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AR | VR Toolkit tech preview
Kevin Vandecar
@kevinvandecar
AR in Action
MIT Media Lab
January 16+17, 2018
MODEL PREPARATION
? Model preparation easily the
biggest AR/VR pain-point
? UV mapping, materials, texturing
& polygon optimization
? Many hours effort for a typical
model
MODEL PREPARATION
?Model prep easier
?View latest design easily
?More time to rock-out!
FORGE MODEL DERIVATIVE API
FORGE DATA MANAGEMENT API
FORGE VIEWER
? Already supports WebVR
? Considering how to make it work with AR
? Transparent background is one option
? WebXR specification to include AR?
AR SOLUTION AND
BETTER VR WORKFLOW
?Forge AR | VR Tookit
?Tech Preview
FORGE AR|VR TOOLKIT
? Game engines are important aspect of AR experiences
? Our tech preview uses Unity
? Use Forge APIs in traditional way (no change for developer)
? Provides package for game engine to pull Forge assets
? Dynamically at runtime
? Statically at authoring time
? View asset easily in game engine¨s target platforms
FORGE AR|VR TOOLKIT WORKFLOW
DYNAMIC ASSET (LOADED BY APP AT RUNTIME)
FORGE AR|VR TOOLKIT WORKFLOW
STATIC ASSET (IMPORTED DIRECTLY INTO UNITY)
POSSIBILITY
? Share and Collaborate
on designs
? Designer and customer easily
sharing design changes in
AR | VR
? AR in field and pull latest design
directly to the device
? Data remains at the center C in
the cloud
forge.autodesk.com
際際滷s:
/KevinVandecar/
REMEMBER´
It doesn¨t have to be THAT complex!
Check out this great traditional animation
artist creating awesome augmented reality!
? Marty Cooper AKA Hombre_McSteez
? Aug(De)Mented Reality series on youtube
? https://www.youtube.com/playlist?list=PL
8d4zemDJd4qsgdKq7dACriF46-eSnt3n
@kevinvandecar

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Kevin Vandecar AR in Action Autodesk Forge AR | VR Toolkit tech preview

  • 1. AR | VR Toolkit tech preview Kevin Vandecar @kevinvandecar AR in Action MIT Media Lab January 16+17, 2018
  • 2. MODEL PREPARATION ? Model preparation easily the biggest AR/VR pain-point ? UV mapping, materials, texturing & polygon optimization ? Many hours effort for a typical model
  • 3. MODEL PREPARATION ?Model prep easier ?View latest design easily ?More time to rock-out!
  • 6. FORGE VIEWER ? Already supports WebVR ? Considering how to make it work with AR ? Transparent background is one option ? WebXR specification to include AR?
  • 7. AR SOLUTION AND BETTER VR WORKFLOW ?Forge AR | VR Tookit ?Tech Preview
  • 8. FORGE AR|VR TOOLKIT ? Game engines are important aspect of AR experiences ? Our tech preview uses Unity ? Use Forge APIs in traditional way (no change for developer) ? Provides package for game engine to pull Forge assets ? Dynamically at runtime ? Statically at authoring time ? View asset easily in game engine¨s target platforms
  • 9. FORGE AR|VR TOOLKIT WORKFLOW DYNAMIC ASSET (LOADED BY APP AT RUNTIME)
  • 10. FORGE AR|VR TOOLKIT WORKFLOW STATIC ASSET (IMPORTED DIRECTLY INTO UNITY)
  • 11. POSSIBILITY ? Share and Collaborate on designs ? Designer and customer easily sharing design changes in AR | VR ? AR in field and pull latest design directly to the device ? Data remains at the center C in the cloud
  • 13. REMEMBER´ It doesn¨t have to be THAT complex! Check out this great traditional animation artist creating awesome augmented reality! ? Marty Cooper AKA Hombre_McSteez ? Aug(De)Mented Reality series on youtube ? https://www.youtube.com/playlist?list=PL 8d4zemDJd4qsgdKq7dACriF46-eSnt3n @kevinvandecar