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Lessons from Kazaa Phil Morle (Founder/Pollenizer)
About Phil
Kazaa Innovations A quick re-cap
Napster Architecture First P2P file-sharing tool
Kazaa Architecture Next generation with distributed DB and swarming downloads
Other innovation P2P installer P2P assets in web pages such as images Single-Click Purchase Media Store Preview video Participation Level Magnet Links Kapsules Application Security
Why (Not) P2P? Some ecosystem challenges
Why P2P? Zero costs Massive scalability High speed (theoretically) Anyone can easily publish
Why Not P2P (I) Download required Bandwidth is cheap. Storage is cheap. Separate from the rest of the web Upload costs
Why Not P2P? (II) QoS Difficult to know whats going on Difficult to manage the flow NAT Expensive ISP transit links
P2P: What for? Online Video? MMOG  (Massively Multiplayer Online Games)
Online video needs P2P? Storage + Bandwidth + Encoding + Licensing = Profit?
YouTube Economics From SiliconAlley Insider  Economics of Online Video
Reduce Costs
MMOGs Need P2P? Assets, interaction speed, game state
Other uses ?
Making it work
Users need P2P integrated with the web, reasonably priced bandwidth, local caching
ISPs need Local caching, to become a formal part of the media business
Content owners need Stats, $, viral channels, licensing opportunities
The End
Ping Me [email_address] Twitter: philmorle Skype: pmorle Blog: philmorle.com Company: www.pollenizer.com
Ecosystem

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Lessons From Kazaa

Editor's Notes

  1. Retro session. Like being at the tech museum again Some of the things I learned at Kazaa about the importance of a well oiled ecosystem on a user powered web. Who used Kazaa?