This document discusses Autodesk's Forge AR/VR Toolkit tech preview. The toolkit aims to make 3D model preparation and sharing designs between designers and customers easier. It uses Unity and Forge APIs to dynamically or statically load Forge assets at runtime or authoring time directly into Unity. This allows sharing and collaborating on designs in AR/VR by easily pulling the latest design directly to a device from the cloud.
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Kevin Vandecar AR in Action Autodesk Forge AR | VR Toolkit tech preview
1. AR | VR Toolkit tech preview
Kevin Vandecar
@kevinvandecar
AR in Action
MIT Media Lab
January 16+17, 2018
2. MODEL PREPARATION
? Model preparation easily the
biggest AR/VR pain-point
? UV mapping, materials, texturing
& polygon optimization
? Many hours effort for a typical
model
6. FORGE VIEWER
? Already supports WebVR
? Considering how to make it work with AR
? Transparent background is one option
? WebXR specification to include AR?
8. FORGE AR|VR TOOLKIT
? Game engines are important aspect of AR experiences
? Our tech preview uses Unity
? Use Forge APIs in traditional way (no change for developer)
? Provides package for game engine to pull Forge assets
? Dynamically at runtime
? Statically at authoring time
? View asset easily in game engine¨s target platforms
11. POSSIBILITY
? Share and Collaborate
on designs
? Designer and customer easily
sharing design changes in
AR | VR
? AR in field and pull latest design
directly to the device
? Data remains at the center C in
the cloud
13. REMEMBER´
It doesn¨t have to be THAT complex!
Check out this great traditional animation
artist creating awesome augmented reality!
? Marty Cooper AKA Hombre_McSteez
? Aug(De)Mented Reality series on youtube
? https://www.youtube.com/playlist?list=PL
8d4zemDJd4qsgdKq7dACriF46-eSnt3n
@kevinvandecar