Architectural animation process can be daunting and complicated despite the passion for it, unless neat and clear planning is done. These stages may not be absolute right way, but can be beneficial to see the process we go through.
2. Attaining & Organizing Data
Getting the plans, sections, elevations, detail drawings,
landscape plans, lighting plans... etc from the client.
Organize your files in a clear and simple structure; Nothing
more counter productive than spending loads of time sifting
through unorganized files
4. Client Communications
Find out their target audience, the style they are going for
and how the animation will fit in with their other marketing
materials.
How long the animation is to be, the soundtrack, the theme,
text, captions... etc need to be discussed.
5. Make suggestions that you think will improve the look and
feel of the project, being a 3D modeling and animation
expert.
Keep your client in the loop throughout the entire animation
process; Send them preliminary images as often as possible.
7. Story-boarding
Plan out each scene in your animation.
Take into consideration the tempo of the soundtrack.
For a complex model with millions of polygons, to fit
everything into the one scene you will end up with a really
big file size.
It best to create a file/scene for each camera path.
9. 3D Modeling
Include as much detail as possible - but only in the areas that
need it.
Don't go modeling blades of grass if they are going to be way
back in the background!
Put detail in to the areas that are close to the camera, will be
clearly visible in the camera path.
11. Basic Lighting and Textures
First, put some really basic lighting into the scene and in the
test renders.
Then, apply materials to all your objects, keep them simple!
Now, its time to start setting up the real lighting.
12. Confirm whether the scene is set during the daytime or at
night, inside or out.
Tweak everything - lighting, materials, render settings... etc.
14. Advanced Lighting and Textures
Keep working on the look of your scenes.
Optimize your settings so that your render time for each
frame isn't too long
Add glossy reflections and increase your subdivisions.
Have a good sized render farm, render out a low resolution
version of the animation, send it to the client and confirm,
before you move onto the higher resolution sequences.
16. Rendering
You need to optimize your scene for quality vs speed.
Use appropriate vray settings for huge render farm and
render settings for others.
18. Editing
Bring all together with your favorite video editing tool.
Play around with colors, depth of field, motion blurring... etc.
20. Architectural animation process can be daunting and
complicated despite the passion for it, unless neat and clear
planning is done. These stages may not be absolute right way,
but can be beneficial to see the process we go through.