This document discusses a knowledge base for 3D rendering styles that applies cartographic practices to 3D renderings. It aims to control and smoothly navigate between 3D styles. The approach involves formalizing 3D styles, analyzing and annotating 3D renderings, and producing a 3D knowledge base. Fifteen 3D renderings were manually annotated to identify graphic parameters and categories of styles. The knowledge base production extracts relevant information from renderings to identify patterns between graphic parameters, features, and styles. This work is a first step toward a 3D style model that could allow interpolation between styles to simplify design tasks and better support users.
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Knowledge base for 3D rendering styles
1. Knowledge base for 3D rendering styles
(a system to apply cartographic practices on 3D renderings)
Sidonie Christophe, Mickaël Brasebin,
Élodie Buard, Florian Pelloie
IGN-France, COGIT Lab.
ICC2015 - 23-26 August 2015
3. Motivation
To adapt 3D renderings to urban projects
➔ to control 3D styles
➔ to smoothly navigate between 3D styles
4. Motivation
Mixing and navigating between 3D styles for building representation
(Hoarau 2015)
(Semmo & Döllner 2014)
(Biljecki 2014; Semmo et al. 2013)
5. Aim of the talk
3D Data
GUI
Formalized
styles
Interpolation
method
Production of intermediate mixes
User with
task(s)
6. Aim of the talk
3D Data
GUI
Formalized
styles
Interpolation
method
Production of intermediate mixes
User with
task(s)
Focus
7. Approach
1. Style Formalization: 2D style model to 3D style model?
2. Analysis and annotation of 3D renderings
3. 3D Knowledge base production
18. Analysis of 3D renderings
Windows Wall
Features
Graphic
parameters
TexturesVisual variables
StyleCategory
ex.: non-
photorealistic pencil
draw style
19. Analysis of 3D renderings
Windows Wall
Features
Graphic
parameters
TexturesVisual variables
gridtexture (4,2), L=x, l=y
white background, black
outline l’
StyleCategory
ex.: photorealistic
20. Analysis of 3D renderings
- a set of annotated 3D renderings
- for each visible feature, a set of graphic parameters
- each 3D rendering into a category
-> to link graphic parameters and 3D categories
of style
22. Knowledge base production
Step 1: manual evaluation of a set of renderings
➔ Can be realized by external contributors
3D Rendering
3D Rendering
3D Rendering
3D Rendering
3D Rendering
3D Rendering
3D Rendering
3D Rendering
3D Rendering
3D Rendering
23. Step 2: extraction of relevant information
➔ Importance of a feature
(i.e. screen size)
➔ Relationship between features
(i.e. spatial relation to assess saliency)
Knowledge base production
24. Step 3 : extraction of patterns
➔ Inherent characteristics of graphic parameters
ex.: pencil-like strokes make think about a NPR rendering (level of stylisation)
➔ Relation between a feature and graphic parameters
ex.: unconventional colors used for some features make think about a NPR rendering (level of realism)
➔ Relation between represented features
ex.: same representation for touching features tends to decrease the level of detail of a representation (level of contrasts)
Knowledge base production
25. Conclusion & Perspectives
Very first steps towards a 3D style model
- Is 2D knowledge transferable to 3D?
➔ Begin of long term thoughts about 3D semiotics for
better practices (to simplify design & implementation
tasks)
➔ Interpolation between 3D styles (to simplify users’
tasks)
➔ Understanding of 3D styles vs. users vs. tasks?