The document summarizes information about LocJAM 2, an upcoming non-profit videogame translation contest organized by Team GLOC and the IGDA. It provides details about the contest timeline and eligible languages, as well as guidelines for translating the chosen game, including familiarization with game mechanics, terminology, and cultural references. Participants are instructed on localization processes like editing, integration, quality assurance, and submission. Winners will be selected in May based on criteria like translation correctness, style, creativity, and cultural adaptation.
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Locjam2015mangiron
1. LocJAM 2 Barcelona Workshop
Carme Mangiron
Friday, 27th February, 11-13 h, UAB
2. LOCJAM
? Started in 2014.
? Non-profit videogame translation contest.
? Organised by
C Team GLOC (Alain Dellepiane)
C Localization SIG of the IGDA
C IGDA Japan Chapter
3. OBJECTIVES
? Spread the word about game translation
and localisation.
? Open the door for translators wanting to
specialise in this field.
? Have fun!
4. PARTICIPANTS LOCJAM 2014
LANGUAGE AMATEUR PROFESSIONAL TOTAL
Castilian
Spanish
99 87 186
Italian 97 37 134
French 23 37 60
German 18 24 42
LA Spanish 29 13 42
Japanese 14 6 20
TOTAL 280 204 484
5. LOCJAM 2
?22nd February to 1st March at 23.59
(Greenwich Mean Time)
?Do not leave it to the last minute to avoid
problems with the website
?Languages: EN, FR, GE, IT, JA, SP, LA SP, RU, BP
6. COMPETITION
? Only one entry for participant
? Amateur vs. pro categories
? Prices: studio tour or diploma
8. GAME
? Interactive story similar to the Choose your
own adventure books.
? Developed with Twine.
? 5000 thousand words, but some repetition in
the Inventory in the second part.
9. GAME
? Requires Mongoose editor to view it.
? Character encoding UTF8
? Text with code tags.
? Work with Notepad++ or Sublime Text (set
View>Syntax>Regular Expression to clearly
differentiate translatable text and control codes).
10. TEXT WITH CODE
? n, text within <<>> and codes like tt42 tags
are control codes used by the game and
should not be modified for the translated
version.
? KITCHEN:nn[img[kitchen-hat]]nn"YAY WE
FOUND IT!"nn[img[Poor Torn Hat|badhat
45]]n
13. LANGUAGE
? Literary and descriptive language
The dusty, bittersweet smell of weathered
books and century-old furniture wafted
through the door as Emi and Grandpa
entered Grandpa¨s office.
14. LANGUAGE
? Dialogue with colloquial language
? ^Hurray! ̄ Emi said. ^We had an amazing
adventure, didn¨t wee, Grandpa? And I really
helped, right? I hope you are proud of me! ̄.
? You have a reeaally creepy shed, Grandpa.
? Just kidding! Hehehe.
16. LANGUAGE
? Options for players
? Could you fix my hat now, little one?
? Read the last entry in my diary.
? Look in the fireplace.
? Oh, never mind then.
19. VERBAL TENSES
? Combination of present and past
Emi and Grandpa are outside the family
mausoleum. A grim atmosphere surrounded
the ornate structure.
20. INVENTORY
? Humour, alliteration, play-on-words, creativity
C Muddy Yucky Paddle
C Weird Metal Thingy
C Poor Torn Hat
C Big Bad Crowbar
C Teeny Tiny Key
C Colorful Wacky Thread
22. ORTOTYPOGRAPHY
? Inverted commas for dialogues in English vs. long hyphen
(raya) in Spanish.
!?Qu└ le vamos a hacer! !exclam┏ resignado Ash.
!Est│ bien !dijo Misty!; te acompa?ar└.
!?Puedo irme ya? !Se puso en pie con gesto decidido!.
No hace falta que me acompa?e. Conozco el camino.
http://buscon.rae.es/dpd/srv/search?id=kyRrDVgsOD6Xup8Dpt
23. TRANSLATION STRATEGY
? How to make your translation stand out?
? Idiomatic language
? Literary register
? Creativity (inventory)
? Correction: extremely important!
24. EDITING
? Review the translation thoroughly.
? Read it aloud to make sure it sounds natural.
25. INTEGRATION
? Just save the file.
? Do not change the file name.
? Choose Translate in game title page to load
your translation.
26. QA
? Play the game several times, to make sure you view all the
text on screen.
? If you can, get somebody else to play it as well and take
their feedback on board.
? Check for spelling mistakes, style issues, inconsistencies,
etc.
? Correct any issues in the file, save it and load the game
again.
27. QA
? Check any errors that you corrected, to make sure they
appear OK.
? Copy and paste your final translation onto a word
processing tool in order to spell-check it.
? Upload the final file. Only one entry for participants.
Good luck!
? Winners will be announced in May, picked by a jury
made of specialised game localization agencies.
28. Jury of LOCJAM 2014
? Criteria for choosing best translations
? Correctness: no
? grammar or spelling mistakes.
? Style: naturalness
? Humour
? Creativity
? Cultural adaptation
? A translation that feels like an original
? Maintain suspension of disbelief
29. MORE INFORMATION
? IGDA LOC SIG¨s group in Facebook
? Frequently asked questions
? Official chat
30. PHOTO COMPETITION
? Tweet event photos with #LocJAM2 and
#itranslateworlds to win a classic Nintendo
Famicom