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2010/08/12

Marcin Ignac - How to move that pixel?
MediaLab Chrzelice ¨C Ob¨®z Kultury 2.0
The Beginning

My adventure with computers started with this Amiga.
Obviously you play games at the beginning but then desire to create something arose when I
was for the ?rst time exposed to graphics programs (DPaint :)

But then my dad bought me a PC and I started to play games again.

Vorg is my coder¡¯s nickname.
Drawing


  Drawing

Primary and secondary school. I always liked to draw. Especially during literature and history
lessons. A way to kill time. A little bit of creativity every day.
Computer Graphics

I was still mastering my computer graphics skills back then. Experimenting a lot.

This drawing is part of ¡®wall of art project¡¯ when me and my friend were trying to draw an
in?nite image.
Computer Science

I was studying computer science at Poznan University of Technology, Poland. I was learning
math, algorithms, how to design boring databases and standard compliant HTML websites,
basics of AI and image processing.

It was time to combine both of my passions : graphics and code. I was perceived as an artist
anyway.
Demoscene

Welcome to Demoscene - a subculture of computer geeks focused on using their machines in
creative ways.

Borntro is 64kb big and 3min long realtime computer generated animation. Kind of like a
computer game but not interactive. It was the ?rst time I created something alive completely
in code. 3 months and 8k lines of code later we (DMA) went to Symphony¡¯04 demoscene
party in Poznan, Poland and we won!
¡®Art¡¯

After I ?nished Computer Science at Poznan University of Technology I had to decide if I want
to ?nd full time job or do sth that I always was thinking about and try to apply to Academy of
Fine Arts. I got accepted and I studied at the Academy in Poznan for one year where I was
exposed to both traditional art...
Media

... and some more contemporary stuff like video and interactive installations. I was playing
with projections, motion tracking, performance and even build my ?rst multitouch table. Not
so much art, more design like approach. But always driven by intuition and willing to explore.
Interaction

One of my favorite art pieces I made. There is an image of a woman projected on the wall.
When visitor comes closer to the picture, the woman becomes younger and younger.

It was was the ?rst time I used Processing (for motion tracking). Also it¡¯s my ?rst project in
public space.
Context

Context was very important for this piece. Upper ?oor of abandoned building. I used photos
of my mother. The frame? I found it on the ?oor. And the projection was cropped using piece
of paper :)

¡°That what is the ?rst¡±
Video: http://vimeo.com/666152
Tools

Code is the ultimate tool. That¡¯s the beauty of it. Everything is possible. I build tools and
more and more often I try to release source code of the things I make.
CIID
  Copenhagen Institute of Interaction Design

In 2008 I moved to Denmark to take part in the pilot year of new interaction design course.
We learned about sketching, video prototyping, programming, user research and rapid
prototyping.
Putting People First

User centered design. Trying to understand their needs.

Talking to care takers in elderly home about user interface design prototype.
Beautiful Experience

But then there is also another way. To come from pure technology side. Just follow your
intuition. This way you can still create immersive experiences, Aha! moments, and smile.

Here Joshua Walton from Rockwell Lab is playing with a wall of light reacting to people
passing by. So simple but so engaging. It was ?rst step of building my multitouch wall
project.
Realtime, every time.

In september 2009 I joined shiftcontrol studios (http://shiftcontrol.dk/). We develop
realtime-rendered and interactive media.

Our ?rst project together. Live audio reactive visuals for Mike Sheridan during danish radio
music awards show.

More & Video: http://marcinignac.com/projects/2009/01/26/DR-P3-Guld'09
Design

As every design company we sketch, draw wireframes, brainstorm, make 3d visualizations.
Process

This is example project that we are developing at the moment. My task was to implement
swarm behaviour to simulate bait ball. I started with simple ?ocking models and added more
features like leader following or collision avoidance. The whole project was developed in
Unity - one of our main tools.


Photograph by Enric Sala, National Geographic
http://ocean.nationalgeographic.com/ocean/photos/pristine-seas-cocos-island/
Experiments

But there is still time for experimentation. This is my submission for writtenimages.net. A
generative book project. Every page is generated by another program and it looks different
every time. So in theory every copy of the book will be unique. The style of images was
inspired by Ernst Haeckel.
Storytelling                      Exploration                    Expression

  Roles of Data Visualization

We also do data visualization. These are three roles of data vis to me.
Sharing Knowledge

More and more often we decide to share our knowledge. Let it be a workshop, blog post or
presentation. I was even teaching one week course at CIID once.

"Share everything you know. It's easier to teach, then to advertise" #rework @37signals
Fun!

Ok, I¡¯m not 100% geek. Just 99% ;) I enjoy cooking, especially indian food. Cooking is like programming - it¡¯s all about
transforming, creating something out of nothing. I just started running this summer and I want to come back to
Capoeira. And I love trance music!, especially psy, goa and progressive.
Thank you!
marcinignac.com

More Related Content

How to move that pixel?

  • 1. 2010/08/12 Marcin Ignac - How to move that pixel? MediaLab Chrzelice ¨C Ob¨®z Kultury 2.0
  • 2. The Beginning My adventure with computers started with this Amiga. Obviously you play games at the beginning but then desire to create something arose when I was for the ?rst time exposed to graphics programs (DPaint :) But then my dad bought me a PC and I started to play games again. Vorg is my coder¡¯s nickname.
  • 3. Drawing Drawing Primary and secondary school. I always liked to draw. Especially during literature and history lessons. A way to kill time. A little bit of creativity every day.
  • 4. Computer Graphics I was still mastering my computer graphics skills back then. Experimenting a lot. This drawing is part of ¡®wall of art project¡¯ when me and my friend were trying to draw an in?nite image.
  • 5. Computer Science I was studying computer science at Poznan University of Technology, Poland. I was learning math, algorithms, how to design boring databases and standard compliant HTML websites, basics of AI and image processing. It was time to combine both of my passions : graphics and code. I was perceived as an artist anyway.
  • 6. Demoscene Welcome to Demoscene - a subculture of computer geeks focused on using their machines in creative ways. Borntro is 64kb big and 3min long realtime computer generated animation. Kind of like a computer game but not interactive. It was the ?rst time I created something alive completely in code. 3 months and 8k lines of code later we (DMA) went to Symphony¡¯04 demoscene party in Poznan, Poland and we won!
  • 7. ¡®Art¡¯ After I ?nished Computer Science at Poznan University of Technology I had to decide if I want to ?nd full time job or do sth that I always was thinking about and try to apply to Academy of Fine Arts. I got accepted and I studied at the Academy in Poznan for one year where I was exposed to both traditional art...
  • 8. Media ... and some more contemporary stuff like video and interactive installations. I was playing with projections, motion tracking, performance and even build my ?rst multitouch table. Not so much art, more design like approach. But always driven by intuition and willing to explore.
  • 9. Interaction One of my favorite art pieces I made. There is an image of a woman projected on the wall. When visitor comes closer to the picture, the woman becomes younger and younger. It was was the ?rst time I used Processing (for motion tracking). Also it¡¯s my ?rst project in public space.
  • 10. Context Context was very important for this piece. Upper ?oor of abandoned building. I used photos of my mother. The frame? I found it on the ?oor. And the projection was cropped using piece of paper :) ¡°That what is the ?rst¡± Video: http://vimeo.com/666152
  • 11. Tools Code is the ultimate tool. That¡¯s the beauty of it. Everything is possible. I build tools and more and more often I try to release source code of the things I make.
  • 12. CIID Copenhagen Institute of Interaction Design In 2008 I moved to Denmark to take part in the pilot year of new interaction design course. We learned about sketching, video prototyping, programming, user research and rapid prototyping.
  • 13. Putting People First User centered design. Trying to understand their needs. Talking to care takers in elderly home about user interface design prototype.
  • 14. Beautiful Experience But then there is also another way. To come from pure technology side. Just follow your intuition. This way you can still create immersive experiences, Aha! moments, and smile. Here Joshua Walton from Rockwell Lab is playing with a wall of light reacting to people passing by. So simple but so engaging. It was ?rst step of building my multitouch wall project.
  • 15. Realtime, every time. In september 2009 I joined shiftcontrol studios (http://shiftcontrol.dk/). We develop realtime-rendered and interactive media. Our ?rst project together. Live audio reactive visuals for Mike Sheridan during danish radio music awards show. More & Video: http://marcinignac.com/projects/2009/01/26/DR-P3-Guld'09
  • 16. Design As every design company we sketch, draw wireframes, brainstorm, make 3d visualizations.
  • 17. Process This is example project that we are developing at the moment. My task was to implement swarm behaviour to simulate bait ball. I started with simple ?ocking models and added more features like leader following or collision avoidance. The whole project was developed in Unity - one of our main tools. Photograph by Enric Sala, National Geographic http://ocean.nationalgeographic.com/ocean/photos/pristine-seas-cocos-island/
  • 18. Experiments But there is still time for experimentation. This is my submission for writtenimages.net. A generative book project. Every page is generated by another program and it looks different every time. So in theory every copy of the book will be unique. The style of images was inspired by Ernst Haeckel.
  • 19. Storytelling Exploration Expression Roles of Data Visualization We also do data visualization. These are three roles of data vis to me.
  • 20. Sharing Knowledge More and more often we decide to share our knowledge. Let it be a workshop, blog post or presentation. I was even teaching one week course at CIID once. "Share everything you know. It's easier to teach, then to advertise" #rework @37signals
  • 21. Fun! Ok, I¡¯m not 100% geek. Just 99% ;) I enjoy cooking, especially indian food. Cooking is like programming - it¡¯s all about transforming, creating something out of nothing. I just started running this summer and I want to come back to Capoeira. And I love trance music!, especially psy, goa and progressive.