Over 300 million families worldwide are affected by inherited hemoglobin diseases but CRISPR gene editing offers a potential cure. The document outlines a treatment strategy using CRISPR to modify the hemoglobin gene in patients, allowing production of functional fetal hemoglobin and a cure. This approach has shown promise in genetically modifying cells to increase fetal hemoglobin levels by 100%, and the goal is to benefit millions through clinical trials and an approved therapy by 2035.
Jenny McDowell from Monash University in Australia wants to include sustainability education in their course offerings going forward. She stated "I AM KEEN TO INCORPORATE SUSTAINABILITY EDUCATION IN OUR COURSES AS WE GO FORWARD." McDowell is looking to add sustainability topics to the university's curriculum.
The document introduces Viewfinder, a new dialogue method and crowdsourced platform to facilitate interdisciplinary work between scientists and help the public better understand science. It provides contact information for the founders and outlines their goals of initially engaging scientists, then policy makers, and ultimately the broader public to help address the challenge that science can feel fragmented and difficult to understand for non-experts.
The document outlines the Hasso Plattner Institute's School of Design Thinking, highlighting its founding, focus on innovation, and diverse student body comprising 120 students across 20 nationalities. It details the course structure, principles of design thinking, and examples of student projects aimed at addressing social challenges. Additionally, it mentions professional tracks for corporate training and collaborations in various fields such as health and logistics.
The document discusses the importance of impact in health and social programs, specifically focusing on the history of maternity and child care clinics in Finland and their success in reducing maternal and infant mortality rates. It highlights the role of health sisters and midwives in providing essential prenatal care, achieving near-total coverage of pregnant women by 2015. Additionally, it mentions the development of a new population projection model informed by ongoing research and collaboration with policymakers in various Asian regions.
The document discusses happiness and how it relates to interaction with others. It argues that happiness is found through interaction rather than by pursuing it alone or viewing it as a possession. The challenge is developing linguistic awareness and concrete tools to change behavior and spread ideas about finding happiness in interaction. The project aims to participate in schools, workplaces and media to provide solutions.
This document outlines the process and activities for a challenge to develop solutions that create impact. It involves defining problems, ideating concepts, testing feasibility, and delivering solutions through converging and diverging phases. Participants are guided to define target users, partners, and scope of impact. The process focuses on understanding needs, benefits, resources, and touchpoints through user research. It aims to develop solutions in collaboration with partners and users to maximize real-world impact.
The document discusses the need for reforming curricula to create a "Generation Green" with a strong environmental focus. It notes that the global population is projected to reach 9 billion by 2050, putting increasing pressure on limited resources like clean drinking water, which over 1.8 billion people currently lack access to. Individual actions alone will not lead to sustainable solutions, so curricula are needed to facilitate a comprehensive understanding of environmental resource management and ensure clean resources for all through scalable, sustainable practices. The document calls readers to join this effort to educate the next "Generation Green" and help address worldwide resource challenges.
The Helsinki Sleep Factory is a virtual sleep society that aims to help adolescents understand and improve their sleep through a combination of chronobiology, motivational psychology, medicine, and problem-based learning approaches. It provides personalized sleep resources and solutions through an intelligent sleep diary, relaxation and mindfulness exercises, and a social community for sharing sleep-related content. The goal is to create accessible and effective interventions for conditions like delayed sleep phase, which can cause learning problems and school absenteeism if not addressed.
Biodiversity is being destroyed through many small incremental changes over time. This loss threatens our well-being and ability to adapt to climate change. To address this, the document proposes developing new mechanisms to neutralize negative impacts on biodiversity and turn losses into gains, such as through biodiversity offsets. Offsets involve compensating for biodiversity loss in one area by improving biodiversity elsewhere. This could create a market-based solution and new business opportunities, implementing the "polluter pays" principle. The proposal aims to incorporate offsets into legislation to balance development with conserving biodiversity in Finland.
This document proposes creating a "Citizen Mindscapes" project to analyze social media data from Suomi24 discussions in order to:
1) Detect early signs of social conflicts and problems in Finland;
2) Work against national divisions and support diversity; and
3) Strengthen skills in social big data analysis for research and business.
The project would involve analyzing the tens of millions of texts on Suomi24, which is used by 80% of Finns, to understand sentiments, consumption styles, hate speech, behaviors, and rhythms of everyday life and the economy.
This document discusses a challenge to connect and empower children in hospitals. It proposes an approach called Play-Learn-Heal that uses co-creation and human-centered design methods to develop social, material and digital solutions. These solutions aim to empower children, reduce stress, connect them to family and learning, and expand support networks during their hospital care and recovery. An interdisciplinary team of children, healthcare professionals, educators, designers and technologists will work together to create and test prototypes to positively impact children, hospitals, research and society.
This document discusses the need for a new approach to communicating information about climate change called "Climate Whirl". It notes that current information is fragmented across disciplines and sources, making it difficult for most people to understand climate change as a whole. Climate Whirl would be a science-based aggregator that combines climate and environmental information with health, social, and consumer insights using games, art, and citizen science to make climate change more understandable and relevant to everyday life. It would be developed by an interdisciplinary team with expertise in areas like environmental education, climate research, and public health.
Over 300 million families worldwide are affected by inherited hemoglobin diseases but CRISPR gene editing offers a potential cure. The document outlines a treatment strategy using CRISPR to modify the hemoglobin gene in patients, allowing production of functional fetal hemoglobin and a cure. This approach has shown promise in genetically modifying cells to increase fetal hemoglobin levels by 100%, and the goal is to benefit millions through clinical trials and an approved therapy by 2035.
Jenny McDowell from Monash University in Australia wants to include sustainability education in their course offerings going forward. She stated "I AM KEEN TO INCORPORATE SUSTAINABILITY EDUCATION IN OUR COURSES AS WE GO FORWARD." McDowell is looking to add sustainability topics to the university's curriculum.
The document introduces Viewfinder, a new dialogue method and crowdsourced platform to facilitate interdisciplinary work between scientists and help the public better understand science. It provides contact information for the founders and outlines their goals of initially engaging scientists, then policy makers, and ultimately the broader public to help address the challenge that science can feel fragmented and difficult to understand for non-experts.
The document outlines the Hasso Plattner Institute's School of Design Thinking, highlighting its founding, focus on innovation, and diverse student body comprising 120 students across 20 nationalities. It details the course structure, principles of design thinking, and examples of student projects aimed at addressing social challenges. Additionally, it mentions professional tracks for corporate training and collaborations in various fields such as health and logistics.
The document discusses the importance of impact in health and social programs, specifically focusing on the history of maternity and child care clinics in Finland and their success in reducing maternal and infant mortality rates. It highlights the role of health sisters and midwives in providing essential prenatal care, achieving near-total coverage of pregnant women by 2015. Additionally, it mentions the development of a new population projection model informed by ongoing research and collaboration with policymakers in various Asian regions.
The document discusses happiness and how it relates to interaction with others. It argues that happiness is found through interaction rather than by pursuing it alone or viewing it as a possession. The challenge is developing linguistic awareness and concrete tools to change behavior and spread ideas about finding happiness in interaction. The project aims to participate in schools, workplaces and media to provide solutions.
This document outlines the process and activities for a challenge to develop solutions that create impact. It involves defining problems, ideating concepts, testing feasibility, and delivering solutions through converging and diverging phases. Participants are guided to define target users, partners, and scope of impact. The process focuses on understanding needs, benefits, resources, and touchpoints through user research. It aims to develop solutions in collaboration with partners and users to maximize real-world impact.
The document discusses the need for reforming curricula to create a "Generation Green" with a strong environmental focus. It notes that the global population is projected to reach 9 billion by 2050, putting increasing pressure on limited resources like clean drinking water, which over 1.8 billion people currently lack access to. Individual actions alone will not lead to sustainable solutions, so curricula are needed to facilitate a comprehensive understanding of environmental resource management and ensure clean resources for all through scalable, sustainable practices. The document calls readers to join this effort to educate the next "Generation Green" and help address worldwide resource challenges.
The Helsinki Sleep Factory is a virtual sleep society that aims to help adolescents understand and improve their sleep through a combination of chronobiology, motivational psychology, medicine, and problem-based learning approaches. It provides personalized sleep resources and solutions through an intelligent sleep diary, relaxation and mindfulness exercises, and a social community for sharing sleep-related content. The goal is to create accessible and effective interventions for conditions like delayed sleep phase, which can cause learning problems and school absenteeism if not addressed.
Biodiversity is being destroyed through many small incremental changes over time. This loss threatens our well-being and ability to adapt to climate change. To address this, the document proposes developing new mechanisms to neutralize negative impacts on biodiversity and turn losses into gains, such as through biodiversity offsets. Offsets involve compensating for biodiversity loss in one area by improving biodiversity elsewhere. This could create a market-based solution and new business opportunities, implementing the "polluter pays" principle. The proposal aims to incorporate offsets into legislation to balance development with conserving biodiversity in Finland.
This document proposes creating a "Citizen Mindscapes" project to analyze social media data from Suomi24 discussions in order to:
1) Detect early signs of social conflicts and problems in Finland;
2) Work against national divisions and support diversity; and
3) Strengthen skills in social big data analysis for research and business.
The project would involve analyzing the tens of millions of texts on Suomi24, which is used by 80% of Finns, to understand sentiments, consumption styles, hate speech, behaviors, and rhythms of everyday life and the economy.
This document discusses a challenge to connect and empower children in hospitals. It proposes an approach called Play-Learn-Heal that uses co-creation and human-centered design methods to develop social, material and digital solutions. These solutions aim to empower children, reduce stress, connect them to family and learning, and expand support networks during their hospital care and recovery. An interdisciplinary team of children, healthcare professionals, educators, designers and technologists will work together to create and test prototypes to positively impact children, hospitals, research and society.
This document discusses the need for a new approach to communicating information about climate change called "Climate Whirl". It notes that current information is fragmented across disciplines and sources, making it difficult for most people to understand climate change as a whole. Climate Whirl would be a science-based aggregator that combines climate and environmental information with health, social, and consumer insights using games, art, and citizen science to make climate change more understandable and relevant to everyday life. It would be developed by an interdisciplinary team with expertise in areas like environmental education, climate research, and public health.
MULTI SENSORY EXPERIENCE DESIGN RESEARCHSamuel Thuo
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Excited to share insights from my Dissertation Thesis on Multisensory Experience Design in Art Museums, focusing on Nairobi, Kenya! I have to say that this is the work that set me on my current trajectory and led me to my current design philosophy of design for all senses.
Have you been to a #museum, wanted to touch an exhibit and there you saw an injunction, "Please don't touch"....or "Please speak softly",,,,or "Please no eating in the museum".....or "Please don't use strong perfume".... these injunctions have made museums to be mono-sensory experience oriented, alienating the visitors. These injunctions speak volumes of our innate and inherent desire to want to engage holistically with all our #senses with objects. This is a major problem especially in Kenya's museums, which is a paradox with its rich cultural, and anthropological exhibits that require engagement with all the senses.
Inspired by David Howes' insights from Concordia University, my thesis challenges this status quo by exploring historical precedents. Did you know that in the 18th century, museums encouraged multisensory interaction? Today, there's a global shift towards enhancing museum experiences through multisensory #design, yet Kenya's museums often lag behind international standards.
This research isn't just about aesthetics....it's about fostering meaningful, educational, and socially enriching experiences. By embracing multisensory design, museums can bridge cultural divides and create environments where every visitor feels welcomed and engaged. And want to go back.
Let's spark a conversation about the future of museum experiences. How can we leverage design to make cultural institutions more accessible and inspiring for all?
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Canva Pro PC Crack is a practical design app to create beautiful montages and compositions with a lot of resources on the platform.
Discovery… it’s more than just finding a piece of information to complete a specific task. It’s more than just search… it is uncovering the unexpected, the “aha!” moment, or the deeper story behind a familiar subject. It is an experience – the user experience – within a digital space.
This presentation begins by looking at some design examples within the cultural heritage domain that are crafted to foster and encourage curiosity, leading to discovery. Examples draw on different subjects, particularly ones that blend content from different genres and countries. We will unpack design approaches that deliberately invite curiosity and “horizontal navigation” through different information paths. Then, we will look more closely at some techniques that UX designers can use to shape these experiences, such as how to leverage the user’s context of use, how to integrate cultural contexts, and how to gracefully find meaning in large scale data sets.
FLOURISHING THROUGH SENSES: FROM Ab‘SENSE’ to Pre‘SENSE’ to Es‘SENSE’ to Re-...Samuel Thuo
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A presentation By Samuel Thuo, The Senses Architect to FxD Community for a PechaKucha Format titled: Flourishing Through Senses: From Ab‘sense’ to Pre‘sense’ to Es‘sense’ to Re-sensing the World
In a world where skyscrapers rise and senses fall, this presentation explores how architecture can either numb or nourish our humanity.
? Act I – Ab‘sense’: The Crisis of Sensory Deprivation
We begin in the concrete jungle, a habitat built for function, but not for feeling. Glass, steel, white walls. Children indoors, glued to screens. Cities that silence rain and sterilize smell. We've lost touch with the sensory essence of living. We're living in a pandemic of nonsense environments.
? Act II – Pre‘sense’: The Power of Sensory Grounding
We rediscover presence in barefoot steps on soil, bark under fingertips, beams of sunlight through timber, whispers of wind and scent of wet earth. Flourishing starts when all senses are awake, not just sight. It’s a return to how we once knew the world, intimately, bodily.
? Act III – Es‘sense’: Remembering Our Sensory Nature
Flourishing is rooted in our essence, as sensing, emotional beings. We learn from nature’s flow, from indigenous African architecture, from animals in tune with their environment, and even from cooking. These are acts of multisensory design, where wisdom is embodied, not abstract. Beauty is not in the eyes of the beholder, but all the senses of the beholder.
? Act IV – Re-sensing: A Vision for the Future
It’s time to re-sense the world. Pallasmaa said that architecture is the art of reconciliation between ourselves and the world, and this mediation happens through the senses. We must go back to creating senseful environments that allow this dialogue between us and the world. Homes like Falling water that merge with land. Playful spaces for children. Healing cities filled with texture, sound, and smell. Bodies that root into nature. We must shift from building cold structures to designing sensescapes that foster wellbeing.