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Learning, communication & IT
updated feb 2013
updated feb 2013
Staff
 Post Docs/Researchers/Senior researchers
 Prof. Berner Lindstr旦m
 Johan Lundin, PhD, associate prof.
 Alexandra Weilenmann, PhD, associate prof.
 Mathias Klang, PhD, associate prof.
 Wolmet Barendtregt, PhD
 Ylva H奪rd af Segerstad, PhD
Staff
 Marisa Ponti, PhD (post doc. Oslo)
 Lars Svensson, PhD, associate prof. , (Visiting)
 Ulrika Lundh Snis, PhD (Visiting)
 Barry Brown, PhD, (Visiting)
 Patrik Lilja, PhD
 Teachers (besides research staff)
 Mattias von Feilitzen
PhD-students
 PhD Students
 Catarina Player-Koro (disp. 2012)
 G旦ran Karlsson (disp. 2012)
 Patrik Lilja (disp. 2012
 Lena Dafg奪rd (disp. 2013)
 Anne hman (lic. 2013)
 Anna-Lena Godhe (disp. 2014)
Torbj旦rn Ott (lic. 2014)
Martin Tallvid (disp. 2014)
Beata Jungselius (disp. 2015)
Leona Johansson Bunting (disp. 2016)
Therese Haglind (lic. 2016)
Sofia Serholt (disp. 2016)
Lisa Adamsson (disp. 2019)
Research networks and
collaboration
 LinCS (The Linnaeus Centre for Research on Learning, Interaction and
Mediated Communication in Contemporary Society) is a national centre of
excellence funded by The Swedish Research Council (total app. 50 people)
 Berner Lindstr旦m,Wolmet Barendtregt,Ylva H奪rd af Segerstad, Johan
Lundin,Alexandra Weilenmann, Marisa Ponti, Patrik Lilja, Martin Tallvid,
Anna-Lena Godhe, G旦ran Karlsson,
 Part of the Learning - priority research area, at GU.
 Part of the Centre for LanguageTechnology, at GU
Educational
programmes
 Learning, teaching and IT - one of the orientations of the teachers
programme at University of Gothenburg, LP 01.
 Learning, communication and IT - Master programme (magister), web
based
PhD Education
 Applied IT - orientation towards educational research
 Center for educational research och teacher research - the
theme New media, teaching and learning (MUL)
 Collaboration between: LCIT at dep. of applied IT - LinCS -
and researchers and PhD students at Univ. of Gothenburg as
well as Chalmers University.
 5-10 PhD students
Gothenburg Knowledge LAB
Education Research
ExperimentsDevelopment
 Designing for learning with digital
tools
 courses, workshops, seminars, visits
 research projects, support for data
collection, design based research
 development projects, educational
development, teacher development
 teachers educational experiments,
technological driven
experimentation
Games
 How do we learn to game and how do we learn
through gaming
 Developing new games, how to design fun games for
learning
 Use of games for learning, at home and in educational
settings
 Evaluations, do we learn more through gaming,
perspetions of quality
Mobile Technology
 Mobile services for interaction, communication
and learning
 Students mobile and personal technologies
 One-to-one in schools
 Writing and learning to write on mobile devices
Learning environments
 Infrastructures for learning
 Learning in different subject-matter
domains (mathematics and science)
 Video and videopapers in teacher training
 Project based work and IT
 IT and learning elementary mathematics
Digital text and Literacy
 Children卒s delvelopment ofnew
literacies in and out of school
 Trageton-pedagogy -Writing to read
 Digital story-telling
 CALL  video in SL learning
 CALL Wikis learning technical English
Open and flexible learning
 Distance education and flexible learning  a
policy analysis
 Quality in higher education
 Digital resources / multimedia (OER)
 IT and learning and teaching in higher
education
IT and learning at work
 IT and training in industry
 Teacher competence in using IT
 IT to support teachers competence
development
 Systems for knowledge and competence
management

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Lkit pres

  • 1. Learning, communication & IT updated feb 2013 updated feb 2013
  • 2. Staff Post Docs/Researchers/Senior researchers Prof. Berner Lindstr旦m Johan Lundin, PhD, associate prof. Alexandra Weilenmann, PhD, associate prof. Mathias Klang, PhD, associate prof. Wolmet Barendtregt, PhD Ylva H奪rd af Segerstad, PhD
  • 3. Staff Marisa Ponti, PhD (post doc. Oslo) Lars Svensson, PhD, associate prof. , (Visiting) Ulrika Lundh Snis, PhD (Visiting) Barry Brown, PhD, (Visiting) Patrik Lilja, PhD Teachers (besides research staff) Mattias von Feilitzen
  • 4. PhD-students PhD Students Catarina Player-Koro (disp. 2012) G旦ran Karlsson (disp. 2012) Patrik Lilja (disp. 2012 Lena Dafg奪rd (disp. 2013) Anne hman (lic. 2013) Anna-Lena Godhe (disp. 2014) Torbj旦rn Ott (lic. 2014) Martin Tallvid (disp. 2014) Beata Jungselius (disp. 2015) Leona Johansson Bunting (disp. 2016) Therese Haglind (lic. 2016) Sofia Serholt (disp. 2016) Lisa Adamsson (disp. 2019)
  • 5. Research networks and collaboration LinCS (The Linnaeus Centre for Research on Learning, Interaction and Mediated Communication in Contemporary Society) is a national centre of excellence funded by The Swedish Research Council (total app. 50 people) Berner Lindstr旦m,Wolmet Barendtregt,Ylva H奪rd af Segerstad, Johan Lundin,Alexandra Weilenmann, Marisa Ponti, Patrik Lilja, Martin Tallvid, Anna-Lena Godhe, G旦ran Karlsson, Part of the Learning - priority research area, at GU. Part of the Centre for LanguageTechnology, at GU
  • 6. Educational programmes Learning, teaching and IT - one of the orientations of the teachers programme at University of Gothenburg, LP 01. Learning, communication and IT - Master programme (magister), web based
  • 7. PhD Education Applied IT - orientation towards educational research Center for educational research och teacher research - the theme New media, teaching and learning (MUL) Collaboration between: LCIT at dep. of applied IT - LinCS - and researchers and PhD students at Univ. of Gothenburg as well as Chalmers University. 5-10 PhD students
  • 8. Gothenburg Knowledge LAB Education Research ExperimentsDevelopment Designing for learning with digital tools courses, workshops, seminars, visits research projects, support for data collection, design based research development projects, educational development, teacher development teachers educational experiments, technological driven experimentation
  • 9. Games How do we learn to game and how do we learn through gaming Developing new games, how to design fun games for learning Use of games for learning, at home and in educational settings Evaluations, do we learn more through gaming, perspetions of quality
  • 10. Mobile Technology Mobile services for interaction, communication and learning Students mobile and personal technologies One-to-one in schools Writing and learning to write on mobile devices
  • 11. Learning environments Infrastructures for learning Learning in different subject-matter domains (mathematics and science) Video and videopapers in teacher training Project based work and IT IT and learning elementary mathematics
  • 12. Digital text and Literacy Children卒s delvelopment ofnew literacies in and out of school Trageton-pedagogy -Writing to read Digital story-telling CALL video in SL learning CALL Wikis learning technical English
  • 13. Open and flexible learning Distance education and flexible learning a policy analysis Quality in higher education Digital resources / multimedia (OER) IT and learning and teaching in higher education
  • 14. IT and learning at work IT and training in industry Teacher competence in using IT IT to support teachers competence development Systems for knowledge and competence management