The document discusses software requirement engineering. It outlines the objective of requirement engineering as understanding issues, processes, elicitation and specification techniques. It describes requirement engineering as identifying user needs and bridging them to software capabilities. The key tasks are inception, elicitation, elaboration, negotiation, specification, validation and management. Requirements errors are most costly if found late, so requirement engineering aims to establish a solid foundation early in development.
This document provides an introduction to software engineering. It outlines the objectives of software engineering as introducing the field, explaining its importance, and addressing ethical issues. It then discusses key concepts like the software development lifecycle, characteristics of well-engineered software, software costs which often exceed hardware costs, and challenges facing software engineering like coping with legacy systems and demands for faster delivery. Common software problems are also outlined such as high costs, late or failed projects, poor performance, and software being difficult to use or maintain.
The document discusses the software engineering basics, including the software crisis, causes of the crisis, and solutions. It describes software engineering as applying scientific principles to invent, design, build, maintain and improve software products. The importance of software engineering is that it reduces complexity, minimizes costs, decreases timelines, and handles large projects to deliver reliable, effective software. The document also outlines the software development life cycle (SDLC) which includes planning, defining requirements, designing, developing, testing, deploying, and maintaining software through different stages.
The document discusses the origins and drivers of software engineering as a discipline. It arose in response to frequent software project failures in the late 1960s, termed the "software crisis". Key points:
- Software engineering aims to apply systematic and quantifiable principles to software development and maintenance to improve quality, productivity and job satisfaction.
- It draws on computer science, management science, economics and other fields. Processes and models help manage complex software projects.
- Early process models included waterfall and prototyping. Later agile models like spiral emphasize iterative development and risk management over rigid phases.
Kelis King offer involve conducting system testing to ensure correct operation, and integration testing to ensure the system integrates correctly with other required systems, such as databases.
This document provides an introduction to software engineering. It begins with the course outcomes, which are to apply the software engineering lifecycle, gain knowledge of software and UI design, and apply testing guidelines. It then covers topics like the definition of software engineering, its objectives like maintainability and portability, and the software development lifecycle which includes stages like requirements analysis, design, development, testing, and deployment. The importance of software engineering is discussed as helping to reduce complexity, minimize costs, decrease time, and handle large projects. References are provided at the end.
This document discusses the key phases of the software development life cycle (SDLC), including feasibility analysis, software design, coding/implementation, testing, and project documentation. It provides details on the objectives and types of feasibility analysis, such as technical, economic, legal, and schedule feasibility. It also explains the purpose of software design in transforming user requirements into a suitable form for programming. Additionally, it outlines the coding/implementation phase and different types of testing involved in evaluating the software product.
The document describes the key activities and concepts in software development processes including requirements analysis, specification, architecture, design, implementation, testing, deployment, and maintenance. It discusses various process models like waterfall, agile, iterative, RAD, and XP. It also covers supporting disciplines such as configuration management, documentation, quality assurance, and project management as well as development tools.
This document discusses the scope of software engineering. It begins by defining software and engineering. It then explains that software engineering aims to produce software that meets client needs, is fault-free, delivered on time and budget, and is easy to modify. It discusses why software engineering is needed due to past software failures. The document then covers various aspects of software engineering including historical, economic, and maintenance aspects. It also discusses common software engineering roles and development team members. Finally, it provides an overview of different software development lifecycle models.
This document outlines the topics covered in a software engineering course across 5 units: introduction, software design, software testing and maintenance, software metrics, and software configuration management. The introduction unit discusses software engineering paradigms like waterfall and spiral models. Software design covers concepts like abstraction, modularity, and design notations. Software testing and maintenance examines strategies, tools, and maintenance. Software metrics focuses on process and product measurement. Software configuration management needs and version control are also introduced.
This document outlines the topics covered in five units of a Software Engineering course. Unit I introduces software engineering paradigms like waterfall and spiral models. Unit II covers software design concepts like abstraction and modularity. Unit III discusses software testing and maintenance. Unit IV covers software metrics and quality assurance. Unit V focuses on software configuration management. Key concepts covered include software development lifecycles, risk analysis, requirements engineering, and project planning techniques.
The document outlines a syllabus for a software engineering course. The syllabus covers 5 units: introduction to software engineering processes and models; agile software development and requirements engineering; system modeling; architectural design; and software testing. It also lists course objectives, outcomes, textbooks, and assessment methodologies. The key topics covered include software processes, agile development, requirements specification, system modeling, architectural design, object-oriented design, and software testing.
The document provides an overview of what software is and key concepts in software engineering. It defines software as computer programs that provide desired features and functions, as well as data structures that enable programs to manipulate information. Software engineering is described as the application of engineering principles and processes to obtain reliable and efficient software. Different software process models are discussed, including the waterfall model, incremental process model, prototyping model, and spiral model. The document also covers software characteristics, domains, engineering principles, and common myths about software development.
This document provides an overview of software engineering fundamentals including requirements, design, construction, testing, and project management. It discusses the software development life cycle including requirements analysis, software design, implementation, testing, and maintenance. It also covers different development methodologies like the waterfall process, rational unified process, agile methodologies including extreme programming, and compares heavyweight and agile approaches. Key aspects of software engineering like requirements specification, system architecture, unit testing, integration, and project planning are explained.
UNIT 1-IDENTIFY THE NEED FOR SOFTWARE ENGINEERING DEVELOPMENT.pptxLeahRachael
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The document discusses planning for a software engineering project. It begins by outlining the key steps in planning: defining the problem, developing a solution strategy, planning the development process, and planning the organizational structure. For the development process, it recommends using a phased lifecycle model with milestones, documents, and reviews. It also discusses estimating costs and scheduling. The organizational structure could follow a project, functional, or matrix format. Programming teams may use different structures like democratic, chief programmer, or hierarchical models. Overall, the document provides guidance on the essential activities needed to properly plan a software engineering project.
Software Process Models, The Linear Sequential Model, The Prototyping Model, The RAD Model, Evolutionary Process Models, Agile Process Model, Component-Based Development, Process, Product and Process.
In this presentation, it will cover different software development methodologies. These include the common types of SDM, and the pros and cons.
A software development methodology involves several steps. These include planning, structuring, and performance tracking.
In some instances, it may also include extreme programming. The objective is to streamline the process when developing software or any product.
Almost all software development methodologies are non-technical. This means they do not deal with the technical aspects of software design and development. They focus more on the internal operations, and other processes involved in the project.
Take note that each has its specific features. Gauge your options, and choose the best one that suits your needs.
Introduction to Software Engineering, Software Process, Perspective and Specialized Process Models – Introduction to Agility – Agile process – Extreme programming – XP process - Estimation-FP,LOC and COCOMO I and II,Risk Management, Project Scheduling.
The document discusses the origins and drivers of software engineering as a discipline. It arose in response to frequent software project failures in the late 1960s, termed the "software crisis". Key points:
- Software engineering aims to apply systematic and quantifiable principles to software development and maintenance to improve quality, productivity and job satisfaction.
- It draws on computer science, management science, economics and other fields. Processes and models help manage complex software projects.
- Early process models included waterfall and prototyping. Later agile models like spiral emphasize iterative development and risk management over rigid phases.
Kelis King offer involve conducting system testing to ensure correct operation, and integration testing to ensure the system integrates correctly with other required systems, such as databases.
This document provides an introduction to software engineering. It begins with the course outcomes, which are to apply the software engineering lifecycle, gain knowledge of software and UI design, and apply testing guidelines. It then covers topics like the definition of software engineering, its objectives like maintainability and portability, and the software development lifecycle which includes stages like requirements analysis, design, development, testing, and deployment. The importance of software engineering is discussed as helping to reduce complexity, minimize costs, decrease time, and handle large projects. References are provided at the end.
This document discusses the key phases of the software development life cycle (SDLC), including feasibility analysis, software design, coding/implementation, testing, and project documentation. It provides details on the objectives and types of feasibility analysis, such as technical, economic, legal, and schedule feasibility. It also explains the purpose of software design in transforming user requirements into a suitable form for programming. Additionally, it outlines the coding/implementation phase and different types of testing involved in evaluating the software product.
The document describes the key activities and concepts in software development processes including requirements analysis, specification, architecture, design, implementation, testing, deployment, and maintenance. It discusses various process models like waterfall, agile, iterative, RAD, and XP. It also covers supporting disciplines such as configuration management, documentation, quality assurance, and project management as well as development tools.
This document discusses the scope of software engineering. It begins by defining software and engineering. It then explains that software engineering aims to produce software that meets client needs, is fault-free, delivered on time and budget, and is easy to modify. It discusses why software engineering is needed due to past software failures. The document then covers various aspects of software engineering including historical, economic, and maintenance aspects. It also discusses common software engineering roles and development team members. Finally, it provides an overview of different software development lifecycle models.
This document outlines the topics covered in a software engineering course across 5 units: introduction, software design, software testing and maintenance, software metrics, and software configuration management. The introduction unit discusses software engineering paradigms like waterfall and spiral models. Software design covers concepts like abstraction, modularity, and design notations. Software testing and maintenance examines strategies, tools, and maintenance. Software metrics focuses on process and product measurement. Software configuration management needs and version control are also introduced.
This document outlines the topics covered in five units of a Software Engineering course. Unit I introduces software engineering paradigms like waterfall and spiral models. Unit II covers software design concepts like abstraction and modularity. Unit III discusses software testing and maintenance. Unit IV covers software metrics and quality assurance. Unit V focuses on software configuration management. Key concepts covered include software development lifecycles, risk analysis, requirements engineering, and project planning techniques.
The document outlines a syllabus for a software engineering course. The syllabus covers 5 units: introduction to software engineering processes and models; agile software development and requirements engineering; system modeling; architectural design; and software testing. It also lists course objectives, outcomes, textbooks, and assessment methodologies. The key topics covered include software processes, agile development, requirements specification, system modeling, architectural design, object-oriented design, and software testing.
The document provides an overview of what software is and key concepts in software engineering. It defines software as computer programs that provide desired features and functions, as well as data structures that enable programs to manipulate information. Software engineering is described as the application of engineering principles and processes to obtain reliable and efficient software. Different software process models are discussed, including the waterfall model, incremental process model, prototyping model, and spiral model. The document also covers software characteristics, domains, engineering principles, and common myths about software development.
This document provides an overview of software engineering fundamentals including requirements, design, construction, testing, and project management. It discusses the software development life cycle including requirements analysis, software design, implementation, testing, and maintenance. It also covers different development methodologies like the waterfall process, rational unified process, agile methodologies including extreme programming, and compares heavyweight and agile approaches. Key aspects of software engineering like requirements specification, system architecture, unit testing, integration, and project planning are explained.
UNIT 1-IDENTIFY THE NEED FOR SOFTWARE ENGINEERING DEVELOPMENT.pptxLeahRachael
?
The document discusses planning for a software engineering project. It begins by outlining the key steps in planning: defining the problem, developing a solution strategy, planning the development process, and planning the organizational structure. For the development process, it recommends using a phased lifecycle model with milestones, documents, and reviews. It also discusses estimating costs and scheduling. The organizational structure could follow a project, functional, or matrix format. Programming teams may use different structures like democratic, chief programmer, or hierarchical models. Overall, the document provides guidance on the essential activities needed to properly plan a software engineering project.
Software Process Models, The Linear Sequential Model, The Prototyping Model, The RAD Model, Evolutionary Process Models, Agile Process Model, Component-Based Development, Process, Product and Process.
In this presentation, it will cover different software development methodologies. These include the common types of SDM, and the pros and cons.
A software development methodology involves several steps. These include planning, structuring, and performance tracking.
In some instances, it may also include extreme programming. The objective is to streamline the process when developing software or any product.
Almost all software development methodologies are non-technical. This means they do not deal with the technical aspects of software design and development. They focus more on the internal operations, and other processes involved in the project.
Take note that each has its specific features. Gauge your options, and choose the best one that suits your needs.
Introduction to Software Engineering, Software Process, Perspective and Specialized Process Models – Introduction to Agility – Agile process – Extreme programming – XP process - Estimation-FP,LOC and COCOMO I and II,Risk Management, Project Scheduling.
VERTICAL FARMING: A WAY TOWARDS SMART & SUSTAINABLE URBAN AGRICULTUREindexPub
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Vertical farming is an innovative approach to agriculture that aims to meet the growing food demands of urban populations while addressing the challenges of limited arable land, resource scarcity, and environmental concerns. By utilizing vertically stacked layers or structures, this method integrates advanced technologies to grow crops in controlled environments, such as buildings, shipping containers, or specialized facilities. Vertical farming offers a sustainable and space-efficient solution to meet the increasing demand for these valuable plants. This abstract explores the role of vertical farming in the cultivation of aromatic and medicinal plants, highlighting its benefits, challenges, and potential to revolutionize the production of these valuable crops. By integrating IoT devices, the system aims to monitor and control various parameters such as environmental conditions, nutrient levels, and irrigation, optimizing the growth and quality of aromatic and medicinal plants.
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This presentation explores how our innovative B2B platform is transforming the Italian food and beverage industry, connecting producers, distributors, and buyers in a seamless digital marketplace. With advanced technology, streamlined logistics, and a commitment to authenticity, we empower businesses to expand their reach, enhance efficiency, and drive growth. Discover how our platform is setting new standards in the industry, fostering global connections while preserving the rich tradition of Italian gastronomy. Know more - https://alysei.com/services/italian-restaurants
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Ang Chong Yi Singapore: Honoring India’s Sweet Heritage Through GenerationsAng Chong Yi
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2. Contents
? What is Software Construction
? Importance of Software Construction
? SWEBOK Guide (2004 Edition)
– Fundamentals of Software Construction
– Software Construction Management
? Key points of Software Construction
3. Software Construction
? Construction is the work “construction workers”
do when they build a house, a school, or a
skyscraper.
? In common usage, construction refers to the
process of building.
? The construction process might include some
aspects of planning, designing, and checking
the work, but mostly construction refers to the
hands-on part of creating something.
4. Software Construction
? Software construction is a software engineering
discipline.
? It is detailed creation of working, meaningful
software through a combination of coding,
verification, unit testing, integration testing, and
debugging.
6. Software Construction
? Some of the specific tasks involved in construction are:
– Verifying that the groundwork has been laid so that construction can
proceed successfully
– Determining how your code will be tested
– Designing and writing classes and routines
– Creating and naming variables and named constants
– Selecting control structures and organizing blocks of statements
– Unit testing, integration testing, and debugging your own code
– Reviewing other team members’ low-level designs and code and having
them review yours
– Polishing code by carefully formatting and commenting it
– Integrating software components that were created separately
– Tuning code to make it faster and use fewer resources
7. Software Construction
? Important non-construction activities include
– Management
– requirements development
– software architecture
– user-interface design
– system testing
– maintenance.
8. Software Construction
? Construction is also sometimes known as
“coding” or “programming.” Do you think both
these words correctly portray the term
construction?
9. Importance of Software Construction
? Software Construction is an important part of software
development because
– Construction is a large part of software development
– Construction is the central activity in software development
– With a focus on construction, the individual programmer’s
productivity can improve enormously
– Construction’s product, the source code, is often the only
accurate description of the software
– Construction is the only activity that’s guaranteed to be
done
10. SWEBOK Guide (2004 Edition)
? SWEBOK stands for Software Engineering
Body of Knowledge.
? The IEEE Computer Society has developed a
Guide to the Software Engineering Body of
Knowledge.
? The guide represents an extraction of all of the
generally accepted principles from the entire
body of knowledge.
11. SWEBOK Guide (2004 Edition)
? The Guide to the SWEBOK contains 10 knowledge areas.
– Software requirements
– Software design
– Software construction
– Software testing
– Software maintenance
– Software configuration management
– Software engineering management
– Software engineering process
– Software engineering tools and methods
– Software quality
12. SWEBOK Guide (2004 Edition)
? Software construction is a software engineering
discipline.
? It is the detailed creation of working meaningful
software through a combination of coding,
verification, unit testing, integration testing,
and debugging.
? It is linked to all the other software engineering
disciplines, most strongly to software design
and software testing.
13. SWEBOK Guide (2004 Edition)
? According to the SWEBOK CH#3, the basic
fundamentals of Software construction are
– Minimizing Complexity
– Anticipating Change
– Constructing for Verification
– Reuse
– Standards in Verification
14. Minimizing Complexity
? Humans are limited in their ability to hold complex structures
and information in their working memories, especially over
long periods of time.
? It proves to be a major factor influencing how people convey
intent to computers and leads to one of the strongest drives
in software construction: minimizing complexity.
? In software construction, reduced complexity is achieved
through emphasizing code creation that is simple and
readable.
? It is accomplished through making use of standards, modular
design and numerous other specific techniques
15. Anticipating Change
? Most software will change over time, and the
anticipation of change drives many aspects of
software construction.
? Changes in the environments in which software
operates also affect software in diverse ways.
? Anticipating change helps software engineers
build extensible software, which means they can
enhance a software product without disrupting
the underlying structure.
16. Anticipating Change
? Research over 25 years showed that the cost of
rework can be 10 to 100 times (5 to 10 times
for smaller projects) more expensive than
getting the requirements right the first time.
? Given that 25% of the requirements change
during development on average project, the
need to reduce the cost of rework elucidates
the need for anticipating change.
17. Constructing for Verification
? Constructing for verification means building software in
such a way that faults can be readily found by the
software engineers writing the software as well as by the
testers and users during independent testing and
operational activities.
? Specific techniques that support constructing for
verification include following coding standards to support
code reviews and unit testing, organizing code to support
automated testing, and restricting the use of complex or
hard-to-understand language structures, among others.
18. Reuse
? Reuse refers to using existing assets in solving
different problems.
? In software construction, typical assets that are
reused include libraries, modules, components, source
code, and commercial off-the-shelf (COTS) assets.
? Reuse is best practiced systematically, according to a
well-defined, repeatable process.
? Systematic reuse can enable significant software
productivity, quality, and cost improvements.
19. Reuse
? Reuse has two closely related facets
– construction for reuse
– construction with reuse
? The former means to create reusable software
assets, while the latter means to reuse software
assets in the construction of a new solution.
? Reuse often transcends the boundary of
projects, which means reused assets can be
constructed in other projects or organizations.
20. Standards in Construction
? Applying external or internal development standards during construction
helps achieve a project’s objectives for efficiency, quality, and cost.
? Choices of allowable programming language subsets and usage
standards are important aids in achieving higher security.
? Standards that directly affect construction issues include
– communication methods (for example, standards for document formats and
contents)
– programming languages (for example, language standards for languages like
Java and C++)
– coding standards (for example, standards for naming conventions, layout, and
indentation)
– platforms (for example, interface standards for operating system calls)
– tools (for example, diagrammatic standards for notations like UML (Unified
Modeling Language)).
21. Managing Construction
? According SWEBOK guide, software
construction is managed by following activities
– Construction Models
– Construction Planning
– Construction Management
22. Construction Models
? Numerous models have been created to develop software; some
emphasize construction more than others.
? Some models are more linear from the construction point of view
—such as the waterfall and staged-delivery life cycle models.
? These models treat construction as an activity that occurs only
after significant prerequisite work has been completed—including
detailed requirements work, extensive design work, and detailed
planning.
? The more linear approaches tend to emphasize the activities that
precede construction (requirements and design) and to create
more distinct separations between activities.
? In these models, the main emphasis of construction may be coding.
23. Construction Models
? Other models are more iterative such as
evolutionary, prototyping and agile development.
? These approaches tend to treat construction as
an activity that occurs concurrently with other
software development activities (including
requirements, design, and planning).
? These approaches tend to mix design, coding,
and testing activities, and they often treat the
combination of activities as construction.
24. Construction Planning
? The choice of construction method is a key
aspect of the construction-planning activity.
? The choice of construction method affects the
extent to which construction prerequisites are
performed, the order in which they are
performed, and the degree to which they
should be completed before construction
work begins.
25. Construction Planning
? Construction planning also defines
– the order in which components are created and
integrated
– the integration strategy
– the software quality management processes
– the allocation of task assignments to specific
software engineers according to the chosen
method.
26. Construction Measurement
? Numerous construction activities and artifacts
can be measured including code developed,
code modified, code reused, code destroyed,
code complexity, code inspection statistics, fault-
fix and fault-find rates, effort, and scheduling.
? These measurements can be useful for purposes
of managing construction, ensuring quality
during construction, and improving the
construction process
27. Practical Considerations
? Software construction is driven by many
practical considerations:
– Construction Design
– Construction Languages
– Coding
– Construction Testing
– Reuse
– Construction Quality
– Integration
28. Key Points
? Software construction is the central activity in
software development; construction is the only
activity that’s guaranteed to happen on every project.
? The main activities in construction are detailed design,
coding, debugging, integration, and developer testing
(unit testing and integration testing).
? Other common terms for construction are “coding”
and “programming.”
? The quality of the construction substantially affects the
quality of the software.
29. Readings
? [Chapter 1] Code Complete: A Practical
Handbook of Software Construction by Steve
McConnell, Microsoft Press; 2nd Edition (July
7, 2004). ISBN-10: 0735619670
? http://swebokwiki.org/
Chapter_3:_Software_Construction