This document describes Amuzo, a game development studio that harnesses play to engage and educate mobile audiences. It discusses how Amuzo targets Generation Y through mobile games and analyzes engagement theory. The document outlines Amuzo's proposed system for a compliance training game, describing features like quizzes, challenges, and achievements to maximize engagement, learning, and compliance.
8. Amuzo harnesses the
power of play to engage,
educate and inspire
mobile audiences
around the world
WHAT DOWE DO?
amuzo.com @amuzogames amuzo
9. Bournemouth based game
development studio
Over one billion app sessions
No.1 apps in 150 countries
(97% of all iOS stores)
LEGO速 have been our largest
client since 2006
WHO IS AMUZO?
amuzo.com @amuzogames amuzo
11. GenerationY were born
between 1980 and the
early 1990s
By 2018 over half the UK
working population will
be from GenerationY
Millennials love training
and development
WE ARETARGETING GENY
amuzo.com @amuzogames amuzo
13. Over 91% own a smartphone
82% of time spent on mobile
devices is accessing Apps
96% have an account on at least
one social network
Engaging and social mobile content
is the key to success
HOW DOYOU COMMUNICATEWITH GENY?
amuzo.com @amuzogames amuzo
14. GAMES vs COMPETING MEDIA
amuzo.com @amuzogames amuzo
30%
28%
18%
10%
8%
16%
48%
34%
67%
32%
41%
25%
22%
5%
11%
IMMERSIONvsMULTITASKING
IMMERSION
I dont think about
anything else when Im...
Playing
Games
Watching
TV/Films
Browsing
Internet
Listening
to Music
Using
Social
Media
I will often be doing
something else whilst Im...
ENGAGEMENTMULTITASKING
2014, Internet Advertising Bureau UK (Gaming Revolution Report)
18. GAME
PERIOD OF ENGAGEMENT
RE-ENGAGEMENT CALL TO ACTIONRE-ENGAGEMENTENGAGEMENT RE-ENGAGEMENT CALL TO ACTIONPOINT OF ENGAGEMENT
PERIOD OF ENGAGEMENT
ENGAGEMENTTHEORY
amuzo.com @amuzogames amuzo
19. Offer the following content at the Point of Engagement:
A challenge with measurable success
Content with aesthetic / sensory appeal
A subject / activity of interest (includes novelty)
The ability to try again, repeatedly
POINT OF ENGAGEMENT
amuzo.com @amuzogames amuzo
24. Improve the Period of Engagement with:
Gaining new or enhanced skills and / or knowledge
Regular feedback on progression (praise)
Direct control / interaction
Social inclusion
PERIOD OF ENGAGEMENT
amuzo.com @amuzogames amuzo
25. What do you think the most requested
game feature is in LEGO速 Games?
The ability tolevel up?
The ability to play together?
The ability to beat
your friends?
QUESTION
amuzo.com @amuzogames amuzo
26. What do you think the most requested
game feature is in LEGO速 Games?
The ability tolevel up?
The ability to play together?
The ability to beat
your friends?
QUESTION
amuzo.com @amuzogames amuzo
30. To maximise Re-Engagement offer:
A reward for returning
The potential completion of a goal / sub goal
The opportunity tobe luckyduring their next experience
Social challenge
RE-ENGAGEMENT
amuzo.com @amuzogames amuzo
32. THE CALLTO ACTION
After each game the player is
prompted to act on what they
have experienced
Every time they play,
the more obvious the
decision to act becomes
The next step in their education is
immediately accessible in just one click
amuzo.com @amuzogames amuzo
33. GAME
PERIOD OF ENGAGEMENT
RE-ENGAGEMENT CALL TO ACTIONRE-ENGAGEMENTENGAGEMENT RE-ENGAGEMENT CALL TO ACTIONPOINT OF ENGAGEMENT
PERIOD OF ENGAGEMENT
ENGAGEMENTTHEORY
amuzo.com @amuzogames amuzo
40. OPTIONAL LEARNING
VOLUNTARY TESTING (RE-ENGAGEMENT)AGEM NT)TING ( E-ENGVO RY TESLUNTA
SESSION
REWARD
SELECT
TOPIC
CALL TO
ACTION
QUIZ
RESULTS
LEVEL
UP
QUIZ
(WIN LIVES)
NO
YES
CHALLENGE
PASS RATE
CHALLENGE
STAFF
MEMBERS
IF NOT
PASSED
IF
PASSED
ENHANCED LEARNING
POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT
PASS RATE
ACHIEVED?
GAME
(USE LIVES)
ACHIEVEMENTS
COMPLIANCETRAINING
amuzo.com @amuzogames amuzo