This document discusses culture and creativity in the digital realm. It outlines how the digital environment has enabled unprecedented ways to search, combine, and reuse cultural works. This has created new opportunities for cultural institutions to digitize and make cultural heritage accessible online. The Europeana portal is highlighted as a central access point and digital library for Europeans' cultural works. Challenges remain around copyright issues and ensuring the long-term sustainability of efforts to digitize and provide access to Europe's cultural heritage online.
1 of 24
Downloaded 15 times
More Related Content
Luis Ferraro - DG CONNECT - culture and creativity in the digital realm 062013
1. Culture and Creativity in the
digital realm
- a boost from the past
Luis Ferr達o
Creativity Unit
DG Communications Networks, Content and Technology
Europeana Licensing Workshop
Luxembourg, 13-14 June 2013
1
2. Culture EU competence:
'support, coordinate or complement'
The Union shall contribute to the flowering of the cultures of the
Member States, while respecting their national and regional
diversity and at the same time bringing the common cultural
heritage to the fore.
Action of the Union shall bein the following areas:
improvement of the knowledge and dissemination of the culture
and history of the European peoples,
Conservation and safeguarding of cultural heritage of European
significance
2
3.
"the evolution of art, science, religion, philosophy,
and social thoughtthe living pastform the
substance of what is now called 'the culture'."
" Culture is what makes life worth living."
Culture as the 'living past'
3
4. The digital realm:
- a game-change for culture
connected, distributed environment
(www, open platforms, interfaces, smart spaces)
unprecedented ways to search, combine and reuse
(data- and text mining, mash-ups, crowdsourcing, geo-location tools)
real time, multi-layer, world-wide interactions
(social networks, web fora, wikis, blogs, P2P and UGC platforms...)
4
5. creativity
The complexity dimension:
creation as an incremental, mutually enriching process
emphasis on interactions
(social communities, collective intelligence,
collaborative design)
emergence and sistemic effects
(whole more than sum of parts)
5
6. and the creative sector
Unprecedented possibilities to:
help cultural institutions in digitising/preserving CH
make digitised CH generally accessible to all
(regardless of time, distance, physical or other constraints)
use, share, combine, aggregate and disseminate CH
re-use CH to develop new content, tools and applications
6
7. Europe 2020 strategy
Digitisation and online accessibility of cultural heritage is firmly
anchored in Europe 2020 strategy and flagship initiatives Digital
Agenda for Europe and Innovation Union. It is also a building
block of the Open data strategy launched in December 2011
(e.g. proposed extension of the Directive on re-use of Public
Sector Information to cultural content)
7
8. Europe 2020 strategy (2)
5 interrelated targets for an innovative, knowledge-based economy, incl.:
3% of GDP in R&D
40% share of population aged 30-34 with tertiary education
75% the employment rate of population aged 20-64
7 flagship initiatives, including:
an Innovation Union
a Digital Agenda for Europe (DAE)
Mobilizing all instruments and policies, such as:
internal market and competition
budget (structural funds, Horizon 2020, Connecting Europe Facility)
trade policy and external relations
public procurement
8
9. Digital Agenda for Europe
One of the 7 flagship initiatives of the Europe 2020 strategy
- 101 specific actions, including 31 legal proposals
A vibrant digital
single market
Fast and ultra fast
Internet access
Using ICT to help society
Promote digital literacy,
qualifications and inclusion
Interoperabilit
y
and standards
Trust and
security
Research and 9
10. Objectives
maximize the economic and social potential of ICT
Internet vital for business, work, leasure, communications and free expression
stimulate innovation and economic growth and
improving the daily life of citizens and companies
reply to Europes main societal changes and offer
Europeans a better quality of life:
eHealth
efficient transport solutions
cleaner environment
new ways of communicating
easier access to public services and cultural content
10
11. Obstacles
fragmented digital markets
lack of interoperability
cyber-criminality and risk of network security
lack of investment in networks
insufficient R&D
lack of digital literacy and qualifications
fragmented replies to societal challenges:
climate change and other pressures on environment
ageing population and growing health care costs
need for more efficient public services
integration of handicaped persons
digitisation of Europes cultural heritage and its
availability for present and future generations
11
12. Digital knowledge infrastructure
- building blocks
broadband, fast internet & accessible mobile networks
interoperability of formats and applications
online public services
wide access to public and scientific data (open data)*
online accessibility to cultural heritage
comprehensive, reliable and affordable platforms for
web search and interactions (incl. rights clearance)
12
13. Culture heritage in the digital economy
Cultural heritage as expression of European
identity, diversity and wealth (global asset)
Digital access to CH breathes new life into
material from the past, turning it into:
formidable asset for the individual user
important building block of the digital economy
material can be reused in new ways for developing:
learning and educational content
documentaries, tourism applications
games, animations and a wealth of other web services & apps
13
14. Connecting Europe Facility
- access to digital resources of European heritage
Core service platform (www.europeana.eu)
continuous coordination, operation, maintenance, enhancement and
promotion of the central services of the Europeana portal (
www.europeana.eu ) infrastructure and related networks
Generic services
aggregation of content
crowd-sourcing facilities
user-friendly services; cross-language access
exchange of rights information and licensing mechanisms
competence centres on digitisation and preservation of digital CH
content repositories for cultural institutions and user-generated content
14
As per CEF proposal > reassessment in view of MFF budget cuts in progress
15. Bringing Europe's cultural heritage online
2006: Commission Recommendation on digitisation and online
accessibility of cultural material and digital preservation
main developments since 2006:
Launch of Europeana (2008)
Digital Agenda for Europe (2010)
MoU on out-of-commerce works (2011)
Comit辿 des Sages Report The New Renaissance (2011)
Directive 2012/28/EU on orphan works
Commission Recommendation 2011/711/EU
15
16. Comit辿 des Sages Report
(2011) public domain material:
make CH digitised with public funds as widely available as
possible
avoid use of intrusive watermarks or other use-restricting means
metadata related to digitised objects produced by cultural
institutions widely and freely available for re-use
in 息 works:
avoid future orphan works
Collective licensing solutions + window of opportunity for
digitisation and cross-border access of out-of-commerce works
backed by legislation to digitise and bring them online, if
rightholders and commercial providers do not do so
Europeana:
to become the reference point for cultural content online
public funding for digitisation conditional on subsequent free
accessibility through Europeana
linking main digitisation activities of Europe's cultural heritage
all public domain masterpieces brought into Europeana by 201616
17. Digitisation and online accessibility
further develop the planning and monitoring of digitisation of cultural material
encourage partnerships between cultural institutions and the private sector
stimulate new uses of cultural material under fair & balanced PPPs
make use of EU's structural funds to co-finance digitisation activities
optimise use of digitisation capacity to achieve economies of scale
(pooling cultural institutions' digitisation efforts, cross-border colaboration)
improve access to and use of digitised cultural material in the public domain
Improve conditions for digitisation and online accessibility of in 息 material
contribute to the further development of Europeana
30 m objects accessible through Europeana by 2015, incl. 2m AV and all PD
masterpieces
17
18. Facilitating rights clearance
ARROW -Accessible Registries of Rights
Information and Orphan Works towards Europeana
books
four countries pilot: UK, F, D, SP (2009-2011)
ARROW Plus (April/2011-Set/2013)
wider geographical coverage
embedded images
FORWARD AV material
18
19. Europeana Europe's digital library, archive & museum
More openess
open government licences
More transparency
Open data portals
More reusability
Open, machine-readable formats
Downwards trend on charging
Wider scope
cultural institutions (libraries, archives, museums)
19
20. Europeana
Access point to cultural heritage
Hub for the creative industries, which already
account for ca. 4% of EU GDP and jobs
Funding proposal through 'Connecting
Europe Facility' (2014 2020)
20
22. Some challenges
In 息 works
Orphan works
Out-of-commerce works
Digital rights clearing platforms
AV material (under-represented)
Access/re-use:
visibility/usability (multilingualism, search quality, resolution)
EDM/LOD deployment
Rights labelling
ca. 1/3 of objects un-marked*
Scalability and Sustainability 22
23. ESMAE Escola Superior de M炭sica, Artes e
Espet叩culo do Porto (PT) 2,487 objects
23