際際滷

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Anna & Anatoly Baidachny
LocaMath
Easy way to teach your kids math
Market
200 applications in the App Store in the category "Education"
80% of the most popular educational apps designed for children.
Market
Children segment of educational applications is growing, and
adult is reducing - 80% of the most popular educational apps
designed for children
Market
The average price of children's educational apps is
growing faster than adults
Market
We have:
global audience of mobile games - 1.02 billion users
for 9,9 billion USD
30 million students in USA & Europe at elementary
and mid school
our adventages
Only Check
correct
answer
Parents want
to help, but
they havet
time
Study is
bored
Stady only at
school
We check all process of decision
and difine where child made
mistake
Viewing statistics parents learn
about the achievements and
progress of their child
We make game in math,
Motivetion for kids and parents,
Olimpiads & Rating
For On-line education &
interactive homework in game
Loca math eng_ppt
our goals for first phase
unique interactive math games
10-12 apps for all mobile OS
for elementary and mid school
for kids, parents and teachers
for additional and on-line education
1 miln copies during first year
Team
Anna Baidachnaya 32, Magistr
sociology, enterprener, founder,
project management, creative,
design, marketing, sales
Anatoly Baidachny 35, MBA,
enterprener, founder, project
management, creative,UX,
developer Objective C
Mila Nehaichick - 35, teacher of
matn, kids love math she teach
LocaMath
Easywaytoteachyourkidsmath.

More Related Content

Loca math eng_ppt

  • 1. Anna & Anatoly Baidachny LocaMath Easy way to teach your kids math
  • 2. Market 200 applications in the App Store in the category "Education" 80% of the most popular educational apps designed for children.
  • 3. Market Children segment of educational applications is growing, and adult is reducing - 80% of the most popular educational apps designed for children
  • 4. Market The average price of children's educational apps is growing faster than adults
  • 5. Market We have: global audience of mobile games - 1.02 billion users for 9,9 billion USD 30 million students in USA & Europe at elementary and mid school
  • 6. our adventages Only Check correct answer Parents want to help, but they havet time Study is bored Stady only at school We check all process of decision and difine where child made mistake Viewing statistics parents learn about the achievements and progress of their child We make game in math, Motivetion for kids and parents, Olimpiads & Rating For On-line education & interactive homework in game
  • 8. our goals for first phase unique interactive math games 10-12 apps for all mobile OS for elementary and mid school for kids, parents and teachers for additional and on-line education 1 miln copies during first year
  • 9. Team Anna Baidachnaya 32, Magistr sociology, enterprener, founder, project management, creative, design, marketing, sales Anatoly Baidachny 35, MBA, enterprener, founder, project management, creative,UX, developer Objective C Mila Nehaichick - 35, teacher of matn, kids love math she teach