This document describes changes made to a board game after playtesting to improve gameplay. The number of squares was reduced from 100 to 64 to shorten games. Poker chips were added to track votes instead of relying on players, which caused chaos. Starting votes were increased to 50 to build momentum. Propaganda card rules and losses were adjusted. Vote values were increased to simplify calculations. Question squares were added directly to the board rather than using cards for every square. Fewer propaganda squares were used to speed up gameplay. Playtesting identified issues that slowed the game, which the changes addressed to improve fluidity while keeping the core concept.
2. The squares
The first thing we learned from play testing
was that any game with 100 squares and a
single dice as a means of progress is overlong.
So we shortened the number of squares from
100 to a more fun 64.
3. The chips
We implemented poker chips into the game to
act as the votes. Prior to the chips we were
hoping the players themselves could track
their own scores, even lie to hint at the
underhandedness of modern politics.
In reality the game became too chaotic and
the rules were subverted leading to a mess.
4. Votes/ points
We also found that the rules of the game
regularly took votes instead of giving them.
The result was most players had to go into a
negative score system.
As a result we gave each player a starting vote
count of 50. this gave the player something to
lose and also built up momentum much
quicker than the old system.
5. Propaganda cards
Most of the propaganda cards underwent
little change however the quotes out of
context card changed its meaning from an
identify a quote one to a create a chained
sentence rule.
Also most of the cards had to change their
losses to a higher number as a way to make
the game more challenging.
6. Vote worth
Initially we attached a value of either 1, 2, or 3
votes to each question corresponding to their
difficulty level. In the play tests these number
were too low and mathematically required
awkward subtractions and adding. To fix this
we changed the value to 5, 10 and 15, making
the calculations even simpler and the vote
earning and losing easier to comprehend.
7. On the board
On the board I added Q squares as before
every square held a question, this bogged the
game down. By adding a set number of Q
squares it helped the game play become more
fluid as well as saving the use of Question
cards.
I also added less propaganda squares as too
many of these also slowed the game down.
8. conclusion
All in all it was the play test that highlighted
the small glitches within the game, many of
which related to the fluidity of the game.
The basic concept itself stayed much the same
and the game itself is the best it can be.