Overviews of the EU LLP MAGICAL project (Making Games in Collaboration for Learning) & associated MAGOS environment for learners' collaborative game building
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Magical project & magos game builder
1. Jeffrey Earp (ITD-CNR)
& Kristian Kiili (TUT)
Media and Learning
Conference
Brussels, Nov. 14-15
2. MAGICAL snapshot
What? learning through collaborative game building
When? January 2012 – April 2014 (27 months)
How? EACEA LLP KA3 (ICT) Multilateral Projects
- Institute for Education Technology, CNR (IT)
- Tampere University of Technology - TUT (FI)
Who?
- Manchester Metropolitan University (UK)
- Katholieke Universiteit Leuven (BE)
Media & Learning Conference, Brussels
15/11/2012
3. Main project objectives
• Develop and test a learning methodology that addresses four
key skills: collaboration, creativity, problem-solving and
digital literacy
• Design and implement a game-based environment that:
– embodies a collaborative, fun, hands-on approach to learning
– supports game building in groups … as a game!
• Investigate whether & how the adopted approach & tools can
contribute to developing soft/transversal skills
• Support broader uptake of collaborative game making in
educational processes
Media & Learning Conference, Brussels
15/11/2012
4. Target populations
• Students in primary & lower-secondary school
plus
• Student teachers and in-service teachers
• Staff in social services & health involved in
education/training: e.g. for special needs
Media & Learning Conference, Brussels
15/11/2012
5. Core activities
• Creation of digital environments for designing and
implementing collaborative game building activities
– MAGOS game building environment
– pedagogical planning tool
• Short courses for pre/in-service teachers and
professionals in health sector
• Set of classroom experiments (UK, IT, BE, FI)
• Analysis of collaborative game building &
key/transversal skills
Media & Learning Conference, Brussels
15/11/2012
6. Main expected outputs
• Magos game authoring environment
• Pedagogical planning tool
• Set of ready-to-go educational games
• Set of reusable pedagogical plans
• Guide for classroom practice
• Toolkit for teacher/educator training courses
Media & Learning Conference, Brussels
15/11/2012
11. Magos game editor
• 1-4 users can create a game
simultaneously
• Games are created with magic
spells
• Four different spell sets exits
– Level design spells (Architectus)
– Physics spells (Physicus)
– Audio-visual spells (Artifex)
– User experience spells (Principes)
• Users can change spell sets
Media & Learning Conference, Brussels
11/22/2012 11
12. Magos prototype
Media & Learning Conference, Brussels
11/22/2012 12
15. Visit MAGICAL’s stand and test your
design skills with Magos paper prototype!
11/22/2012 Name of the event/initiative 15
16. Join us!
www.magical-project.net
www.mendeley.com/groups
MAGICAL collaborative
magical@itd.cnr.it game design for learning
Media & Learning Conference, Brussels
15/11/2012
17. Thank you!
Kristian Kiili
Tampere University of Technology
Media & Learning Conference, Brussels
11/22/2012 17
Editor's Notes
#8: How many of you have played digital games?How many of you have created a digital game?How many of you have created a digital game in multiuser game creation environment?
#9: Current school system - We have to introduce new learning methods to answer the demands of our society
#10: By selecting game-authoring approach instead of programming we want to make the adoption of the environment easier for the end users.Focus on creative processes and 21st century skills
#12: Imagine that Jeff is a stone in the game world. He is solid object. I will cast a spell on the stone to make it pushable. Tadaa!
#13: The example game is platform, but you can do more. Top-down, puzzle elements
#14: push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
#15: Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational – design process itself is the learning situation
#16: Paper prototype can be used to teach the idea of Magos