view
keep it as
simple as you
can
to expose what
you think
to create and
evolve
retro poker is
about
communication
allowing
collaboration
XP VALUES APPLIED