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learning design for
teachers in a hurry
Christian Glahn @phish108
HTW Chur
EATEL
mobinaut
Marion R. Gruber @em3rg3
University of Zurich
how to move from analog to digital practices?
with subject matter experts who are not learning designers and ed-tech experts
and who have hardly any time to spend on creating educational concepts?
@phish108 @em3rg3
digitizing education is hard to get right
@phish108 @em3rg3
while digitizing education
embraces educational diversity and quality
@phish108 @em3rg3
digitizing education
builds on educational design
@phish108 @em3rg3
educational design is a creative process
@phish108 @em3rg3
educational design is a creative process
but
@phish108 @em3rg3
educational design is also very complex
@phish108 @em3rg3
@phish108 @em3rg3
do you recognize this matrix?
the complete Blooms taxonomy
(Anderson & Krathwohl, 2001)
@phish108 @em3rg3
educational design for digital learning
requires extra precision
even if you only blend or flip a little
@phish108 @em3rg3
how do lecturers perceive
curriculum design
educational design
lesson planning?
@phish108 @em3rg3
@phish108 @em3rg3
course planning often starts
with a blank sheet
educational design is not a free style activity
@phish108 @em3rg3
a few lines and headers will help 
@phish108 @em3rg3
@phish108 @em3rg3
with lines and columns
planning is much easier
what needs to go
into the boxes?
does this makesgood education?
@phish108 @em3rg3
educational design patterns
tested, modular, scalable
@phish108 @em3rg3
5 Steps
of
simplifying
complex learning
@phish108 @em3rg3
1.
isolate activity building blocks
as found throughout the literature
@phish108 @em3rg3
Interactions
Environment
Processes
Results
Operators Learner Pro鍖le
RulesActivities
ExperiencesProducts
ContextsTools & Resources
Social FormsObjectives
Support &
Motivation
Comptences
Skills
Knowledge
Prerequisites
Completion
Valuing
Grading
Roles
Learning activity
Teaching activity
Competences
 Mobility
 Community
 Network
 Duration
 Rhythm
 Time
Goals
Location
Mediation Relations
Time
Control Collaboration
Pr辰sentation
Communication
Application/
Documentation
Organisation/
Structure
Individual
Group work
Class
Teacher guided
 Lecture hall
 Workplace
 Campus
 Telepr辰sence
 Online Environment
 Virtual Reality
Self-regulation
Self-organisation
 Knowledge delivery
 Dokuments/Facts
 Practices
 Simulations
 syncroneous
 asyncroneous
 Projects
 Categories
Subject-matter
structure
 Home
 Text resources
!"
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based on Engestr旦m; Gagn辿 et al.; Merrienboer & Kirschner; Laurillard; Koper et al.; Reigeluth; Sharples et al.; EQF; 
Subject
Matter
@phish108 @em3rg3
2.
categorize learning activity types
that inform on how to complete the building blocks
@phish108 @em3rg3
@phish108 @em3rg3
based on Leclercq & Poumay
artwork by ADDL, University of Ulster
3.
operationalize administrative activity types
for technology-enhanced and conventional learning
because everything that needs time has to be planned
@phish108 @em3rg3
informing
grouping
deciding
transitioning
@phish108 @em3rg3
4.
operationalize learning activity types
for technology-enhanced and conventional learning
@phish108 @em3rg3
@phish108 @em3rg3shamelessly extended from the HLM cards by the ADDL, University of Ulster
@phish108 @em3rg3
reminder of step 1!
there is alwaysa flipside
5.
build macro-pattern libraries
that guide the arrangement of activities
@phish108 @em3rg3
example: brainstorming
@phish108 @em3rg3
@phish108 @em3rg3
example: inquiry-based learning
@phish108 @em3rg3
@phish108 @em3rg3
micro patterns overlay themacro pattern
@phish108 @em3rg3
activities connect the
phases of the experience
@phish108 @em3rg3
each phase builds onspecial tools
example: case-based teaching
@phish108 @em3rg3
Role Switch
@phish108 @em3rg3
how do you design for blended learning?
@phish108 @em3rg3
Christian Glahn @phish108
HTW Chur
EATEL
mobinaut
Marion R. Gruber @em3rg3
University of Zurich

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