The document outlines the rules for an intramural KanJam tournament. It discusses:
1) Games are best of 5 series to 21 points, with goals 50 feet apart and a coin toss to determine first serve.
2) Each round consists of each team throwing the disc twice, then handing it to the opponent to do the same.
3) Scoring includes dingers (1 point), deuces (2 points), and buckets (3 points) depending on how the disc enters the goal. Unsportsmanlike conduct can result in penalties or ejection from the game.
2. General Rules
MANAGER'S MEETING
Games are a best of five series to exactly 21 points.
Goals will be set up 50 feet apart.
A coin toss will determine which team goes first.
The winner has the choice to throw first or second.
3. Each Round
A round will consist of all four players throwing exactly one disc.
MANAGER'S MEETING
The first team will throw the disc twice, allowing both players to act as
the thrower and the deflector once.
Then, they will hand the disc to the opponent to do the same.
Each team will have the same number of throws, so if the team that
goes first gets to 21 points, the opposing team has one last round.
Exception: In the event that a team makes an instance win shot, the
opposing team will not be given a last shot.
4. Scoring
A team must reach exactly 21 points to win a game.
If a throw would put the teams score over 21 points, those points
MANAGER'S MEETING
are subtracted from the score instead.
An instant win is when the thrower lands the disc in the goal without
assistance from the deflector.
The opposing team does not get the chance to match.
If the thrower of deflector is interfered with by the opposing team, the
throwing team is allowed the choice to take 1, 2, or 3 points.
5. Scoring
A dinger (1 point) is scored when the deflector redirects the disc that
hits the goal without going in.
MANAGER'S MEETING
A deuce (2 points) is scored when the thrower hits the side of the goal
without assistance from the deflector.
A bucket (3 points) is scored when the deflector redirects the disc that
lands inside the goal.
No points are scored if (a) the thrower releases the disc in front of
his/her own goal, (b) a throw hits the ground prior to hitting the goal, or
(c) the deflector double hits, carries, or catches the disc.
6. The Deflector
Deflectors may:
MANAGER'S MEETING
Move anywhere in the playing area to make the deflection.
Slap, hit strike, kick or knee the disc to redirect it.
Deflectors may not:
Touch the goal at any time.
Catch, throw, lift, palm, pull, push, or double hit the disc.
Stop the disc in mid air to cause it to fall straight down.
Trap the disc between the goal and his or her body.
7. Unsportsmanlike Penalties
Players who receive 2 unsportsmanlike penalties in a game, will be
ejected from the game and the facility.
MANAGER'S MEETING
Unsportsmanlike penalties include:
Arguing Calls.
Deliberately interfering with players on the opposing team.
Cursing or taunting opposing players or officials.
Players may not argue calls at any time for any reason.
The calls and determinations of the officials are FINAL.
8. Quiz
MANAGER'S MEETING
Now please complete the quiz
below.