The document discusses design thinking and how it can be applied in the classroom. It describes design thinking as a human-centered, iterative, collaborative, and problem-finding process and mindset. It then outlines the design thinking process, which includes immersion, ideation, prototyping, getting feedback, and implementation. As an example, it presents a challenge for students to reimagine the gift-giving experience and go through the design thinking process to develop prototypes. Throughout, it provides examples of how design thinking can enhance student learning and engagement.
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Making Things Better: Design thinking in the Classroom
3. Our Journey Today
What is Design Thinking & How does it work?
How does DT work at NIS?
Design Challenge
www.flickr.com/photos/9361468@N05/2765597758
19. A conversation with open-ended questions
Listen without comment or judgement
3 minutes each
www.flickr.com/photos/roeyahram/6007233106 THE INTERVIEW
20. Five ‘Whys’ to Get to the Heart
3-minutes each
www.flickr.com/photos/nexus_6/52639196 DIG DEEPER
22. Looking for ‘needs’ and ‘insights’
‘What is your user trying to accomplish?
What does giving a gift do for them?
3-minutes
www.flickr.com/photos/riggzy/4021377597 CAPTURE FINDINGS
23. This is a problem worth tackling.
Defining the statement that you will
address with your design.
3-minutes
www.flickr.com/photos/dramaqueennorma/148952444/ TAKE A STAND
31. Look carefully for new insights that
will help to improve your prototype
3-minutes each
www.flickr.com/photos/brandoncwarren/4164759025 SHARE & FEEDBACK
32. Some Questions for Reflection DEBRIEF
How did engaging with a real person, testing with a real person,
change the direction your prototype took?
How did the pace feel- quick, iterative cycles- compared to how
you normally learn?
Design thinking is an iterative, self-directed process. Based on
your learning, what would you go back and do next? What
would you do over again?
www.flickr.com/photos/chamz/5111287538
What principle, what tool, would you find helpful in your
classroom tomorrow?
35. Effective Formative Assessment
(Assessment
1. Clarifying, sharing, and understanding learning intentions
and criteria for success
2. Engineering effective classroom discussions, activities, and
learning tasks that elicit evidence of learning
3. Providing feedback that moves learning forward
4. Activating learners as instructional resources for one another
5. Activating learners as owners of their own learning
Dylan Wiliam, Embedded Formative Assessment
37. Sample Challenge (MYP)
Generative Topic, Immersion, Synthesis, Ideation, Feedback
(NoTosh)
Immersion: Googleable vs NonGoogleable
Look at how teachers use DT to enhance the student
learning experience. Ruth & Rob ‘Cold War’ & ‘Vietnam’
Pair teachers by discipline and lead a process to ‘reimagine
a particular curricular objective’
http://notosh.com/lab/design-thinking-90-minute-challenge-
for-schools/
41. Collect your Materials
1 battery
1 red wire
1 black wire
1 motor
1 straw
1 skewer
2 paperclips
2 lolly sticks
3 bottle caps
1 binder clip
some tape
HOW MIGHT WE USE A CIRCUIT TO CREATE
SOMETHING THAT WILL MOVE ACROSS A ROOM?