This talk explains how low level graphics works, the OpenGL rendering pipeline, and digs into pixel buffering techniques, and even includes some example code and demos.
The document discusses open mapping on iOS. It provides an overview of the default iOS mapping capabilities and limitations. It then describes how to use custom maps with open geodata and tools like TileMill to style data. It also introduces MapBox software libraries that integrate custom maps with Apple's MapKit to allow fully-featured mapping on iOS and OSX.
What's a Core Image? An Image-Processing Framework on iOS and OS XFlatiron School
油
Flatiron students Steven Zhou and Heidi Hansen explain how core images work on iOS and OS X to help developers process images efficiently without dealing with low level interactions with GPU or CPU.
鐃種深
Distributed high-quality image manipulation and review in a virtual collabora...ETCenter
油
Taking advantage of centralized processing and storage, new dispersed workflows are now possible. Colorfront's cloud initiative enables virtual world wide collaboration for high end motion picture and television production.
The next generation of GPU APIs for Game EnginesPooya Eimandar
油
Pooya Eimandar is a game engine developer and CEO who has worked on several game engines including Wolf.Engine and Persian Game Engine. The document discusses the evolution of GPU APIs such as OpenGL, DirectX, and newer APIs like Vulkan and DirectX 12. It covers how newer APIs provide lower overhead and more direct GPU control through explicit memory management and multithreaded command buffers. Sample code is provided showing texture loading in OpenGL and Vulkan.
際際滷s for the talk "Beginning Android Games" at Apps World 2012 by Mario Zechner
@badlogicgames
http://www.badlogicgames.com
http://libgdx.badlogicgames.com
The document summarizes Javier Canton's presentation at #DotNet2018 about developing a 3D graphics engine in C# for virtual reality and augmented reality. It provides an overview of Javier's background and experience developing 3D graphics. It also summarizes his demonstration of the Wave Engine, a C# graphics engine he developed that supports VR, AR and MR across platforms. The presentation covered various C# language features relevant for graphics development and performance optimization.
XNA Game Studio 2.0 is a free framework that allows developers to easily create games for Windows and Xbox 360 using C#. The presentation provided an overview of XNA and demonstrated how to implement basic game development elements like graphics, input, collision detection, text, audio, and deployment to Xbox 360. The distribution model was also briefly discussed, noting Microsoft's plans to launch an XBL Community Blade for distributing XNA games.
The document provides an overview of DirectX, including its history, architecture, libraries, and comparison to OpenGL. It discusses how DirectX is a collection of APIs from Microsoft that allows low-level access to graphics cards, sound devices, and other hardware from a Windows system. The architecture uses HAL and HEL drivers to interface with hardware and a DDI layer between programs and devices. Libraries cover 3D graphics, input, networking, sound, and multimedia. DirectX is designed for gaming and multimedia on Windows, while OpenGL is platform-independent and aimed at general 2D/3D graphics.
OpenGL is a cross-platform API for rendering 3D graphics. It consists of a pipeline that processes vertices, primitives, fragments and pixels. Key stages include vertex processing, tessellation, primitive processing, rasterization, fragment processing and pixel processing. OpenGL uses libraries like GLUT and GLEW and works across Windows, Linux and Mac operating systems.
Phillip Heckinger (Microsoft): Empowering AR & VR with Tech ArtAugmentedWorldExpo
油
A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Phillip Heckinger (Microsoft): Empowering AR & VR with Tech Art
Building the future with Hololens, Windows Mixed Reality and Mixed Reality Toolkit! How Tech Art helped accelerate and amplify products, with behind the scenes examples and learnings from 6 years of Microsoft AR & VR work
http://AugmentedWorldExpo.com
Write retrogames in the web and add something more with AzureMarco Parenzan
油
Mi piacciono i retrogames, sin da quando ho iniziato a usare i computer con il mio amato Commodore 64 negli anni ottanta. Cos狸 nel mio (poco) tempo libero cerco di reimplementare, non come sviluppatore professionista, i giochi pi湛 semplici e coinvolgenti con cui ho giocato, portandoli sul web con JavaScript e Phaser.io. Quindi voglio condividere la mia esperienza.
Poi, dato che lavoro con Azure e i giochi diventano delle Web App, cerco di evolvere i giochi aggiungendo alcune nuove e moderne funzionalit, cos狸 per sperimentare un po' i vari servizi di Azure, soprattutto quelli che normalmente uso meno.
This document contains information about Muhammad Maaz Irfan, including that he is a comic artist and final semester student of BSCS at Preston University Islamabad. It also provides recommendations for game development with Windows, lists some major game engines, and gives an overview of the Unity game engine including its features, assets store, project structure involving scenes and game objects/components, and 2D and 3D asset creation tools.
Frederik Vogel from LINE Fukuoka will give a presentation on Apple's Metal framework. The presentation will provide a history of Metal and graphics processing, demonstrate Metal concepts like the render pipeline, and show code examples. Attendees will learn about rendering 3D graphics, compute capabilities, and possibilities for using Metal in areas like machine learning and finance.
This document discusses options for developing iOS and Android games using Unity3D. It begins by introducing the author and their company. It then examines the problem of developing for multiple platforms, reasons for supporting Android, and future platform shifts. Several cross-platform options like HTML5, Cocos2D, and Unreal are considered before the author decides on Unity3D for its wide platform support. Details are provided about Unity3D's native plugins, asset store, and business model. The author's process for porting their game Brick Buddies from iOS to Android using Unity3D is described, involving minimal platform-specific code changes. They conclude that Unity3D has the best business model, widest platform support,
AAA 3D GRAPHICS ON THE WEB WITH REACTJS + BABYLONJS + UNITY3D by Denis Radin ...DevClub_lv
油
Building photorealistic 3D experiences on the Web is a challenge. Making it with React is even harder but once you got there it pays off in many ways. This talk is about Evolution Gaming approach of working with 3D graphics on the Web using ReactJS with the goal to build the most sophisticated and expensive WebGL application ever created.
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
Knock knock on GameDev gateway! - Introduction to Game developmentMamdouh Tarabishi
油
The document discusses why people play games and the importance of gaming. It provides examples of real-world applications of games in areas like military training and education. It also summarizes the roles involved in game development teams and key components of games like graphics, physics, animation, AI and levels. The document compares popular game engines like Unity, Unreal and CryEngine and recommends Unity as a good starting point for beginning game development.
The document provides an overview of the PlayStation Vita hardware and software capabilities for developers. It describes the Vita's high resolution screen, quad core processor, and powerful GPU. The document highlights key differentiational aspects like the dual analog sticks, touch screen, cameras, and motion sensors. It also summarizes libraries, tools, and middleware to simplify development, including facial recognition, augmented reality, and location-based services. Graphics are rendered using tile-based deferred rendering to efficiently manage on-chip memory and hidden surface removal.
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
油
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
ngGoBuilder and collaborative development between San Francisco and Tokyonotolab
油
This document discusses ngGoBuilder, a game engine and set of tools for developing games using ngCore. It describes ngGoBuilder 1.x features like scrolling layers and particle effects. It then discusses plans for ngGoBuilder 2.0 which will focus on a better user experience and include ngCore, debugging tools, and sample games. Future roadmaps include improved animation support and integration with the ngServer platform. The document also covers collaboration between the San Francisco and Tokyo teams working on the project.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
油
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
Native Code is Dead AKA Cross Platform Development with Unity3DRalph Barbagallo
油
Unity3D provides the best solution for cross-platform development by supporting the most critical platforms with a native-like performance. It has a wide community support and allows accessing platform-specific features through native plugins. Porting a game from iOS to Android with Unity3D only required a few days of refactoring code and swapping plugins. The business model is also advantageous with reasonable licensing fees and no revenue sharing requirements.
The document discusses using the Mono framework and C# for game development. It begins by highlighting several popular games developed with Mono, including The Sims 3. It then discusses why C# and Mono are good choices for games, noting the need to balance productivity with performance. The rest of the document covers Mono performance, garbage collection, asynchronous programming, and provides an agenda for the talk.
Reinventando el CD_ Unificando Aplicaciones e Infraestructura con Crossplane-...Alberto Lorenzo
油
En esta charla, exploraremos c坦mo Crossplane puede transformar la forma en que gestionamos despliegues, yendo m叩s all叩 de un simple IaC para convertirse en una potente herramienta de Continuous Deployment (CD).
Aprenderemos que es Crossplane
Como usar Crossplane como IaC pero sobretodo Deployment as Code de manera eficiente
Unificar la gesti坦n de aplicaciones e infraestructura de forma nativa en Kubernetes
OpenGL is a cross-platform API for rendering 3D graphics. It consists of a pipeline that processes vertices, primitives, fragments and pixels. Key stages include vertex processing, tessellation, primitive processing, rasterization, fragment processing and pixel processing. OpenGL uses libraries like GLUT and GLEW and works across Windows, Linux and Mac operating systems.
Phillip Heckinger (Microsoft): Empowering AR & VR with Tech ArtAugmentedWorldExpo
油
A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Phillip Heckinger (Microsoft): Empowering AR & VR with Tech Art
Building the future with Hololens, Windows Mixed Reality and Mixed Reality Toolkit! How Tech Art helped accelerate and amplify products, with behind the scenes examples and learnings from 6 years of Microsoft AR & VR work
http://AugmentedWorldExpo.com
Write retrogames in the web and add something more with AzureMarco Parenzan
油
Mi piacciono i retrogames, sin da quando ho iniziato a usare i computer con il mio amato Commodore 64 negli anni ottanta. Cos狸 nel mio (poco) tempo libero cerco di reimplementare, non come sviluppatore professionista, i giochi pi湛 semplici e coinvolgenti con cui ho giocato, portandoli sul web con JavaScript e Phaser.io. Quindi voglio condividere la mia esperienza.
Poi, dato che lavoro con Azure e i giochi diventano delle Web App, cerco di evolvere i giochi aggiungendo alcune nuove e moderne funzionalit, cos狸 per sperimentare un po' i vari servizi di Azure, soprattutto quelli che normalmente uso meno.
This document contains information about Muhammad Maaz Irfan, including that he is a comic artist and final semester student of BSCS at Preston University Islamabad. It also provides recommendations for game development with Windows, lists some major game engines, and gives an overview of the Unity game engine including its features, assets store, project structure involving scenes and game objects/components, and 2D and 3D asset creation tools.
Frederik Vogel from LINE Fukuoka will give a presentation on Apple's Metal framework. The presentation will provide a history of Metal and graphics processing, demonstrate Metal concepts like the render pipeline, and show code examples. Attendees will learn about rendering 3D graphics, compute capabilities, and possibilities for using Metal in areas like machine learning and finance.
This document discusses options for developing iOS and Android games using Unity3D. It begins by introducing the author and their company. It then examines the problem of developing for multiple platforms, reasons for supporting Android, and future platform shifts. Several cross-platform options like HTML5, Cocos2D, and Unreal are considered before the author decides on Unity3D for its wide platform support. Details are provided about Unity3D's native plugins, asset store, and business model. The author's process for porting their game Brick Buddies from iOS to Android using Unity3D is described, involving minimal platform-specific code changes. They conclude that Unity3D has the best business model, widest platform support,
AAA 3D GRAPHICS ON THE WEB WITH REACTJS + BABYLONJS + UNITY3D by Denis Radin ...DevClub_lv
油
Building photorealistic 3D experiences on the Web is a challenge. Making it with React is even harder but once you got there it pays off in many ways. This talk is about Evolution Gaming approach of working with 3D graphics on the Web using ReactJS with the goal to build the most sophisticated and expensive WebGL application ever created.
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
Knock knock on GameDev gateway! - Introduction to Game developmentMamdouh Tarabishi
油
The document discusses why people play games and the importance of gaming. It provides examples of real-world applications of games in areas like military training and education. It also summarizes the roles involved in game development teams and key components of games like graphics, physics, animation, AI and levels. The document compares popular game engines like Unity, Unreal and CryEngine and recommends Unity as a good starting point for beginning game development.
The document provides an overview of the PlayStation Vita hardware and software capabilities for developers. It describes the Vita's high resolution screen, quad core processor, and powerful GPU. The document highlights key differentiational aspects like the dual analog sticks, touch screen, cameras, and motion sensors. It also summarizes libraries, tools, and middleware to simplify development, including facial recognition, augmented reality, and location-based services. Graphics are rendered using tile-based deferred rendering to efficiently manage on-chip memory and hidden surface removal.
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
油
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
ngGoBuilder and collaborative development between San Francisco and Tokyonotolab
油
This document discusses ngGoBuilder, a game engine and set of tools for developing games using ngCore. It describes ngGoBuilder 1.x features like scrolling layers and particle effects. It then discusses plans for ngGoBuilder 2.0 which will focus on a better user experience and include ngCore, debugging tools, and sample games. Future roadmaps include improved animation support and integration with the ngServer platform. The document also covers collaboration between the San Francisco and Tokyo teams working on the project.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
油
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
Native Code is Dead AKA Cross Platform Development with Unity3DRalph Barbagallo
油
Unity3D provides the best solution for cross-platform development by supporting the most critical platforms with a native-like performance. It has a wide community support and allows accessing platform-specific features through native plugins. Porting a game from iOS to Android with Unity3D only required a few days of refactoring code and swapping plugins. The business model is also advantageous with reasonable licensing fees and no revenue sharing requirements.
The document discusses using the Mono framework and C# for game development. It begins by highlighting several popular games developed with Mono, including The Sims 3. It then discusses why C# and Mono are good choices for games, noting the need to balance productivity with performance. The rest of the document covers Mono performance, garbage collection, asynchronous programming, and provides an agenda for the talk.
Reinventando el CD_ Unificando Aplicaciones e Infraestructura con Crossplane-...Alberto Lorenzo
油
En esta charla, exploraremos c坦mo Crossplane puede transformar la forma en que gestionamos despliegues, yendo m叩s all叩 de un simple IaC para convertirse en una potente herramienta de Continuous Deployment (CD).
Aprenderemos que es Crossplane
Como usar Crossplane como IaC pero sobretodo Deployment as Code de manera eficiente
Unificar la gesti坦n de aplicaciones e infraestructura de forma nativa en Kubernetes
Explainability and Transparency in Artificial Intelligence: Ethical Imperativ...AI Publications
油
Artificial Intelligence (AI) is increasingly embedded in high-stakes domains such as healthcare, finance, and law enforcement, where opaque decision-making raises significant ethical concerns. Among the core challenges in AI ethics are explainability and transparencykey to fostering trust, accountability, and fairness in algorithmic systems. This review explores the ethical foundations of explainable AI (XAI), surveys leading technical approaches such as model-agnostic interpretability techniques and post-hoc explanation methods and examines their inherent limitations and trade-offs. A real-world case study from the healthcare sector highlights the critical consequences of deploying non-transparent AI models in clinical decision-making. The article also discusses emerging regulatory frameworks and underscores the need for interdisciplinary collaboration to address the evolving ethical landscape. The review concludes with recommendations for aligning technical innovation with ethical imperatives through responsible design and governance.
REVOLUTIONIZING LEAD QUALIFICATION: THE POWER OF LLMS OVER TRADITIONAL METHODSgerogepatton
油
This paper examines the potential of Large Language Models (LLMs) in revolutionizing lead
qualification processes within sales and marketing. We critically analyze the limitations of traditional
methods, such as dynamic branching and decision trees, during the lead qualification phase. To address
these challenges, we propose a novel approach leveraging LLMs. Two methodologies are presented: a
single-phase approach using one comprehensive prompt and a multi-phase approach employing discrete
prompts for different stages of lead qualification. The paper highlights the advantages, limitations, and
potential business implementation of these LLM-driven approaches, along with ethical considerations,
demonstrating their flexibility, maintenance requirements, and accuracy in lead qualification.
Distributed System Models and Enabling Technologies: Scalable Computing Over the
Internet, Technologies for Network Based Systems, System Models for Distributed and
Cloud Computing, Software Environments for Distributed Systems and Clouds,
Performance, Security and Energy Efficiency.
Deepsea controller model DSE8610MKII. This controller is used for diesel generators.
It's one of the best models it produces, the DEEPSEA controller.
Imagine if, with one click, this controller could run a diesel generator. In this book, the operator manual, you can get guidance from the operator manual.
Industry 4.0: Transforming Modern Manufacturing and BeyondGtxDriver
油
This document explores the fundamental concepts, technologies, and applications of Industry 4.0. Topics include automation, IoT (Internet of Things), smart factories, cyber-physical systems, and the integration of AI and big data analytics in industrial processes. It serves as a comprehensive resource for students, professionals, and enthusiasts eager to delve into the fourth industrial revolution.
power system protection and why to protect the systemDivyangBhatt6
油
Power system protection is a crucial aspect of electrical engineering that ensures the safety and reliability of power networks. It involves detecting faults, isolating faulty sections, and minimizing damage using relays, circuit breakers, and protective devices. Proper protection prevents equipment failures, enhances system stability, and ensures continuous power supply.
Shaping Skylines- The Evolution of Real Estate Development and the Vision of ...josephmigliorini1
油
Real estate development has long been a cornerstone of economic growth, community formation, and urban transformation. At its best, it fuses design, functionality, and vision to bring vibrant spaces to life. As cities expand and populations shift, the role of a real estate developer evolves from simply constructing buildings to reimagining how people live, work, and connect. Among those leading this evolution is Joe Migliorini, a seasoned developer whose work embodies both innovation and integrity.
Electromobility, or e-mobility, refers to the use of electric powertrain technologies, in-vehicle information, and communication technologies, and connected infrastructure to enable electric vehicles (EVs) and reduce dependence on fossil fuels. As the world faces increasing environmental challenges such as climate change, air pollution, and the depletion of natural resources, electromobility has emerged as a promising solution for sustainable transportation.
At the heart of electromobility are electric vehicles, which include battery electric vehicles (BEVs), plug-in hybrid electric vehicles (PHEVs), and fuel cell electric vehicles (FCEVs). These vehicles use electricity either stored in batteries or generated through hydrogen fuel cells, drastically reducing or even eliminating tailpipe emissions. Compared to internal combustion engine (ICE) vehicles, EVs have significantly lower greenhouse gas emissions over their lifecycle, especially when powered by renewable energy sources like wind or solar.
One of the primary drivers of the electromobility revolution is the urgent need to decarbonize transportation. The transport sector contributes nearly one-quarter of global CO emissions, with road vehicles being the largest contributors. Transitioning to electric vehicles helps countries meet their climate goals under international agreements such as the Paris Accord. Furthermore, cities struggling with air pollution see electromobility as a way to improve public health by reducing harmful pollutants like nitrogen oxides and particulate matter.
In addition to environmental benefits, electromobility offers economic advantages. EVs have lower operating and maintenance costs due to fewer moving parts and greater energy efficiency. Governments around the world have supported this shift by offering subsidies, tax incentives, and investing in charging infrastructure. The development of fast-charging networks and home-charging solutions has made EV ownership more convenient than ever before.
Technological advancements in battery chemistry, such as lithium-ion and solid-state batteries, are improving driving range and reducing charging time. At the same time, smart charging systems and vehicle-to-grid (V2G) technologies are integrating EVs into the broader energy ecosystem. In V2G systems, EVs can feed electricity back into the grid during peak demand periods, creating a more resilient and balanced power network.
Electromobility extends beyond private passenger cars. It includes electric buses, trucks, bikes, scooters, and even ferries and airplanes. Public transportation authorities are increasingly adopting electric buses to reduce emissions and noise in urban areas. E-bikes and scooters provide convenient, zero-emission alternatives for short-distance travel, supporting the development of last mile mobility solutions.
64. SDL(2)
Simple DirectMedia Layer 2
macOS, Linux, Android, iOS, Windows
Game development library
+ + + +
65. SDL(2)
Simple DirectMedia Layer 2
macOS, Linux, Android, iOS, Windows
Game development library
+ + + +
Game engine??
66. SDL(2)
Simple DirectMedia Layer 2
macOS, Linux, Android, iOS, Windows
Game development library
+ + + +
Game engine??
Used in many game engines (Valve Source)
67. SDL(2)
Simple DirectMedia Layer 2
macOS, Linux, Android, iOS, Windows
Game development library
+ + + +
Game engine??
Used in many game engines (Valve Source)