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INTRAMURAL SPORTS

KanJam Managers Meeting
General Rules




                                                            MANAGER'S MEETING
 Games are a best of five series to exactly 21 points.

 Goals will be set up 50 feet apart.

 A coin toss will determine which team goes first.
     The winner has the choice to throw first or second.
Each Round

 A round will consist of all four players throwing exactly one disc.




                                                                              MANAGER'S MEETING
 The first team will throw the disc twice, allowing both players to act as
  the thrower and the deflector once.

 Then, they will hand the disc to the opponent to do the same.

 Each team will have the same number of throws, so if the team that
  goes first gets to 21 points, the opposing team has one last round.
    Exception: In the event that a team makes an instance win shot, the
     opposing team will not be given a last shot.
Scoring


 A team must reach exactly 21 points to win a game.
    If a throw would put the teams score over 21 points, those points




                                                                             MANAGER'S MEETING
      are subtracted from the score instead.

 An instant win is when the thrower lands the disc in the goal without
  assistance from the deflector.
    The opposing team does not get the chance to match.

 If the thrower of deflector is interfered with by the opposing team, the
  throwing team is allowed the choice to take 1, 2, or 3 points.
Scoring

 A dinger (1 point) is scored when the deflector redirects the disc that
  hits the goal without going in.




                                                                                MANAGER'S MEETING
 A deuce (2 points) is scored when the thrower hits the side of the goal
  without assistance from the deflector.

 A bucket (3 points) is scored when the deflector redirects the disc that
  lands inside the goal.

 No points are scored if (a) the thrower releases the disc in front of
  his/her own goal, (b) a throw hits the ground prior to hitting the goal, or
  (c) the deflector double hits, carries, or catches the disc.
The Deflector


 Deflectors may:




                                                                     MANAGER'S MEETING
    Move anywhere in the playing area to make the deflection.
    Slap, hit strike, kick or knee the disc to redirect it.

 Deflectors may not:
    Touch the goal at any time.
    Catch, throw, lift, palm, pull, push, or double hit the disc.
    Stop the disc in mid air to cause it to fall straight down.
    Trap the disc between the goal and his or her body.
Unsportsmanlike Penalties


 Players who receive 2 unsportsmanlike penalties in a game, will be
  ejected from the game and the facility.




                                                                       MANAGER'S MEETING
 Unsportsmanlike penalties include:
    Arguing Calls.
    Deliberately interfering with players on the opposing team.
    Cursing or taunting opposing players or officials.

 Players may not argue calls at any time for any reason.
     The calls and determinations of the officials are FINAL.
Quiz




                                 MANAGER'S MEETING
  Now please complete the quiz
            below.

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Kan jam

  • 2. General Rules MANAGER'S MEETING Games are a best of five series to exactly 21 points. Goals will be set up 50 feet apart. A coin toss will determine which team goes first. The winner has the choice to throw first or second.
  • 3. Each Round A round will consist of all four players throwing exactly one disc. MANAGER'S MEETING The first team will throw the disc twice, allowing both players to act as the thrower and the deflector once. Then, they will hand the disc to the opponent to do the same. Each team will have the same number of throws, so if the team that goes first gets to 21 points, the opposing team has one last round. Exception: In the event that a team makes an instance win shot, the opposing team will not be given a last shot.
  • 4. Scoring A team must reach exactly 21 points to win a game. If a throw would put the teams score over 21 points, those points MANAGER'S MEETING are subtracted from the score instead. An instant win is when the thrower lands the disc in the goal without assistance from the deflector. The opposing team does not get the chance to match. If the thrower of deflector is interfered with by the opposing team, the throwing team is allowed the choice to take 1, 2, or 3 points.
  • 5. Scoring A dinger (1 point) is scored when the deflector redirects the disc that hits the goal without going in. MANAGER'S MEETING A deuce (2 points) is scored when the thrower hits the side of the goal without assistance from the deflector. A bucket (3 points) is scored when the deflector redirects the disc that lands inside the goal. No points are scored if (a) the thrower releases the disc in front of his/her own goal, (b) a throw hits the ground prior to hitting the goal, or (c) the deflector double hits, carries, or catches the disc.
  • 6. The Deflector Deflectors may: MANAGER'S MEETING Move anywhere in the playing area to make the deflection. Slap, hit strike, kick or knee the disc to redirect it. Deflectors may not: Touch the goal at any time. Catch, throw, lift, palm, pull, push, or double hit the disc. Stop the disc in mid air to cause it to fall straight down. Trap the disc between the goal and his or her body.
  • 7. Unsportsmanlike Penalties Players who receive 2 unsportsmanlike penalties in a game, will be ejected from the game and the facility. MANAGER'S MEETING Unsportsmanlike penalties include: Arguing Calls. Deliberately interfering with players on the opposing team. Cursing or taunting opposing players or officials. Players may not argue calls at any time for any reason. The calls and determinations of the officials are FINAL.
  • 8. Quiz MANAGER'S MEETING Now please complete the quiz below.