The document proposes an interactive storybook platform to educate youth on ethics and social issues. It would involve players taking on the role of a character in a story and progressing through crucial phases by answering questions correctly. This would allow youth to experience situations from others' perspectives to facilitate learning. The platform would take the form of a graphic novel with comic illustrations and slides. It outlines distributing the work into 6 parts over 12 months, including developing 30 stories, drawing comics, and building a mobile-friendly website to host and campaign the stories. The team believes in the power of knowledge and cites their previous work developing quizzes to promote learning.
2. Things we see as problem
49%Bangladeshi
students
face online
harassment
Insufficient internet literacy
Lack of empathy
Inadequate ethics education
Absence of interactive content
Root causes
3. To pass through
each phase, he will
have to answer
questions on
relevant topic
Way to solution
We will design an interactive storybook platform for youth to raise social awareness on
issues like consent, internet literacy, SRHR etc.
Player will join the
game as a character
As a character he
will enter into
crucial phases of
the story
The idea is to make youth enter into others shoe and experience the situation,
and thus learn through that experience.
4. How would it look like
爨謹爨 爨 爭爨萎項爨爨爨爭爨爭爨爨爨 爨爭爨оΠ
爨謹爨 爨迦爭爨爨 爨萎項Ξ爭爨爨爨 爨伍爨む爨萎
爨伍爨爭爨萎 爨爭爨む 爨爨爨 爨爨爨爭 爨爨爭爨
爨謹Θ爨 爨爭爨 爨爭爨о 爨謹爨 爨爭爨爨 爭爨
爨萎項Ξ爭爨
爨爭爨 爨爭爨о 爨謹爨 爨爭爨爨 爭爨 爨萎項Ξ爭爨
爨爭爨 爨爭爨оΠ 爨爨逗Θ爨迦Θ?
爨謹爨 爨迦Δ爨逗Λ爭 爨 爨萎項Ξ爨鉦Θ
爨謹爨 爨 爨鉦Π爨項鉦Θ爨爨爭爨爭爨
爨謹爨 爭爨むΛ爨爭爨 爨萎項Ξ爨鉦Θ
爨爭爨 爨爭爨о 爨謹爨 爨爭爨爨 爭爨 爨萎項Ξ爭爨
爨爭爨 爨爭爨оΠ 爨爨逗Θ爨迦Θ?
爨謹爨 爨迦Δ爨逗Λ爭 爨 爨萎項Ξ爨鉦Θ
爨謹爨 爨 爨鉦Π爨項鉦Θ爨爨爭爨爭爨
爨謹爨 爭爨むΛ爨爭爨 爨萎項Ξ爨鉦Θ
It will be a graphic-novel
type story book, where
knowledge will be
disseminated in slides
with comic image and
evaluated throughout the
journey
5. Distribution of work
Distribute the task in 6 part and complete it within 12 months
Team
building
Workshop with
teachers &
creation of 30
stories
Draw 30
comics on the
stories created
Development of
the mobile-friendly
website
Institution to
institution
campaign, online
campaign
Upload all the
stories & start
campaigning
6. Why trust us?
We are a bunch of enthusiastic youth believe in
the power of knowledge.
We won Joy Bangla Youth Award 2017 for our
contribution in promoting the father of the
nation Bangabandhu Sheikh Mujibur Rahman
though quiz contest.
Last year, with the help of ICT Division, we
developed around quizzes on NCTB books
from class 6 to class 8.