This document provides a summary of mobile app engagement trends and benchmarks for the first half of 2016. Some key findings include:
- The average cost per install was $4.37, with utility apps having the lowest cost at $2.91 and finance apps the highest at $6.63.
- The cost to acquire a travel app user who made a reservation decreased 14.6% from the previous year to $38.66.
- Gaming in-app purchase rates decreased 47% for the first half of 2016 compared to the same period last year.
- Women who completed a purchase in apps cost 40% less to acquire than men. Acquiring a male subscriber cost 13% less
Blue Hill Apteligent Mobile Retail and Retail Banking WebinarTony Rizzo
油
This 18-page report analyzes mobile shopping behaviors using data from Blue Hill Research and Apteligent. The report finds that millennials and Gen Xers do 25-50% of their shopping via mobile devices. Highly effective mobile apps that are a delight to use can increase mobile shopping and drive recommendations for the retail brand. The report also examines mobile ecosystem data on crash rates, app loads, and device usage to identify opportunities for retailers.
Adobe Digital Insights latest Travel Trends Report for 2017 draws from 16 billion visits to major U.S. travel, airline, hotel, car rentals, and online travel booking sites between January 2015 and March 2017. Spend by U.S. consumers for the summer travel season is expected to slow to 5.1% year-over-year growth (down -66% from last). Online bookings for flights are on par with last year, yet increased prices for both airfare and hotels cause a drag on sales. Consumers can still save by getting the best prices on domestic flights 125 days in advance, and hotels 33 days in advance.
MOBILE APP BENCHMARK: TOP 10 MOBILE SHOPPING APPS IN THE USAT Internet
油
Discover who's leading the shopping mobile app market in the US. This free benchmark report from AT Internet outlines the top 10 shopping apps in the US market.
For more benchmarks and studies from AT Internet, visit: http://www.atinternet.com/en/resources/surveys/
The Mobile App Experience - Uncovering the consumer journey from app discover...Data N Charts
油
I. More than nine in ten smartphone and tablet users now use mobile apps regularly. However, only about a third of users pay for apps. The US mobile app market is expected to generate nearly $10 billion in revenue in 2015, driven primarily by e-book purchases but with gaming apps and in-app purchases gaining ground.
II. Word of mouth and recommendations from friends and family are the most effective means of discovering new apps. Consumers also consider factors like reviews, price, and app descriptions before downloading.
III. Social media apps tend to see the highest levels of regular usage. Apps that make consumers' lives easier through convenience and functionality are also regularly engaged with. But consumers quickly abandon apps that do
The State of App Engagement by Apps FlyerHarsha MV
油
Retention rates for mobile apps remain low, with only 10-12% of users remaining active after 7 days of downloading an app, and 4-5% after 30 days. However, year-over-year retention rates have improved slightly. Non-organic users are more engaged in the early funnel for Android but iOS users are more likely to make purchases. Lifetime engagement and purchasing behavior varies significantly between gaming and shopping apps. Regional comparisons show that North America has the highest rates of in-app purchasing activity.
The banking & Fintech app market in the United StatesAT Internet
油
The document provides analysis of the top banking and FinTech apps in the United States based on benchmarks from July 2016. Some key findings include:
- Chase Mobile was the most rated banking app on Android and among the top apps for growth in ratings on both Android and iOS.
- Venmo saw the greatest increase in app satisfaction scores on both platforms and received high ratings for its social features that are differentiated from other payment apps.
- Personal finance apps like QuickBooks Self-Employed and Schwab Mobile experienced strong growth in ratings in July 2016 on Android and iOS respectively.
Digital advertising has grown dramatically over the past decade along with rising costs. Consumers are using different screens for different purposes and have short attention spans. Marketers face challenges in customer acquisition and retention across multiple platforms with different data and opinions. Most agree on the need to unify experiences by integrating data to build customer profiles and create connected, personalized campaigns across channels.
Adobe Digital Insight Europe Travel Trends Report for 2017 draws from 16 billion visits to major U.S. travel, airline, hotel, car rentals, and online travel booking sites between January 2015 and March 2017. Spend by European consumers for the summer travel season is expected to slow to 5.3% year-over-year growth (down -51% from last). International and domestic online flight reservations made from UK travelers has grown by 1.8x since Jan 2015. Consumers can still save by getting the best prices on flights within or outside of Europe 36 days in advance, and hotels 29 days in advance.
ADI Media & Entertainment Generations Report -- 2017Adobe
油
Adobes latest Media and Entertainment Generations Report for 2017 is based on aggregated and anonymized consumer data from U.S. National News and Media and Entertainment websites. This report draws on 10+ billion website visits since January 2015, over 1 million social mentions, and findings from the 2017 U.S. Media and Entertainment survey which focused on consumers habits and behaviors related to the media industry.
This document discusses local advertising and search trends in a mobile, wearable, connected world. It finds that while local advertising is currently dominated by traditional media, spending is steadily shifting to digital media such as mobile and online/interactive platforms. Specifically, mobile local advertising spending is expected to more than quadruple between 2014-2019. Location-targeted mobile ads will also significantly increase their share of total mobile ad spending during this period, driven by the growing relevance of local mobile searches. The document also explores the rise of wearable technology and its potential to become a new platform for local search and advertising, with fitness and health tracking emerging as major early use cases.
Korean mobile app market and marketing - Korean SNS, Gaming Platform, App com...appsasia
油
Overall, this report talks about Korean mobile app market and Korean marketing channels. Specifically, this report includes:
Features of Korean mobile market
Korean Game market analysis
Popular game genre
Korean SNS (KakaoStory, Band)
Gaming Platforms (Kakao, AfreecaTV, Band, Line)
App Community Sites (HungryApp, Inven, HandyGame)
Promotion methods (offline events, Metro AD, Pre-registration)
The State of App Downloads and Monetization Infographic : Global 2015InMobi
油
Chinese and Indian users continued to show high rates of mobile app adoption in 2015. Games made up over half of all app installs globally, while m-commerce and travel apps experienced significant growth. Indonesia remained the most expensive market for iOS developers, with iOS app installation costs being 3-4 times higher than Android. Countries in Asia, particularly China, India, and Indonesia, drove overall growth in m-commerce app installs and spending.
Online retailers see huge growth through smartphones, but consumer spending behavior on mobile devices could lead companies to miss out on some revenue growth. Learn the consequences in Adobes most recent study.
The State of App Downloads and Monetization Infographic : Asia Pacific 2015InMobi
油
China was the leading destination for mobile app downloads in 2015. Mobile commerce and travel apps gained popularity, with games remaining the largest category at 52% of installs. Mobile commerce drove growth in the Asia Pacific region, with a 96% increase in China and 81% increase in India. South Korea had the highest premium for iOS app install costs compared to Android.
SUMMIT Ad Report 2019 -- Digital De-clutteringAdobe
油
This year Adobe Digital Insights took a deeper dive into consumer behavior around advertising, What channels provide more relevant experiences? How consumers are utilizing new channels like "digital audio" in their lives, and if brands can market effectively through it. How channel performance differs based on demographics, and how brands are becoming more knowledgeable of their customers though the use of 1st party data.
The banking & Fintech app market in the UKAT Internet
油
Discover who's leading the banking & FinTech mobile app market in the UK. This free benchmark report from AT Internet outlines the top 10 banking apps in the UK market.
For more benchmarks and studies from AT Internet, visit: http://www.atinternet.com/en/resources/surveys/
1. The document discusses the global dominance of the Android platform, with over 1.3 billion active Android smartphones and tablets each month accounting for over 90% of all active devices worldwide.
2. Asia, particularly China, represents a massive opportunity for mobile gaming on Android - China alone has 251 million mobile gamers.
3. Most successful Android games are free-to-play and generate revenue through in-app purchases or advertising. Game genres have differing monetization and user retention patterns that should be considered.
4. Developing for Android requires accounting for the large number of different device models, with a small number making up the majority of the active user base. Audience and device targeting is important for user
Adobe Digital Economy Project -- September 2017Adobe
油
In the U.S., topline inflation is up across DPI categories for the first time in after five months of deflation (0.5% in the all-items index and 0.5% in the all-items less grocery index). Prices remain down year-over-year in the all-items index (-0.6%) and down for the all-items less grocery index (-2.2%).
In September, inflation was primarily in travel, consistent with the beginning of the holiday travel booking season: domestic flights are up 1.5% month-over-month, while domestic hotels are showing prices up 1.6%. On the retail side, tablets (2.8% MoM), apparel (1.1% MoM), and toys (1.1% MoM) showed the largest levels of inflation in September.
Deflation in September was concentrated in intl flights (-4.0% MoM), televisions (-1.5% MoM), and appliances (-0.8%).
In grocery, inflation in September (0.4%) was driven by dairy products other than milk (other dairy products are showing 1.4% inflation MoM, ice cream at 0.9%), eggs (0.8%) and flour (0.7%).
Across the pond, consumers in the U.K. are facing continued price rises in grocery prices., where food prices are up 0.1% MoM in August and up 3.0% year-over-year for the twelve months ending in September.
Inflation is widespread across the U.S. in September with 42 states showing inflation in September (or near-zero positive inflation) with only 9 states showing deflation month-over-month. Inflation in general is driven by price increases in hotels and flights.
A new report by Adobe Digital Insights (ADI) has a critical takeaway for automotive marketers: Consumers now turn to digital channels for buying information and are visiting third-party sites more than dealership sites.
Liftoff Q3 2015 Mobile App Engagement IndexTrace Ronning
油
The document summarizes key metrics and trends from the Liftoff Mobile App Engagement Index for Q3 2015. Some high-level points:
- Costs for transactions like subscriptions and reservations increased significantly in Q3 compared to previous quarters. However, purchase costs decreased.
- July saw spikes in costs per action (CPA) across categories but also higher rates of users converting.
- Android typically has lower CPAs for non-transactional events like registrations and shares, while iOS is higher for transactions like purchases and reservations.
- Dating app subscription costs increased after decreasing for prior quarters, with female subscribers costing more than males.
- Ecommerce app purchase CPAs decreased from the prior quarter
This document analyzes user acquisition trends for dating apps between 2015-2016. It finds that conversion rates and costs vary significantly by season, gender, and operating system. Engagement is highest in spring, when users are 131.7% more likely to subscribe. While women are more expensive to acquire, iOS users convert best with high registration rates. Acquisition costs are lowest in spring throughout the user funnel.
Digital advertising has grown dramatically over the past decade along with rising costs. Consumers are using different screens for different purposes and have short attention spans. Marketers face challenges in customer acquisition and retention across multiple platforms with different data and opinions. Most agree on the need to unify experiences by integrating data to build customer profiles and create connected, personalized campaigns across channels.
Adobe Digital Insight Europe Travel Trends Report for 2017 draws from 16 billion visits to major U.S. travel, airline, hotel, car rentals, and online travel booking sites between January 2015 and March 2017. Spend by European consumers for the summer travel season is expected to slow to 5.3% year-over-year growth (down -51% from last). International and domestic online flight reservations made from UK travelers has grown by 1.8x since Jan 2015. Consumers can still save by getting the best prices on flights within or outside of Europe 36 days in advance, and hotels 29 days in advance.
ADI Media & Entertainment Generations Report -- 2017Adobe
油
Adobes latest Media and Entertainment Generations Report for 2017 is based on aggregated and anonymized consumer data from U.S. National News and Media and Entertainment websites. This report draws on 10+ billion website visits since January 2015, over 1 million social mentions, and findings from the 2017 U.S. Media and Entertainment survey which focused on consumers habits and behaviors related to the media industry.
This document discusses local advertising and search trends in a mobile, wearable, connected world. It finds that while local advertising is currently dominated by traditional media, spending is steadily shifting to digital media such as mobile and online/interactive platforms. Specifically, mobile local advertising spending is expected to more than quadruple between 2014-2019. Location-targeted mobile ads will also significantly increase their share of total mobile ad spending during this period, driven by the growing relevance of local mobile searches. The document also explores the rise of wearable technology and its potential to become a new platform for local search and advertising, with fitness and health tracking emerging as major early use cases.
Korean mobile app market and marketing - Korean SNS, Gaming Platform, App com...appsasia
油
Overall, this report talks about Korean mobile app market and Korean marketing channels. Specifically, this report includes:
Features of Korean mobile market
Korean Game market analysis
Popular game genre
Korean SNS (KakaoStory, Band)
Gaming Platforms (Kakao, AfreecaTV, Band, Line)
App Community Sites (HungryApp, Inven, HandyGame)
Promotion methods (offline events, Metro AD, Pre-registration)
The State of App Downloads and Monetization Infographic : Global 2015InMobi
油
Chinese and Indian users continued to show high rates of mobile app adoption in 2015. Games made up over half of all app installs globally, while m-commerce and travel apps experienced significant growth. Indonesia remained the most expensive market for iOS developers, with iOS app installation costs being 3-4 times higher than Android. Countries in Asia, particularly China, India, and Indonesia, drove overall growth in m-commerce app installs and spending.
Online retailers see huge growth through smartphones, but consumer spending behavior on mobile devices could lead companies to miss out on some revenue growth. Learn the consequences in Adobes most recent study.
The State of App Downloads and Monetization Infographic : Asia Pacific 2015InMobi
油
China was the leading destination for mobile app downloads in 2015. Mobile commerce and travel apps gained popularity, with games remaining the largest category at 52% of installs. Mobile commerce drove growth in the Asia Pacific region, with a 96% increase in China and 81% increase in India. South Korea had the highest premium for iOS app install costs compared to Android.
SUMMIT Ad Report 2019 -- Digital De-clutteringAdobe
油
This year Adobe Digital Insights took a deeper dive into consumer behavior around advertising, What channels provide more relevant experiences? How consumers are utilizing new channels like "digital audio" in their lives, and if brands can market effectively through it. How channel performance differs based on demographics, and how brands are becoming more knowledgeable of their customers though the use of 1st party data.
The banking & Fintech app market in the UKAT Internet
油
Discover who's leading the banking & FinTech mobile app market in the UK. This free benchmark report from AT Internet outlines the top 10 banking apps in the UK market.
For more benchmarks and studies from AT Internet, visit: http://www.atinternet.com/en/resources/surveys/
1. The document discusses the global dominance of the Android platform, with over 1.3 billion active Android smartphones and tablets each month accounting for over 90% of all active devices worldwide.
2. Asia, particularly China, represents a massive opportunity for mobile gaming on Android - China alone has 251 million mobile gamers.
3. Most successful Android games are free-to-play and generate revenue through in-app purchases or advertising. Game genres have differing monetization and user retention patterns that should be considered.
4. Developing for Android requires accounting for the large number of different device models, with a small number making up the majority of the active user base. Audience and device targeting is important for user
Adobe Digital Economy Project -- September 2017Adobe
油
In the U.S., topline inflation is up across DPI categories for the first time in after five months of deflation (0.5% in the all-items index and 0.5% in the all-items less grocery index). Prices remain down year-over-year in the all-items index (-0.6%) and down for the all-items less grocery index (-2.2%).
In September, inflation was primarily in travel, consistent with the beginning of the holiday travel booking season: domestic flights are up 1.5% month-over-month, while domestic hotels are showing prices up 1.6%. On the retail side, tablets (2.8% MoM), apparel (1.1% MoM), and toys (1.1% MoM) showed the largest levels of inflation in September.
Deflation in September was concentrated in intl flights (-4.0% MoM), televisions (-1.5% MoM), and appliances (-0.8%).
In grocery, inflation in September (0.4%) was driven by dairy products other than milk (other dairy products are showing 1.4% inflation MoM, ice cream at 0.9%), eggs (0.8%) and flour (0.7%).
Across the pond, consumers in the U.K. are facing continued price rises in grocery prices., where food prices are up 0.1% MoM in August and up 3.0% year-over-year for the twelve months ending in September.
Inflation is widespread across the U.S. in September with 42 states showing inflation in September (or near-zero positive inflation) with only 9 states showing deflation month-over-month. Inflation in general is driven by price increases in hotels and flights.
A new report by Adobe Digital Insights (ADI) has a critical takeaway for automotive marketers: Consumers now turn to digital channels for buying information and are visiting third-party sites more than dealership sites.
Liftoff Q3 2015 Mobile App Engagement IndexTrace Ronning
油
The document summarizes key metrics and trends from the Liftoff Mobile App Engagement Index for Q3 2015. Some high-level points:
- Costs for transactions like subscriptions and reservations increased significantly in Q3 compared to previous quarters. However, purchase costs decreased.
- July saw spikes in costs per action (CPA) across categories but also higher rates of users converting.
- Android typically has lower CPAs for non-transactional events like registrations and shares, while iOS is higher for transactions like purchases and reservations.
- Dating app subscription costs increased after decreasing for prior quarters, with female subscribers costing more than males.
- Ecommerce app purchase CPAs decreased from the prior quarter
This document analyzes user acquisition trends for dating apps between 2015-2016. It finds that conversion rates and costs vary significantly by season, gender, and operating system. Engagement is highest in spring, when users are 131.7% more likely to subscribe. While women are more expensive to acquire, iOS users convert best with high registration rates. Acquisition costs are lowest in spring throughout the user funnel.
This document provides a summary of key trends in the global dating app market based on data from Liftoff spanning 29 billion impressions and 13 million installs. Some of the main highlights include:
- The average global cost-per-install for dating apps was $2.65, while the average cost for in-app purchases was $49.93.
- Between November 2020 and October 2021, cost-per-install more than doubled from $2.21 to $4.57. In-app purchase rates dipped to 3.13% in May 2021 but steadily increased to 9.58% by October 2021.
- iOS users cost more to acquire but were twice as likely to make purchases
This document analyzes mobile shopping trends based on data from 5.4 billion ad impressions, 1.4 million app installs, and 31k post-install actions. It finds that the average cost to acquire a user who makes a first purchase is $113.74, though costs vary significantly by season and platform. User registration rates are generally around 60% but drop in late winter. iOS users have higher acquisition costs but also higher purchase rates. Seasonal peaks occur in July and December, during back-to-school and holiday shopping periods.
Key Advertising Opportunities in the Online Travel Industry in 2016Francesco Canzoniere
油
OTAs are best positioned to capture the largest share of hotel bookings. Smartphone bookings are expected to surge, particularly last-minute bookings. Cross-device will heavily
impact booking attribution. State-of-the-art apps will generate the majority of mobile bookings.
Download the full report at:
http://www.criteo.com/media/4290/travel-report-q2-2016-pdf.pdf
eMarketer webinar: Mobile App MarketingAcquiring and Retaining Quality Users...EMARKETER
油
Mobile users are spending more time than ever with mobile appshowever, there are millions of apps to choose from, and users only stay engaged with a few of them. Topics in this webinar include: How many US mobile users regularly buy and use apps; The best types of ads for acquiring new users and keeping them engaged; How much marketers spend on app install ads; How long users stay engaged with different types of apps.
The State of Mobile Event Technology Report 2014Guidebook
油
The Event Technology Report is based on completed surveys from more than 500 event professionals who use mobile event apps year-round for many kinds of events: ranging from 10-person meetings to 130,000-attendee conventions.
The published event tech report provides an in-depth look into the benefits and concerns related to using mobile event apps, true costs and ROI, new technologies, and the primary concerns event planners are facing in 2014.
Key findings include:
EVENT APPS ARE HIGHLY AFFORDABLE
The real cost of an event app is only 1.2% of the budget for each attendee, on average. In contrast, printing paper programs is more than 2x the cost.
EVENT APPS ARE MAKING PLANNERS BETTER AT THEIR JOBS
The #1 most important success metric for event planners attendee satisfaction is also the #1 value event apps deliver.
PLANNERS ARE GETTING A RETURN FROM EVENT APPS
Of respondents to whom the question applied, 91% said that their adoption of mobile event apps has produced a positive return on investment.
ECO-FRIENDLY EVENTS ARE A FOCUS FOR MOST PLANNERS
Cutting back on printing and shipping is the best way to go green. 70% of respondents said its important for their organization to go green. 82% of those said the #1 way to go green is by reducing printing and shipping.
EVENT APP PROMOTION IS A CONCERN
More than half of respondents53%reported that they feel they are not doing enough to promote their event apps, suggesting a need for education and resources to make it easier.
PLANNERS SHARED THEIR CHALLENGES
Planners are worried that their competitors have an edge with budget (28%) and access to new tech (28%). Their most-cited overall challenges are budget (45%) followed by staff concerns (9%).
The 2015 App Marketing Guide by LocalyticsJordann Le Gal
油
- Time spent in apps has increased 21% overall from 2013 to 2014 due to more frequent app launches. Music apps saw the largest increase in time spent at 79%.
- Time spent in apps is higher on devices with larger screens (5 inches or more), with an average increase of 68%. Tablet apps see 23% longer session lengths than phone apps.
- While phone apps see more launches per month due to constant access, tablet apps see longer session lengths suited for extended content consumption.
- Paid and organic users perform similarly in terms of engagement once inside the app, returning an equal number of times within the first 60 days.
The document analyzes mobile app engagement trends in 2014 based on data from Localytics. It finds that overall time spent in apps increased 21% from 2013 driven by more frequent app launches. Time in app was higher for large screen devices and tablet apps. Music and health apps saw the largest increases in time spent. While smartphone apps had more launches, tablet app sessions were longer. The document also found that users acquired through ads and organically performed similarly once in the app.
The mobile app economy continued strong growth in 2016, with worldwide time spent in apps increasing 25%, downloads growing 13 billion to over 90 billion, and app store revenue increasing 40% to over $35 billion. Usage metrics like time spent reflected growing user engagement with apps. Both iOS and Google Play saw increased downloads and revenue, led by gains in China, games, and categories like finance and travel. Overall revenue to publishers including third-party stores and advertising was nearly $89 billion.
The document discusses trends in the mobile app market and strategies for marketers. It notes that mobile ad revenue is shifting away from games and towards non-games as app downloads and revenues continue growing globally. While interest in discovering new apps may be waning across various channels, Facebook and Google own the most used apps. The document advocates becoming a "unicorn dinosaur" by taking a mobile-first approach to understand users' mobile moments and mastering the mobile marketing funnel to focus on customer lifetime value beyond just app installs. It provides tips for marketers to capture mobile, know organic/paid multipliers, address fraud, and focus on engagement and retention.
Product Brochure: Indonesia B2C E-Commerce Market 2017yStats.com
油
Product Brochure with summarized information of our publication "Indonesia B2C E-Commerce Market 2017".
Find more here: https://www.ystats.com/product/indonesia-b2c-e-commerce-market-2017-3/
Mobile has grown so fast that its now the leading digital platform, with total activity on smartphones and tablets accounting for two-thirds of digital media time spent, and smartphone apps alone now capturing roughly half of digital media time.
Why have apps become such a powerful force in our daily media lives? The power of habit. The comScore 2016 U.S. Mobile App Report explores the dynamics of mobile media consumption, audiences, and user habits to understand whats behind this surge in mobile activity, and how publishers and advertisers can take advantage.
Mobile devices have changed the way consumers interact with businesses. Marketers should understand the trends, strengths, and weaknesses of both tablets and smartphones in order to present the right experience to the different mobile customers.
This document discusses strategies for marketing mobile apps to help them stand out and find their audience. It provides insights into the competitive app market and trends in consumer app usage and spending. Key points covered include understanding consumer behaviors, optimizing app pricing, marketing across different app categories and stores, and the importance of localization. Data on top performing apps and what drives downloads and revenue is also analyzed. The overall message is that a strategic approach to app marketing, pricing, and store optimization is crucial for app success.
APAC Mobile First Insights Report - Opera MediaworksOperaMediaworks
油
The document discusses insights from Opera Mediaworks' Q1 2016 mobile marketing report for APAC. It finds that:
- Mobile users spend 46 minutes per day in the top 100 apps, with an average session of 9.6 minutes, showing high engagement.
- Entertainment apps, especially games, dominate time spent versus social, search, or commerce apps.
- In-app advertising consistently sees higher clickthrough and conversion rates than mobile web.
- Using an SDK for mobile app advertising allows for more accurate targeting and customized creative compared to indirect access.
1) Mobile devices are taking a larger share of consumer usage and advertiser budgets across search, display, and social media. While clicks and spending have shifted significantly to mobile, conversion rates remain higher on desktop devices.
2) Advertisers have increased mobile spending but still struggle with mobile attribution and optimization. Over 50% of clicks now occur on mobile, but the share of conversions attributed to mobile devices generally lags behind mobile spending.
3) Performance varies across channels and devices. Search has the highest click-through rates overall, while conversion rates are higher on desktop than mobile. Cost-per-click also tends to be lower for mobile devices where conversion rates are lower.
Lifetime Value: The Cornerstone Of App MarketingHarsha MV
油
Gaming apps see smaller performance gaps between platforms and traffic sources than shopping and travel apps. Gaming apps generate 28% higher revenue from iOS users compared to 70% and 60% higher for shopping and travel respectively. The share of paying users is only 6% higher for organic gaming users versus 25% and over 170% for shopping and travel. Gaming apps also make heavier use of data for marketing. The US and UK generate significantly higher app revenue but competition is fierce, while emerging markets have potential for growth with lower media costs. Timing re-engagement campaigns to the lifetime value curve can boost revenue, and connecting costs to revenue is key to determining profitability.
2. 2
Table of Contents
Getting Started
4 Introduction
5 First Half 2016 Highlights
Mobile Engagement Benchmarks
7 Mobile Engagement Benchmarks
Mobile Indexes
9 Average Cost per Registration
10 Average Cost per Reservation
11 Average Cost per Purchase
12 Average Cost per In-App Purchase
13 Average Cost per Subscription
Engagement by Platform
14 Engagement by Platform
Engagement by Gender
17 Engagement by Gender
Engagement by Category
18 Shopping
19 Finance
20 Gaming
21 Travel
22 Utility
Conclusion
4. 4
The Liftoff 2016 Mobile App Engagement Index measures
the costs associated with the actions marketers want
their users to take on mobile apps.
Introduction
The Index tracks the costs of App Installs,
Registrations, Purchases, Subscriptions,
Reservations, and In-App Purchases and
further breaks down those costs per
action (CPA) across gender and operating
systems. Its focused on five major app
categories: Shopping, Finance, Gaming,
Travel, and Utility.
The purpose of this Index is to give
mobile marketers a way to benchmark
the performance they saw with their user
acquisition channels against what others in
their app category experienced.
In the first six months of 2016, we saw
the average cost to acquire a user who
completed a purchase or subscribed to
a service rise and fall. Its not unusual for
CPAs to rise in the beginning of the year,
as consumers are typically less likely to
spend right after the holidays. But as spring
comes around, users are more likely to pull
out their wallets.
Gaming and travel apps also saw their costs
for acquiring new, engaged users decrease
over the first half of the year, especially
as summer drew near. With consumers
planning summer vacations and having
more time to play games, engagement rates
picked up considerably.
The Liftoff 2016 Mobile App Engagement
Index is based on an analysis from January
1 through June 30 of more than 7.3 million
app installs, 65 million post install events,
67% of which took place in North America,
while 33% occurred in Asia, Europe, South
America, and the Middle East.
Getting Started
5. 5
First Half 2016 Highlights
The average cost per install was $4.37. Utility apps
were lowest at $2.91, while Finance apps were the most
expensive, costing $6.63
The cost to acquire a travel app user who made a
reservation was $38.66, down 14.6% from a year ago
Gaming in-app purchase rates decreased 47% for the
first half of 2016
Women who complete a purchase cost 40% less to
acquire than men
Acquiring a male who subscribed to a mobile service
cost 13% less than a female
Acquiring a user who completed a reservation cost 25%
less on iOS than on Android
1
2
3
4
5
6
Getting Started
7. 7
INSTALL
The Mobile App Engagement Index benchmarks the
average cost to acquire a new user from a paid app
install campaign who engages in a post-install event for
the first time.
Mobile Engagement Benchmarks
Mobile Engagement Benchmarks
2016 CPA CHART
The events measured are registering, making a reservation, completing a purchase,
subscribing to a paid service, and making an in-app purchase in a game.
As in previous index reports, subscription and purchase events carried the highest
user acquisition costs, while registrations - a non-transactional event - were the least
expensive.
SUBSCRIPTIONPURCHASEREGISTER RESERVE
IN-APP
PURCHASE
$4.37
Subscription apps cost 26.5x
more than registration apps.
!
9. 9
Average Cost per Registration
The Registration Index measures the cost to acquire a mobile user from a paid app install
campaign who creates an account in an app. Registration costs increased over the first few
months after the holiday season came to a close, but decreased to a low of $6.88 by the end of
June. In 2015, registration costs peaked during the summer, but it does not appear that will be the
case in 2016 based on the current trend.
7/15 8/15 9/15 10/15 11/15 12/15 1/16 2/16 3/16 4/16 5/16 6/16
$11.27
$9.46
$8.72
$8.68
$8.53
$7.69
$8.76
$9.79
$10.75
$7.83$8.53
$6.88
$6
$8
$10
$12
Mobile Indexes
Registration costs peaked in March for the
first half of 2016, then drop dramatically
leading up to summer. Its safe to say people start
to register for more things in the spring.
!
10. 10
Average Cost per Reservation
The Reservation Index measures the cost to acquire a mobile user who makes a travel reservation,
such as a flight or hotel room, or makes a restaurant reservation. Reservation costs peaked in Q3
2015, but have steadily decreased since then - besides a brief increase in February and March.
Last year, reservation costs were on the rise in Q2, but we saw the opposite this year - a sign that
planning trips and dinner reservations on mobile devices has become more mainstream.
Mobile Indexes
7/15 8/15 9/15 10/15 11/15 12/15 1/16 2/16 3/16 4/16 5/16 6/16
$61.09
$56.42
$51.09
$48.18
$43.40
$38.36
$35.92
$41.12
$47.62
$38.76
$35.80
$28.76
$20
$30
$40
$50
$60
$70
$80
Overall, reservation CPAs are on the
decline. This would indicate that booking
travel on mobile is hitting critical mass adoption.
!
11. 11
Average Cost per Purchase
The Purchase Index measures the cost to acquire a mobile user who completes a first purchase.
Following the 2015 holiday shopping season, the average cost per first purchase remained high
through March, likely due to the fact that mobile retail shopping slows down tremendously in the
first half of the year.
Mobile Indexes
7/15 8/15 9/15 10/15 11/15 12/15 1/16 2/16 3/16 4/16 5/16 6/16
$67.16
$76.40
$62.00
$71.06
$81.92
$74.02
$78.47
$71.57
$79.29
$61.46
$49.30 $43.80
$40
$60
$80
$100
June represented the lowest cost per
purchase month. In fact, it was nearly half
!
of what it was in March - the most expensive
month in 2016.
12. 12
Average Cost per In-App Purchase
Mobile Indexes
1/16 2/16 3/16 4/16 5/16 6/16
$40
$60
$80
$100
$79.25
$95.88
$62.11
$69.68
$59.71 $50.77
The In-App Purchase Index measures the cost to acquire a mobile user who completes a first
in-app purchase in a mobile game. In our first six months analyzing this action, costs decreased
from a high at the end of the holiday season to a low in the beginning of summer. With school
out of session and mobile users taking time off in the summer, they had more time to play and
engage with mobile games, leading to lower marketing costs.
From January to June, there was
a 47% decrease in IAP costs.
!
13. 13
Average Cost per Subscription
The Subscription Index measures the cost to acquire a mobile user who subscribes to a paid
service. Subscription costs increased during Q1 2016 until peaking in March, including the
famed Valentines day in February. Consumers appear to be more cautious with their spending
immediately following the holidays, but by the time spring rolls around theyre more comfortable
spending on subscription services, making new users less expensive to acquire.
*Note: subscription costs vary widely based on application types. Ex: dating subscription apps costs
considerably more than any other type in this category.
The peak in March with the subsequent dive
in cost per subscription by Spring indicates
users begin to subscribe to more paid services as
school ends and the summer nears.
!
Mobile Indexes
7/15 8/15 9/15 10/15 11/15 12/15 1/16 2/16 3/16 4/16 5/16 6/16
$172.13
$193.61
$197.92
$212.44
$220.78
$209.52
$208.55
$247.45
$287.51
$257.65
$210.06
$164.73
$150
$200
$250
$300
14. 14
$6.72 $11.57
$49.96
$37.69
$60.80
$72.23
$226.31
$57.21
$231.20
$74.85
- 42%
- 25%
- 16%
- 24%
- 2%
In the first half of 2016, we saw notable differences
between the acquisition costs associated with iOS and
Android users.
Android delivered lower CPAs for both
purchase events, while iOS came in
with lower CPAs for reservations and
subscriptions, however the gap between
subscriptions was quite narrow.
Paid subscriptions were only 2.2% more
expensive on Android than iOS, compared
to 11% more expensive in Q4 2015. The CPA
gap between platforms in purchase activity
has continued to widen - Android users
cost 16% less than iOS. One year ago, it was
iOS users who were 4% less expensive, but
Android closed the gap and has distanced
itself considerably.
iOS truly outperforms Android in reservations.
In 2016, acquiring a user who completed a
reservation cost $37.69 on iOS, 24.6% less
than on Android.
PURCHASEREGISTER RESERVE IN-APP PURCHASE
Engagement by Platform iOS vs. Android
Engagement by Platform
SUBSCRIPTION
15. 15
iOS clearly outperforms Android with regards to post-install
engagement activity.
iOS especially outperformed Android in
travel reservations, with 15.5% of users who
installed going on to make a reservation,
compared to 7% for Android. iOS also
soundly outperformed Android in both
purchase events and subscriptions.
Engagement by Platform iOS vs. Android
Engagement by Platform
50.7%
51.7%
15.5%
7.0%
8.1%
5.7%
7.8%
6.1%
2.6%
1.5%
POST-INSTALL ACTIVITY ENGAGEMENT RATES
Android users narrowly outperformed iOS
users in registrations, a non-transactional
event such as creating an account or user
profile within an app.
SUBSCRIPTION
PURCHASE
REGISTER
RESERVE
IN-APP
PURCHASE
16. 16
Engagement by Gender Males vs. Females
In 2016, we saw noteworthy differences
in mobile engagement CPAs by gender.
Consistent with prior index reports, the cost
per first purchase was substantially lower
for women, suggesting that men are still
far less inclined to buy on mobile devices.
Women also had lower gaming in-app
purchase CPAs, coming in at 13% less than
male gamers.
Female users who completed a purchase
cost 40% less to acquire than male users.!
Engagement by Gender
$8.17 $8.92
$39.68
$56.58
$93.64
$213.34
$37.64
$61.29
$244.17
$70.50
- 8%
- 5%
- 13%
- 13%- 40%
Men, as in previous reports, had lower
CPAs for subscription services than women.
The cost to acquire a male subscriber was
13% less than women, further widening the
gap compared to Q4 2015. The cost per
reservation was also less expensive for
men, by the slim margin of 5%.
SUBSCRIPTIONPURCHASEREGISTER RESERVE IN-APP PURCHASE
17. 17
57.0%
45.7%
8.2%
4.4%
1.9%
2.2%
11.8%
10.9%
7.7%
5.8%
Engagement by Gender Males vs. Females
There were also significant differences in install to action
rates between men and women. Female mobile users
were far more likely to register for an app, and nearly
twice as likely to make a purchase.
Women are also more likely to make an in-app purchase in a gaming app than men. Males are
traditionally more closely associated with being gamers, but on mobile, women are more likely to
spend money on games.
Although male reservation CPAs were slightly cheaper than women, they were a bit less likely
to make a reservation. Men, however, were more interested and likely to pay for a subscription
service.
Engagement by Gender
POST-INSTALL ACTIVITY ENGAGEMENT RATES
SUBSCRIPTION
PURCHASE
REGISTER
RESERVE
IN-APP
PURCHASE
18. 18
SHOPPING APP ENGAGEMENT FUNNEL BY GENDER
SHOPPING APP ENGAGEMENT FUNNEL
Engagement by Category Shopping
The install-to-purchase rate for shopping app users (e.g. retail apps, coupon apps, ticket
purchasing apps, etc.) was 3.7%. A year ago, the average install-to-purchase rate was
significantly lower, suggesting that mobile users have grown more comfortable buying
on mobile. This is backed up by recent reports finding that mobile accounted for 30% of
eCommerce sales in 2015, and by 2020 will account for 45% of all eCommerce sales,
according to Business Insider.
Engagement by Category
As in previous Index Reports, women led the way in transactional Shopping app
engagement. They were both more likely to install and make a purchase, and 42% less
expensive to acquire than men.
The average cost to acquire a
first time purchaser was $95.94,
a 54.5% decrease from Q2
2015, further suggesting that
consumers are open to using
mobile apps for their shopping.
INSTALL
REGISTER
PURCHASE
$3.58
$6.41
$95.94
Install-to-Register
Install-to-Purchase
55.8%
3.7%
Install-to-Register
Install-to-Purchase
52.3%
6.1%
$3.91
$6.28
$97.46
$3.42
$6.55
$56.58
INSTALL
REGISTER
PURCHASE
Install-to-Register
Install-to-Purchase
62.2%
4.0%
Men vs. Women
19. 19
Engagement by Category Finance
In 2016, finance apps (eg. financial protection, investment
assistance, credit score monitoring, etc.) paid $6.63 per
install, the most of any app category analyzed.
Finance apps are defined as subscription
based products. The cost to acquire a
user who registered for an account was
$17.56, a slight increase over last years
mark of $16.16.
FINANCE APP ENGAGEMENT FUNNEL
FINANCE APP ENGAGEMENT FUNNEL BY GENDER
Engagement by Category 19
INSTALL
REGISTER
PURCHASE
$6.63
$17.56
$90.72
Install-to-Register
Install-to-Purchase
37.8%
7.3%
Install-to-Register
Install-to-Purchase
40.0%
4.7%
$5.72
$16.36
$44.98
$7.50
$18.76
$159.87
INSTALL
REGISTER
PURCHASE
Install-to-Register
Install-to-Purchase
35.0%
12.7%
Men vs. Women
The purchase CPA for finance apps was $90.72, an 8.6% increase over last year. There are
stark gender differences in the use of financial apps. Looking at install-to-purchase, it costs
255% less to purchase male users than females in this category.
20. 20
Engagement by Category Gaming
Gaming app engagement is new to this
edition of the index report. In 2016, it cost
$65.90 to acquire a user who made an
in-app purchase (eg. extra lives, in-game
currency, etc.). There was a sizeable
difference in CPAs for Q1 and Q2. In Q2,
the cost to drive an in-app purchase
decreased 24%, indicating that mobile
users are more likely to spend on games
when it gets closer to summer.
The variety of game types, attracting different sexes, is a factor in the gender data provided.
Men were less likely to make in-app purchases and more expensive to acquire than women.
Female in-app purchase CPAs were 13% less than those for men. Contrary to popular belief,
men were more expensive to acquire than women regarding in-app purchases.
GAMING APP ENGAGEMENT FUNNEL
GAMING APP ENGAGEMENT FUNNEL BY GENDER
Engagement by Category 20
INSTALL
REGISTER
PURCHASE
$4.12
$9.35
$65.90
Install-to-Register
Install-to-Purchase
44.1%
6.3%
Install-to-Register
Install-to-Purchase
45.54%
6.7%
$4.15
$9.73
$70.50
$4.08
$8.96
$61.29
INSTALL
REGISTER
PURCHASE
Install-to-Register
Install-to-Purchase
42.7%
5.9%
Men vs. Women
21. 21
Engagement by Category Travel
Travel apps (e.g. ride sharing, hotel and flight booking,
etc.) saw a decrease in acquisition costs over the last
year. The average reservation CPA in 2016 was $38.66,
down 14.6% from this period in 2015.
Install to reservation rates have also
decreased since last year, from 12.9%
in Q2 2015 to 11.5% in 2016. It would not
be surprising if reservation rates rise in
the second half of the year, as Nielsen
recently reported that travel app usage
has increased by 40% in the last year,
making it the fastest growing mobile app
category.
When it comes to gender, men are slightly more engaged with travel apps than women. 12.9%
of men who install a travel app go on to make a reservation compared to 10.3% of women.
Reservation CPAs are close between genders with only a 5.4% difference.
TRAVEL APP ENGAGEMENT FUNNEL BY GENDER
TRAVEL APP ENGAGEMENT FUNNEL
Engagement by Category 21
INSTALL
REGISTER
PURCHASE
$4.46
$12.90
$38.66
Install-to-Register
Install-to-Purchase
34.6%
11.5%
Install-to-Register
Install-to-Reserve
33.2%
10.3%
$4.84
$13.48
$37.64
$4.08
$12.31
$39.68
INSTALL
REGISTER
RESERVE
Install-to-Register
Install-to-Reserve
35.9%
12.9%
Men vs. Women
22. 22Engagement by Category 22
Engagement by Category Utility
Acquisition costs for utility apps (e.g. free calling apps, survey apps, weather apps, etc.) have
increased considerably in the last year. The cost to acquire a new user who makes a utility
app purchase was $52.48 in 2016, a 46% year-over-year increase. It must be noted that utility
apps is a wide-ranging category with many various uses and prices. The increase in purchase
CPAs is likely a reflection of the apps being marketed rather than a shift in user behavior.
At the same time, the install-to-purchase
rate decrease from 8.1% in Q2 2015 to
5.5% in 2016. Because utility apps have
wide-ranging uses and prices, the CPA
increase and engagement rate decrease
likely has more to do with the apps on
the market than a drastic change in user
behavior.
Utility app registration rates are the lowest of all app categories at 19.6%, but given that these
types of apps dont typically require a registration to be useful, this is expected.
Men and women shared similar Utility app engagement costs and purchase rates. Female
users who made a purchase cost $50.89, compared to $54.08 for men. Women slightly
outperformed men in purchase rate at 5.7% compared to 5.4%.
UTILITY APP ENGAGEMENT FUNNEL BY GENDER
UTILITY APP ENGAGEMENT FUNNEL
INSTALL
REGISTER
PURCHASE
$2.91
$14.72
$52.48
Install-to-Register
Install-to-Purchase
19.8%
5.5%
Install-to-Register
Install-to-Purchase
23.6%
5.7%
$2.93
$17.20
$54.08
$2.89
$12.24
$50.89
INSTALL
REGISTER
PURCHASE
Install-to-Register
Install-to-Purchase
17.0%
5.4%
Men vs. Women
23. 23
Conclusion
Most CPA benchmarks increased over
the first half of 2016, but that will soon
change. Our research has shown that
Finance and Shopping apps typically
perform well in the summer, so we
expect engagement to increase in the
second half of the year.
Gender differences will always be a factor in mobile app
engagement, but the effects have remained consistent over
time. Women are still more comfortable and willing to make
mobile shopping purchases, while men are more likely to
subscribe to mobile content or purchase financial services.
Operating systems also continue to influence user behavior.
In the past, Android users were less likely to take transaction
actions within apps, but this is changing. Android users who
make mobile purchases have become far less expensive
to acquire than iOS users, while the subscription CPA gap
is nearly closed. iOS users maintain higher install-to-action
rates, but if Android engagement continues to increase, the
revenue potential for mobile apps that spend on Android user
acquisition is massive.
Fueling Mobile Growth.
info@liftoff.io @liftoffmobilewww.liftoff.io