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Culture and Creativity in the
digital realm
- a boost from the past
Luis Ferr達o
Creativity Unit
DG Communications Networks, Content and Technology
Europeana Licensing Workshop
Luxembourg, 13-14 June 2013
1
Culture  EU competence:
'support, coordinate or complement'
 The Union shall contribute to the flowering of the cultures of the
Member States, while respecting their national and regional
diversity and at the same time bringing the common cultural
heritage to the fore.
 Action of the Union shall bein the following areas:
 improvement of the knowledge and dissemination of the culture
and history of the European peoples,
 Conservation and safeguarding of cultural heritage of European
significance
2

"the evolution of art, science, religion, philosophy,
and social thoughtthe living pastform the
substance of what is now called 'the culture'."
" Culture is what makes life worth living."
Culture as the 'living past'
3
The digital realm:
- a game-change for culture
  connected, distributed environment
 (www, open platforms, interfaces, smart spaces)
  unprecedented ways to search, combine and reuse
 (data- and text mining, mash-ups, crowdsourcing, geo-location tools)
  real time, multi-layer, world-wide interactions
 (social networks, web fora, wikis, blogs, P2P and UGC platforms...)
4
creativity
 The complexity dimension:
 creation as an incremental, mutually enriching process
 emphasis on interactions
(social communities, collective intelligence,
collaborative design)
 emergence and sistemic effects
(whole more than sum of parts)
5
and the creative sector
 Unprecedented possibilities to:
 help cultural institutions in digitising/preserving CH
 make digitised CH generally accessible to all
(regardless of time, distance, physical or other constraints)
 use, share, combine, aggregate and disseminate CH
 re-use CH to develop new content, tools and applications
6
Europe 2020 strategy
Digitisation and online accessibility of cultural heritage is firmly
anchored in Europe 2020 strategy and flagship initiatives Digital
Agenda for Europe and Innovation Union. It is also a building
block of the Open data strategy launched in December 2011
(e.g. proposed extension of the Directive on re-use of Public
Sector Information to cultural content)
7
Europe 2020 strategy (2)
5 interrelated targets for an innovative, knowledge-based economy, incl.:
 3% of GDP in R&D
  40% share of population aged 30-34 with tertiary education
  75% the employment rate of population aged 20-64
7 flagship initiatives, including:
  an Innovation Union
 a Digital Agenda for Europe (DAE)
Mobilizing all instruments and policies, such as:
 internal market and competition
 budget (structural funds, Horizon 2020, Connecting Europe Facility)
 trade policy and external relations
 public procurement
8
Digital Agenda for Europe
One of the 7 flagship initiatives of the Europe 2020 strategy
- 101 specific actions, including 31 legal proposals
A vibrant digital
single market
Fast and ultra fast
Internet access
Using ICT to help society
Promote digital literacy,
qualifications and inclusion
Interoperabilit
y
and standards
Trust and
security
Research and 9
Objectives
  maximize the economic and social potential of ICT
Internet vital for business, work, leasure, communications and free expression
  stimulate innovation and economic growth and
improving the daily life of citizens and companies
  reply to Europes main societal changes and offer
Europeans a better quality of life:
 eHealth
 efficient transport solutions
 cleaner environment
 new ways of communicating
 easier access to public services and cultural content
10
Obstacles
  fragmented digital markets
  lack of interoperability
  cyber-criminality and risk of network security
  lack of investment in networks
  insufficient R&D
  lack of digital literacy and qualifications
  fragmented replies to societal challenges:
 climate change and other pressures on environment
 ageing population and growing health care costs
 need for more efficient public services
 integration of handicaped persons
 digitisation of Europes cultural heritage and its
availability for present and future generations
11
Digital knowledge infrastructure
- building blocks
  broadband, fast internet & accessible mobile networks
  interoperability of formats and applications
  online public services
  wide access to public and scientific data (open data)*
  online accessibility to cultural heritage
  comprehensive, reliable and affordable platforms for
web search and interactions (incl. rights clearance)
12
Culture heritage in the digital economy
  Cultural heritage as expression of European
identity, diversity and wealth (global asset)
  Digital access to CH breathes new life into
material from the past, turning it into:
 formidable asset for the individual user
 important building block of the digital economy
  material can be reused in new ways for developing:
 learning and educational content
 documentaries, tourism applications
 games, animations and a wealth of other web services & apps
13
Connecting Europe Facility
- access to digital resources of European heritage
 Core service platform (www.europeana.eu)
 continuous coordination, operation, maintenance, enhancement and
promotion of the central services of the Europeana portal (
www.europeana.eu ) infrastructure and related networks
 Generic services
 aggregation of content
 crowd-sourcing facilities
 user-friendly services; cross-language access
 exchange of rights information and licensing mechanisms
 competence centres on digitisation and preservation of digital CH
 content repositories for cultural institutions and user-generated content
14
As per CEF proposal > reassessment in view of MFF budget cuts in progress
Bringing Europe's cultural heritage online
 2006: Commission Recommendation on digitisation and online
accessibility of cultural material and digital preservation
 main developments since 2006:
 Launch of Europeana (2008)
 Digital Agenda for Europe (2010)
 MoU on out-of-commerce works (2011)
 Comit辿 des Sages Report The New Renaissance (2011)
 Directive 2012/28/EU on orphan works
 Commission Recommendation 2011/711/EU
15
Comit辿 des Sages Report
(2011) public domain material:
  make CH digitised with public funds as widely available as
possible
  avoid use of intrusive watermarks or other use-restricting means
  metadata related to digitised objects produced by cultural
institutions widely and freely available for re-use
 in 息 works:
  avoid future orphan works
  Collective licensing solutions + window of opportunity for
digitisation and cross-border access of out-of-commerce works
  backed by legislation to digitise and bring them online, if
rightholders and commercial providers do not do so
Europeana:
  to become the reference point for cultural content online
  public funding for digitisation conditional on subsequent free
accessibility through Europeana
  linking main digitisation activities of Europe's cultural heritage
  all public domain masterpieces brought into Europeana by 201616
Digitisation and online accessibility
  further develop the planning and monitoring of digitisation of cultural material
  encourage partnerships between cultural institutions and the private sector
  stimulate new uses of cultural material under fair & balanced PPPs
  make use of EU's structural funds to co-finance digitisation activities
  optimise use of digitisation capacity to achieve economies of scale
(pooling cultural institutions' digitisation efforts, cross-border colaboration)
  improve access to and use of digitised cultural material in the public domain
 Improve conditions for digitisation and online accessibility of in 息 material
  contribute to the further development of Europeana
  30 m objects accessible through Europeana by 2015, incl. 2m AV and all PD
masterpieces
17
Facilitating rights clearance
  ARROW -Accessible Registries of Rights
Information and Orphan Works towards Europeana
 books
 four countries pilot: UK, F, D, SP (2009-2011)
  ARROW Plus (April/2011-Set/2013)
 wider geographical coverage
 embedded images
 FORWARD  AV material
18
Europeana  Europe's digital library, archive & museum
 More openess
 open government licences
 More transparency
 Open data portals
 More reusability
 Open, machine-readable formats
 Downwards trend on charging
Wider scope
 cultural institutions (libraries, archives, museums)
19
Europeana
 Access point to cultural heritage
 Hub for the creative industries, which already
account for ca. 4% of EU GDP and jobs
 Funding proposal through 'Connecting
Europe Facility' (2014  2020)
20
The Europeana ecosystem - aggregators
21
Some challenges
 In 息 works
 Orphan works
 Out-of-commerce works
 Digital rights clearing platforms
 AV material (under-represented)
 Access/re-use:
 visibility/usability (multilingualism, search quality, resolution)
 EDM/LOD deployment
 Rights labelling
 ca. 1/3 of objects un-marked*
 Scalability and Sustainability 22
ESMAE  Escola Superior de M炭sica, Artes e
Espet叩culo do Porto (PT) 2,487 objects
23
To know more
https://ec.europa.eu/digital-agenda/en/creativity-m
http://www.europeana.eu/portal
http://ec.europa.eu/licences-for-europe-dialogue/e
THANK YOU FOR YOUR ATTENTION!
24

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Luis Ferraro - DG CONNECT - culture and creativity in the digital realm 062013

  • 1. Culture and Creativity in the digital realm - a boost from the past Luis Ferr達o Creativity Unit DG Communications Networks, Content and Technology Europeana Licensing Workshop Luxembourg, 13-14 June 2013 1
  • 2. Culture EU competence: 'support, coordinate or complement' The Union shall contribute to the flowering of the cultures of the Member States, while respecting their national and regional diversity and at the same time bringing the common cultural heritage to the fore. Action of the Union shall bein the following areas: improvement of the knowledge and dissemination of the culture and history of the European peoples, Conservation and safeguarding of cultural heritage of European significance 2
  • 3. "the evolution of art, science, religion, philosophy, and social thoughtthe living pastform the substance of what is now called 'the culture'." " Culture is what makes life worth living." Culture as the 'living past' 3
  • 4. The digital realm: - a game-change for culture connected, distributed environment (www, open platforms, interfaces, smart spaces) unprecedented ways to search, combine and reuse (data- and text mining, mash-ups, crowdsourcing, geo-location tools) real time, multi-layer, world-wide interactions (social networks, web fora, wikis, blogs, P2P and UGC platforms...) 4
  • 5. creativity The complexity dimension: creation as an incremental, mutually enriching process emphasis on interactions (social communities, collective intelligence, collaborative design) emergence and sistemic effects (whole more than sum of parts) 5
  • 6. and the creative sector Unprecedented possibilities to: help cultural institutions in digitising/preserving CH make digitised CH generally accessible to all (regardless of time, distance, physical or other constraints) use, share, combine, aggregate and disseminate CH re-use CH to develop new content, tools and applications 6
  • 7. Europe 2020 strategy Digitisation and online accessibility of cultural heritage is firmly anchored in Europe 2020 strategy and flagship initiatives Digital Agenda for Europe and Innovation Union. It is also a building block of the Open data strategy launched in December 2011 (e.g. proposed extension of the Directive on re-use of Public Sector Information to cultural content) 7
  • 8. Europe 2020 strategy (2) 5 interrelated targets for an innovative, knowledge-based economy, incl.: 3% of GDP in R&D 40% share of population aged 30-34 with tertiary education 75% the employment rate of population aged 20-64 7 flagship initiatives, including: an Innovation Union a Digital Agenda for Europe (DAE) Mobilizing all instruments and policies, such as: internal market and competition budget (structural funds, Horizon 2020, Connecting Europe Facility) trade policy and external relations public procurement 8
  • 9. Digital Agenda for Europe One of the 7 flagship initiatives of the Europe 2020 strategy - 101 specific actions, including 31 legal proposals A vibrant digital single market Fast and ultra fast Internet access Using ICT to help society Promote digital literacy, qualifications and inclusion Interoperabilit y and standards Trust and security Research and 9
  • 10. Objectives maximize the economic and social potential of ICT Internet vital for business, work, leasure, communications and free expression stimulate innovation and economic growth and improving the daily life of citizens and companies reply to Europes main societal changes and offer Europeans a better quality of life: eHealth efficient transport solutions cleaner environment new ways of communicating easier access to public services and cultural content 10
  • 11. Obstacles fragmented digital markets lack of interoperability cyber-criminality and risk of network security lack of investment in networks insufficient R&D lack of digital literacy and qualifications fragmented replies to societal challenges: climate change and other pressures on environment ageing population and growing health care costs need for more efficient public services integration of handicaped persons digitisation of Europes cultural heritage and its availability for present and future generations 11
  • 12. Digital knowledge infrastructure - building blocks broadband, fast internet & accessible mobile networks interoperability of formats and applications online public services wide access to public and scientific data (open data)* online accessibility to cultural heritage comprehensive, reliable and affordable platforms for web search and interactions (incl. rights clearance) 12
  • 13. Culture heritage in the digital economy Cultural heritage as expression of European identity, diversity and wealth (global asset) Digital access to CH breathes new life into material from the past, turning it into: formidable asset for the individual user important building block of the digital economy material can be reused in new ways for developing: learning and educational content documentaries, tourism applications games, animations and a wealth of other web services & apps 13
  • 14. Connecting Europe Facility - access to digital resources of European heritage Core service platform (www.europeana.eu) continuous coordination, operation, maintenance, enhancement and promotion of the central services of the Europeana portal ( www.europeana.eu ) infrastructure and related networks Generic services aggregation of content crowd-sourcing facilities user-friendly services; cross-language access exchange of rights information and licensing mechanisms competence centres on digitisation and preservation of digital CH content repositories for cultural institutions and user-generated content 14 As per CEF proposal > reassessment in view of MFF budget cuts in progress
  • 15. Bringing Europe's cultural heritage online 2006: Commission Recommendation on digitisation and online accessibility of cultural material and digital preservation main developments since 2006: Launch of Europeana (2008) Digital Agenda for Europe (2010) MoU on out-of-commerce works (2011) Comit辿 des Sages Report The New Renaissance (2011) Directive 2012/28/EU on orphan works Commission Recommendation 2011/711/EU 15
  • 16. Comit辿 des Sages Report (2011) public domain material: make CH digitised with public funds as widely available as possible avoid use of intrusive watermarks or other use-restricting means metadata related to digitised objects produced by cultural institutions widely and freely available for re-use in 息 works: avoid future orphan works Collective licensing solutions + window of opportunity for digitisation and cross-border access of out-of-commerce works backed by legislation to digitise and bring them online, if rightholders and commercial providers do not do so Europeana: to become the reference point for cultural content online public funding for digitisation conditional on subsequent free accessibility through Europeana linking main digitisation activities of Europe's cultural heritage all public domain masterpieces brought into Europeana by 201616
  • 17. Digitisation and online accessibility further develop the planning and monitoring of digitisation of cultural material encourage partnerships between cultural institutions and the private sector stimulate new uses of cultural material under fair & balanced PPPs make use of EU's structural funds to co-finance digitisation activities optimise use of digitisation capacity to achieve economies of scale (pooling cultural institutions' digitisation efforts, cross-border colaboration) improve access to and use of digitised cultural material in the public domain Improve conditions for digitisation and online accessibility of in 息 material contribute to the further development of Europeana 30 m objects accessible through Europeana by 2015, incl. 2m AV and all PD masterpieces 17
  • 18. Facilitating rights clearance ARROW -Accessible Registries of Rights Information and Orphan Works towards Europeana books four countries pilot: UK, F, D, SP (2009-2011) ARROW Plus (April/2011-Set/2013) wider geographical coverage embedded images FORWARD AV material 18
  • 19. Europeana Europe's digital library, archive & museum More openess open government licences More transparency Open data portals More reusability Open, machine-readable formats Downwards trend on charging Wider scope cultural institutions (libraries, archives, museums) 19
  • 20. Europeana Access point to cultural heritage Hub for the creative industries, which already account for ca. 4% of EU GDP and jobs Funding proposal through 'Connecting Europe Facility' (2014 2020) 20
  • 21. The Europeana ecosystem - aggregators 21
  • 22. Some challenges In 息 works Orphan works Out-of-commerce works Digital rights clearing platforms AV material (under-represented) Access/re-use: visibility/usability (multilingualism, search quality, resolution) EDM/LOD deployment Rights labelling ca. 1/3 of objects un-marked* Scalability and Sustainability 22
  • 23. ESMAE Escola Superior de M炭sica, Artes e Espet叩culo do Porto (PT) 2,487 objects 23