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Middleverse	
 de	
 Español	
 in	
 Second	
 Life	
 	
 
 a	
 Virtual	
 Social	
 Space	
 for	
 Language	
 
                   Acquisi:on	
 	
 

             by	
 Maria	
 Alessandra	
 Woolson	
 
           Spanish&	
 Portuguese	
 Department	
 
                   Middlebury	
 College,	
 VT	
 

     Presented	
 at	
 2011	
 NMC	
 Summer	
 Conference	
 
                    Madison	
 Wisconsin	
 
                         June	
 15-­‐18,	
 2011	
 
                           ©	
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 if	
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 maintained.	
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“I	
 never	
 teach	
 my	
 pupils;	
 
	
 	
 I	
 only	
 a;empt	
 to	
 provide	
 the	
 condi<ons	
 in	
 
             which	
 they	
 can	
 learn”	
 
         	
 	
  	
  	
  	
  	
  	
  	
  	
  	
 Albert	
 Einstein	
 




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Goals
                                                	
 
•  ACTFL	
 Na<onal	
 Standards	
 for	
 FL	
 Learning	
 (2000)	
 
   –  Communica<on,	
 Cultures,	
 Connec<ons,	
 Comparisons,	
 
      Communi<es	
 (the	
 5	
 Cs)	
 	
 
•  MLA	
 (2007)	
 
   –  acquisi<on	
 of	
 translingual	
 and	
 transcultural	
 competence	
 
   –  approach	
 that	
 addresses	
 mul<ple	
 subject	
 areas	
 
   –  proficiency	
 to	
 engage	
 in	
 linguis<c	
 and	
 metalinguis<c	
 exchanges	
 
•  Middlebury	
 College	
 
   –  language	
 and	
 cultural	
 immersion	
 	
 
   –  integra<on	
 of	
 a	
 mul<-­‐disciplinary	
 curriculum	
 in	
 the	
 target	
 
      language	
 	
 
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The	
 Project
                                                 	
 

•  Immersive	
 3-­‐D	
 space	
 
•  Technology	
 integra<on:	
 browser,	
 images,	
 digitalized	
 text,	
 
   video,	
 3-­‐D	
 modeling,	
 social	
 networking	
 
•  Synchronous	
 Chat	
 and	
 voice	
 chat	
 in	
 Real	
 Time	
 
•  Authen<c	
 linguis<c	
 and	
 cultural	
 sengs	
 
•  Sensory	
 experiences	
 
•  Ini<ally	
 resembles	
 a	
 video	
 game,	
 but	
 bears	
 no	
 specific	
 goal	
 
•  Adop<on	
 of	
 Avatar	
 or	
 human/humanoid	
 virtual	
 figure	
 and	
 
   virtual	
 iden<ty	
 of	
 customizable	
 appearance	
 
•  Par<cipants	
 or	
 ‘residents’	
 can	
 crea<vely	
 model	
 objects	
 and	
 
   contribute	
 to	
 and	
 conceive	
 the	
 virtual	
 space	
 they	
 will	
 use	
 
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 maintained.	
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Pedagogical	
 Considera:ons
                                                	
 

•  Pedagogy	
 preceded	
 technological	
 choice	
 and	
 guided	
 spa<al	
 
   construc<on	
 
•  Designed	
 in	
 alignment	
 with	
 Standards	
 
•  Followed	
 extensive	
 use	
 of	
 a	
 variety	
 of	
 technologies	
 through	
 
   curricular	
 content	
 management	
 system	
 to	
 integrate	
 
   materials	
 and	
 to	
 further	
 student	
 interac<ons	
 prior	
 to	
 class	
 
•  Increased	
 interac<ons	
 in	
 target	
 language	
 
•  Provides	
 a	
 culturally	
 immersive	
 environment	
 
•  Interrogates	
 how	
 students	
 construct	
 knowledge	
 in	
 a	
 
   learning	
 environment	
 that	
 is	
 being	
 transformed	
 by	
 digital	
 
   technology	
 
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Why	
 Use	
 Virtual	
 Worlds?	
 
                                              	
 
Because:	
 
•  we	
 face	
 a	
 genera<on	
 that	
 has	
 entered	
 into	
 a	
 passionate	
 
   rela<onship	
 with	
 digital	
 technology	
 
•  we	
 are	
 mee<ng	
 par<cipants	
 ‘where	
 they	
 already	
 are’,	
 
   immersed	
 in	
 an	
 age	
 of	
 informa<on	
 technology	
 
•  digitalized	
 landscapes	
 may	
 already	
 be	
 impac<ng	
 the	
 way	
 
   we	
 think	
 about	
 knowledge.	
 	
 
•  Using	
 technology	
 in	
 educa<on	
 beyond	
 simple	
 consump<on,	
 
   may	
 poten<ally	
 promote	
 innova<on	
 	
 
•  Defamiliarizing	
 our	
 ways	
 of	
 knowing	
 is	
 inspira<onal	
 	
 
•  It	
 forces	
 a	
 reconsidera<on	
 of	
 barriers	
 that	
 frac<on	
 
   informa<on	
 and	
 of	
 how	
 to	
 re-­‐integrate	
 learning	
 
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Middleverse	
 de	
 Español	
 	
 
•  Input	
 meets	
 ac<ve	
 recipients	
 	
 
•  Mul<ple	
 sources	
 in	
 Real	
 Time	
 	
 
•  Virtual	
 iden<ty	
 offers:	
 
    –  	
 par<cipa<on	
 in	
 anonymity	
 	
 
    –  role-­‐play	
 opportuni<es	
 
    –  	
 spontaneous	
 social	
 interpersonal	
 communica<ons	
 
    –  Increases	
 self-­‐correc<on	
 strategies	
 and	
 nego<a<ons	
 through	
 
       synchronous	
 conversa<on	
 
    –  Promotes	
 cri<cal	
 thinking	
 and	
 willingness	
 to	
 take	
 linguis<c	
 risks	
 
    –  Promotes	
 repair	
 moves,	
 experimen<ng	
 lexically	
 and	
 transfer	
 of	
 
       grammar	
 	
 and	
 syntac<c	
 complexity	
 form	
 their	
 first	
 language	
 
    –  Authen<c	
 tasks	
 highlights	
 focus	
 on	
 process	
 over	
 product	
 	
 	
 

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Pilot	
 Goals
                                     	
 

•  Observe	
 features	
 of	
 advancement	
 of	
 specific	
 
   educa<onal	
 units	
 

•  Evaluate	
 environment	
 poten<al	
 for	
 expanding	
 
   educa<onal	
 space	
 into	
 social	
 space	
 


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Pilot
                                                	
 
•  Site	
 modeled	
 afer	
 photographic	
 images	
 from	
 moderns	
 
   sec<on	
 of	
 San<ago	
 Chile	
 due	
 to	
 design	
 universality	
 of	
 urban	
 
   environments	
 
•  Cohort	
 included	
 of	
 all	
 sec<ons	
 of	
 3rd	
 semester	
 Spanish	
 
•  Students	
 pledged	
 to	
 interact	
 solely	
 in	
 Spanish	
 upon	
 
   entering	
 the	
 space	
 
•  Conceived:	
 
    –  FL	
 acquisi<on	
 to	
 serve	
 mul<ple	
 disciplines	
 
    –  Guided	
 ac<vi<es	
 mostly	
 interpersonal	
 
    –  Display	
 of	
 student’s	
 crea<ve	
 and	
 analy<cal	
 work	
 
                                     ©	
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 to	
 reproduce	
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 authorship	
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©	
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©	
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 to	
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 maintained.	
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©	
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 to	
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Outcomes
                                              	
 
•  Promoted	
 dynamic	
 and	
 authen<c	
 interac<ons	
 
•  Facilitated	
 collabora<ve	
 work	
 
•  Encouraged	
 reassessing	
 the	
 manner	
 in	
 which	
 students	
 
   par<cipate:	
 	
 
    –  from	
 recep<ve	
 to	
 produc<ve	
 
    –  otherwise	
 re<cent	
 to	
 par<cipate	
 face-­‐to-­‐face	
 	
 
•  Lowering	
 of	
 affec<ve	
 filters	
 impacted:	
 
    –  	
 immediate	
 interac<ons	
 upon	
 arrival	
 to	
 class	
 	
 
    –  Increased	
 in	
 classroom	
 par<cipa<on	
 	
 
    –  Increased	
 student-­‐centered	
 discussions	
 	
 
•  Helped	
 connect	
 materials	
 to	
 other	
 classes	
 and	
 gathered	
 
   students	
 from	
 different	
 sec<ons	
 into	
 a	
 community	
 of	
 friends	
 
                                           ©	
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 authorship	
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 author
Other	
 pedagogical	
 considera<ons	
 
              immediate	
 to	
 student
                                       	
 

•    Self-­‐inquiry	
 into	
 a	
 sense	
 of	
 self	
 and	
 sense	
 of	
 space	
 
•    Erasure	
 of	
 distance	
 
•    Power	
 of	
 presence	
 and	
 agency	
 
•    Expansion	
 of	
 collabora<ve	
 and	
 individual	
 crea<vity	
 
•    Addi<onal	
 <me	
 for	
 spoken	
 language	
 prac<ce	
 
•    Choice	
 of	
 synchronous	
 and	
 asynchronous	
 ac<vi<es	
 
•    Increase	
 social	
 interac<on	
 or	
 allow	
 further	
 isola<on	
 	
 
                                     ©	
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 to	
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 if	
 authorship	
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 maintained.	
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Implica<ons	
 to	
 tradi<onal	
 educa<on	
 
          environments        	
 
•  Distance	
 educa<on	
 
•  Presenta<ons	
 and	
 discussions	
 
•  Simula<ons	
 and	
 role-­‐play	
 
•  Mul<media	
 design	
 	
 
•  Disrupts	
 perceived	
 tradi<onal	
 hierarchy	
 of	
 
   who	
 teaches	
 and	
 who	
 is	
 taught.	
 	
 
•  Risk	
 of	
 mechanizing	
 delivery	
 of	
 informa<on	
 	
 
                            ©	
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 to	
 reproduce	
 if	
 authorship	
 is	
 maintained.	
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 author
©	
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 authorship	
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 maintained.	
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Poten<al	
 Challenges
                                                           	
 
•  Privacy	
 considera<ons	
 
•  How	
 students	
 construct	
 knowledge	
 through	
 virtual	
 
   representa<on.	
 
•  Implica<ons	
 for	
 learning	
 of	
 	
 
        –  drivers	
 that	
 bring	
 the	
 current	
 genera<on	
 to	
 adopt	
 certain	
 
           technologies	
 over	
 others	
 	
 
        –  “too	
 clean”	
 a	
 design	
 that	
 lacks	
 signs	
 of	
 daily	
 use	
 and	
 is	
 visually	
 
           “cold”:	
 color,	
 shape,	
 unnatural	
 properness	
 
•  Students’	
 percep<on	
 on	
 how	
 they	
 learn	
 vs.	
 how	
 they	
 
   actually	
 learn	
 	
 
•  Interference	
 between	
 marke<ng	
 strategies	
 in	
 design	
 and	
 
   pedagogical	
 scopes	
 	
  ©	
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 if	
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Thank	
 you	
 




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Madison Middleverse 2nd life

  • 1. Middleverse de Español in Second Life a Virtual Social Space for Language Acquisi:on by Maria Alessandra Woolson Spanish& Portuguese Department Middlebury College, VT Presented at 2011 NMC Summer Conference Madison Wisconsin June 15-­‐18, 2011 © Permission to reproduce if authorship is maintained. All other uses contact author
  • 2. “I never teach my pupils; I only a;empt to provide the condi<ons in which they can learn” Albert Einstein © Permission to reproduce if authorship is maintained. All other uses contact author
  • 3. Goals •  ACTFL Na<onal Standards for FL Learning (2000) –  Communica<on, Cultures, Connec<ons, Comparisons, Communi<es (the 5 Cs) •  MLA (2007) –  acquisi<on of translingual and transcultural competence –  approach that addresses mul<ple subject areas –  proficiency to engage in linguis<c and metalinguis<c exchanges •  Middlebury College –  language and cultural immersion –  integra<on of a mul<-­‐disciplinary curriculum in the target language © Permission to reproduce if authorship is maintained. All other uses contact author
  • 4. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 5. The Project •  Immersive 3-­‐D space •  Technology integra<on: browser, images, digitalized text, video, 3-­‐D modeling, social networking •  Synchronous Chat and voice chat in Real Time •  Authen<c linguis<c and cultural sengs •  Sensory experiences •  Ini<ally resembles a video game, but bears no specific goal •  Adop<on of Avatar or human/humanoid virtual figure and virtual iden<ty of customizable appearance •  Par<cipants or ‘residents’ can crea<vely model objects and contribute to and conceive the virtual space they will use © Permission to reproduce if authorship is maintained. All other uses contact author
  • 6. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 7. Pedagogical Considera:ons •  Pedagogy preceded technological choice and guided spa<al construc<on •  Designed in alignment with Standards •  Followed extensive use of a variety of technologies through curricular content management system to integrate materials and to further student interac<ons prior to class •  Increased interac<ons in target language •  Provides a culturally immersive environment •  Interrogates how students construct knowledge in a learning environment that is being transformed by digital technology © Permission to reproduce if authorship is maintained. All other uses contact author
  • 8. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 9. Why Use Virtual Worlds? Because: •  we face a genera<on that has entered into a passionate rela<onship with digital technology •  we are mee<ng par<cipants ‘where they already are’, immersed in an age of informa<on technology •  digitalized landscapes may already be impac<ng the way we think about knowledge. •  Using technology in educa<on beyond simple consump<on, may poten<ally promote innova<on •  Defamiliarizing our ways of knowing is inspira<onal •  It forces a reconsidera<on of barriers that frac<on informa<on and of how to re-­‐integrate learning © Permission to reproduce if authorship is maintained. All other uses contact author
  • 10. Middleverse de Español •  Input meets ac<ve recipients •  Mul<ple sources in Real Time •  Virtual iden<ty offers: –  par<cipa<on in anonymity –  role-­‐play opportuni<es –  spontaneous social interpersonal communica<ons –  Increases self-­‐correc<on strategies and nego<a<ons through synchronous conversa<on –  Promotes cri<cal thinking and willingness to take linguis<c risks –  Promotes repair moves, experimen<ng lexically and transfer of grammar and syntac<c complexity form their first language –  Authen<c tasks highlights focus on process over product © Permission to reproduce if authorship is maintained. All other uses contact author
  • 11. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 12. Pilot Goals •  Observe features of advancement of specific educa<onal units •  Evaluate environment poten<al for expanding educa<onal space into social space © Permission to reproduce if authorship is maintained. All other uses contact author
  • 13. Pilot •  Site modeled afer photographic images from moderns sec<on of San<ago Chile due to design universality of urban environments •  Cohort included of all sec<ons of 3rd semester Spanish •  Students pledged to interact solely in Spanish upon entering the space •  Conceived: –  FL acquisi<on to serve mul<ple disciplines –  Guided ac<vi<es mostly interpersonal –  Display of student’s crea<ve and analy<cal work © Permission to reproduce if authorship is maintained. All other uses contact author
  • 14. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 15. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 16. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 17. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 18. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 19. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 20. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 21. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 22. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 23. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 24. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 25. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 26. Outcomes •  Promoted dynamic and authen<c interac<ons •  Facilitated collabora<ve work •  Encouraged reassessing the manner in which students par<cipate: –  from recep<ve to produc<ve –  otherwise re<cent to par<cipate face-­‐to-­‐face •  Lowering of affec<ve filters impacted: –  immediate interac<ons upon arrival to class –  Increased in classroom par<cipa<on –  Increased student-­‐centered discussions •  Helped connect materials to other classes and gathered students from different sec<ons into a community of friends © Permission to reproduce if authorship is maintained. All other uses contact author
  • 27. Other pedagogical considera<ons immediate to student •  Self-­‐inquiry into a sense of self and sense of space •  Erasure of distance •  Power of presence and agency •  Expansion of collabora<ve and individual crea<vity •  Addi<onal <me for spoken language prac<ce •  Choice of synchronous and asynchronous ac<vi<es •  Increase social interac<on or allow further isola<on © Permission to reproduce if authorship is maintained. All other uses contact author
  • 28. Implica<ons to tradi<onal educa<on environments •  Distance educa<on •  Presenta<ons and discussions •  Simula<ons and role-­‐play •  Mul<media design •  Disrupts perceived tradi<onal hierarchy of who teaches and who is taught. •  Risk of mechanizing delivery of informa<on © Permission to reproduce if authorship is maintained. All other uses contact author
  • 29. © Permission to reproduce if authorship is maintained. All other uses contact author
  • 30. Poten<al Challenges •  Privacy considera<ons •  How students construct knowledge through virtual representa<on. •  Implica<ons for learning of –  drivers that bring the current genera<on to adopt certain technologies over others –  “too clean” a design that lacks signs of daily use and is visually “cold”: color, shape, unnatural properness •  Students’ percep<on on how they learn vs. how they actually learn •  Interference between marke<ng strategies in design and pedagogical scopes © Permission to reproduce if authorship is maintained. All other uses contact author
  • 31. Thank you © Permission to reproduce if authorship is maintained. All other uses contact author