ºÝºÝߣ

ºÝºÝߣShare a Scribd company logo
Generating Large-scale Artistic
Landscapes for Public Spaces


       Simon Schofield
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
The Avenue outside the
Millennium Gallery
Sheffield

5.7m by 28 m
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
Virtual Reality and Patient Recovery/well-being
www.simonschofield.net

More Related Content

What's hot (13)

PPTX
Expressionism Modernism Sustainable Architecture Rookery Walt Disney Concert ...
Dipesh Pradhan
?
PPT
Generating Value: Creating Urban Open Space with the Power to Transform (Dani...
Virtual ULI
?
PPT
Expressionist Architecture
Parmanand Sinha
?
PPT
Neo Expressionism
Sewar Khasawneh
?
PPT
Postmodernism3
Surya Ramesh
?
DOC
Art deco
Nikita Bhuraria
?
PDF
Lectures; theory of architecture iv arch 246 i
ahmed osman
?
PPTX
Furniture - Art Deco
jinghuiyew
?
PDF
Blobitecture
Haf Bedagh
?
PPT
Public art
cequinn1
?
PPT
Deconstructivism
Manish Jain Luhadia
?
PPTX
Modern and Contemporary D¨¦cor
Mark Van Dop
?
PPTX
Works and influences of hendrik petrus berlage.pptx final
aashish gupta
?
Expressionism Modernism Sustainable Architecture Rookery Walt Disney Concert ...
Dipesh Pradhan
?
Generating Value: Creating Urban Open Space with the Power to Transform (Dani...
Virtual ULI
?
Expressionist Architecture
Parmanand Sinha
?
Neo Expressionism
Sewar Khasawneh
?
Postmodernism3
Surya Ramesh
?
Lectures; theory of architecture iv arch 246 i
ahmed osman
?
Furniture - Art Deco
jinghuiyew
?
Blobitecture
Haf Bedagh
?
Public art
cequinn1
?
Deconstructivism
Manish Jain Luhadia
?
Modern and Contemporary D¨¦cor
Mark Van Dop
?
Works and influences of hendrik petrus berlage.pptx final
aashish gupta
?

Viewers also liked (8)

PDF
Increasing Awareness of Alzheimer¡¯s Disease through a Mobile Game (Beverley C...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
Interactive Technologies and Games: Education, Health and Disability
?
PPTX
I Am An Investor
Nancy Poh
?
PPTX
Stand on your own (soyo)
Nancy Poh
?
PDF
Educational Robotics for Students with disabilities (EDUROB) - brochure
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Robotics and Education ¨C EduRob Project Results Launch
Interactive Technologies and Games: Education, Health and Disability
?
PPS
ÐÞÑøÐÄÁé
He Yan
?
PPS
My New Wall on ºÝºÝߣshare
Nubia **
?
Increasing Awareness of Alzheimer¡¯s Disease through a Mobile Game (Beverley C...
Interactive Technologies and Games: Education, Health and Disability
?
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
Interactive Technologies and Games: Education, Health and Disability
?
I Am An Investor
Nancy Poh
?
Stand on your own (soyo)
Nancy Poh
?
Educational Robotics for Students with disabilities (EDUROB) - brochure
Interactive Technologies and Games: Education, Health and Disability
?
Robotics and Education ¨C EduRob Project Results Launch
Interactive Technologies and Games: Education, Health and Disability
?
ÐÞÑøÐÄÁé
He Yan
?
My New Wall on ºÝºÝߣshare
Nubia **
?
Ad

More from Interactive Technologies and Games: Education, Health and Disability (20)

PDF
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
User involvement in design and application of virtual reality gamification to...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Our virtual selves, our virtual morals ¨C Mass Effect players¡¯ personality and...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Support Dementia: using wearable assistive technology and analysing real-time...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Keynote speakers ¨C Dom Martinovs and Rachel Barrett, ¡® No One Left Behind¡¯ pr...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Playing games with observation, dependency and agency in a new environment fo...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
A comparison of humanoid and non-humanoid robots in supporting the learning o...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
ITAG 2016 Keynote speaker - Fiorella Operto, ¡®Robotics, A New Science¡¯
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Tell me what you want and I¡¯ll show you what you can have: who drives design ...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Using a blended pedagogical framework to guide the applications of games in n...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Urban Games: playful storytelling experiences for city dwellers
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
An Investigation Of Gamification Typologies For Enhancing Learner Motivation
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Assessment and Treatment of patients with Amblyopia using interactive binocul...
Interactive Technologies and Games: Education, Health and Disability
?
PDF
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...
Interactive Technologies and Games: Education, Health and Disability
?
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Interactive Technologies and Games: Education, Health and Disability
?
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Interactive Technologies and Games: Education, Health and Disability
?
User involvement in design and application of virtual reality gamification to...
Interactive Technologies and Games: Education, Health and Disability
?
Our virtual selves, our virtual morals ¨C Mass Effect players¡¯ personality and...
Interactive Technologies and Games: Education, Health and Disability
?
Support Dementia: using wearable assistive technology and analysing real-time...
Interactive Technologies and Games: Education, Health and Disability
?
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Interactive Technologies and Games: Education, Health and Disability
?
Keynote speakers ¨C Dom Martinovs and Rachel Barrett, ¡® No One Left Behind¡¯ pr...
Interactive Technologies and Games: Education, Health and Disability
?
Playing games with observation, dependency and agency in a new environment fo...
Interactive Technologies and Games: Education, Health and Disability
?
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Interactive Technologies and Games: Education, Health and Disability
?
A comparison of humanoid and non-humanoid robots in supporting the learning o...
Interactive Technologies and Games: Education, Health and Disability
?
ITAG 2016 Keynote speaker - Fiorella Operto, ¡®Robotics, A New Science¡¯
Interactive Technologies and Games: Education, Health and Disability
?
Tell me what you want and I¡¯ll show you what you can have: who drives design ...
Interactive Technologies and Games: Education, Health and Disability
?
Using a blended pedagogical framework to guide the applications of games in n...
Interactive Technologies and Games: Education, Health and Disability
?
Urban Games: playful storytelling experiences for city dwellers
Interactive Technologies and Games: Education, Health and Disability
?
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Interactive Technologies and Games: Education, Health and Disability
?
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Interactive Technologies and Games: Education, Health and Disability
?
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
Interactive Technologies and Games: Education, Health and Disability
?
An Investigation Of Gamification Typologies For Enhancing Learner Motivation
Interactive Technologies and Games: Education, Health and Disability
?
Assessment and Treatment of patients with Amblyopia using interactive binocul...
Interactive Technologies and Games: Education, Health and Disability
?
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Dete...
Interactive Technologies and Games: Education, Health and Disability
?
Ad

Virtual Reality and Patient Recovery/well-being